| Evil Genius |
As I am fixing to run Kingmaker, a line in the player's guide has been bugging me. On Page 10, in the Campaign Traits section, the following sentence appears: "Some campaign traits also grant teamwork benefits if you choose to begin a campaign with a character who has a preexisting relationship with another PC."
A few quick searches of Stolen Land, the Player's Guide, and the messageboards leaves me empty handed as to what these teamwork benefits are, or when they will be defined. Does anybody know if these benefits are related to the whole kingdom-running system? Or are they more like the teamwork feats from the APG (which wouldn't really make sense, considering that book won't be released before the AP is finished...)?
The line baffles me, since none of the traits mention anything about such teamwork benefits...
James Jacobs
Creative Director
|
As I am fixing to run Kingmaker, a line in the player's guide has been bugging me. On Page 10, in the Campaign Traits section, the following sentence appears: "Some campaign traits also grant teamwork benefits if you choose to begin a campaign with a character who has a preexisting relationship with another PC."
A few quick searches of Stolen Land, the Player's Guide, and the messageboards leaves me empty handed as to what these teamwork benefits are, or when they will be defined. Does anybody know if these benefits are related to the whole kingdom-running system? Or are they more like the teamwork feats from the APG (which wouldn't really make sense, considering that book won't be released before the AP is finished...)?
The line baffles me, since none of the traits mention anything about such teamwork benefits...
That line should have been deleted; we decided not to make the traits more complex than normal for Kingmaker, mostly because the AP is already filled to the brim with new types of rules and gameplay experiences. Teamwork traits might end up appearing in the next Adventure Path's Player's Guide, but are not a part of Kingmaker.
| Evil Genius |
Evil Genius wrote:That line should have been deleted; we decided not to make the traits more complex than normal for Kingmaker, mostly because the AP is already filled to the brim with new types of rules and gameplay experiences. Teamwork traits might end up appearing in the next Adventure Path's Player's Guide, but are not a part of Kingmaker.As I am fixing to run Kingmaker, a line in the player's guide has been bugging me. On Page 10, in the Campaign Traits section, the following sentence appears: "Some campaign traits also grant teamwork benefits if you choose to begin a campaign with a character who has a preexisting relationship with another PC."
A few quick searches of Stolen Land, the Player's Guide, and the messageboards leaves me empty handed as to what these teamwork benefits are, or when they will be defined. Does anybody know if these benefits are related to the whole kingdom-running system? Or are they more like the teamwork feats from the APG (which wouldn't really make sense, considering that book won't be released before the AP is finished...)?
The line baffles me, since none of the traits mention anything about such teamwork benefits...
Thanks for replying :)
I kinda assumed it might be along those lines. Actually, I'm thankful for the reduced complexity. There's already so many things to track as a GM, I was dreading having to remember that Fighter A was Wizard B's father's servant, etc.