Robbery Adventure


Lost Omens Campaign Setting General Discussion


Anybody know of good short urban adventure/side quest that sends the PC out to steal something. A good breaking and entering adventure. Maybe something from the Pathfinder Society adventures (nice and short, easy to fit into an ongoing campaign) or even something from an old Dungeon?

Help appreciated,

Thanks,

Shade325

RPG Superstar 2011 Top 16

The Aundarian Job. Dungeon magazine #147. The pc's break into a House Kundarak bank to retrieve a dangerous artifact.

Silver Crusade

Pathfinder Adventure Path Subscriber
Vigil wrote:
The Aundarian Job. Dungeon magazine #147. The pc's break into a House Kundarak bank to retrieve a dangerous artifact.

+1


I remember that one now... ran it years ago. Totally made me think of a more appropriate name for this genra of adventure...

Heists

Anyone else got something.

Thanks,

Shade325


Shade325 wrote:
good short urban adventure/side quest that sends the PC out to steal something ... (nice and short, easy to fit into an ongoing campaign) or even something from an old Dungeon?

The following (perhaps with some adaptation) fit your criteria:

038 - Pandora's Apprentice – 15 - When the Mistress is away, the apprentice will play ... especially if she is a young genius able to sneak into the mage’s lab. Unfortunately, a flask of curses and the lure of magic items have become a bad combination for the young lady, who has taken to “liberating” magic items from adventurers.

047 - Assassin Within, The – 20 - An assassin is stalking the household of Hakim ibn Rashad, Professor of Natural Philosophy. Protect the professor and his family while uncovering the mystery of who would want him killed.

053 - Spellbook Masquerade – 04 - An old book-seller has accidentally shipped a Tome of Lich Creation to an evil, but influential local sorceress. Tonight she is hosting a Masquerade Ball, and the merchant needs someone to go in his place and recover the tome.

068 - Al-Kandil – 24 - A magic lamp contains not a genie, but a trapped sorcerer who pretends to be one until such time as he can escape the prison by tricking someone into replacing him.

072 - Plundering Poppof – 06 - Sneak into the home of a traveling mage and locate its hidden treasure, but beware the guardians left by this would-be necromancer.

080 - Sarfion’s Collection – 32 - A “Society of Mages” hides a secret gate to a dark realm, and the headmaster offers the brains of out-of-town members to his extra-planar guests.

094 - Worms in the Exchequery – 60 - The Rose Worms, a band of shadowdancers, have tried to rob the royal treasury, and gotten themselves trapped. they have taken the High Chancellor of the Treasury hostage ( strange that he was the only staff member there at the time ) and the guards sent to get them out before they escape encountered terrible traps. Clearly, seasoned adventurers are needed ... quickly.

141 - Vlindarian’s Vault – 72 - A beholder mage operates an extra-planar “vault” and stores all manner of items for his clients. One of these just happens to be a silver dragon feebleminded and trapped in human form, and her mate wants her returned.

and though it's a little longer ...

140 - Fall of Graymalkin Academy, The – 36 - Various factions vie for control of a magic academy after the assault of one does not go as well as planned. Now all are trapped within by the “failsafe” with dwindling supplies as they simultaneously try to gain control of the main vault and artifacts therein while holding their own ground. Enter the academy to secure the artifacts and rescue any survivors while destroying the invaders.

HTH,

Rez

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