DitheringFool
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Sean K Reynolds' Kerexoloth is making an appearance in Dragon's Delve today!
I absolutely love seeing 3PP OGL material getting exposure.
Anyone else out here Paizo-land appreciate the daily lovin' that Dungeon-A-Day dishes out?
| cibet44 |
Sean K Reynolds' Kerexoloth is making an appearance in Dragon's Delve today!
I absolutely love seeing 3PP OGL material getting exposure.
Anyone else out here Paizo-land appreciate the daily lovin' that Dungeon-A-Day dishes out?
I'd like to hear about experiences with Dungeon-a-day as well. Anyone using it?
DitheringFool
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DitheringFool wrote:I'd like to hear about experiences with Dungeon-a-day as well. Anyone using it?Sean K Reynolds' Kerexoloth is making an appearance in Dragon's Delve today!
I absolutely love seeing 3PP OGL material getting exposure.
Anyone else out here Paizo-land appreciate the daily lovin' that Dungeon-A-Day dishes out?
I do, I do, I do!!!
What I love about Dungeon-A-Day...is the daily aspect of it. It is a part of my morning routine to log on and read the day's entry. It's like a little creative boast to get day started.
It's by Monte Cook (and Ed Bourelle does the maps) so you know this is top notch material. It's a huge dungeon full of rich and complex history and plots. This is not a series of pulled-out-of-the-air endless encounters. There are things that were set up last year that are just coming together (Serrestique anyone?).
On the other side of the coin, there are literally hundreds of encounters full of interesting NPCs, traps, treasure, and monsters you can steal for your own campaigns.
There are bonus encounters and a nearby town being slowly described.
It's not all an endless series of tunnels either. There is a tower, an island, caves, monster hoard encampments, and who knows what else is coming!
I also love the fact that although a 3.5 setting, Paizo's own Jason Bulmahn writes periodic Pathfinder conversion notes. Monte also tosses in an occasional third party surprise, like the Kerexoloth.
If you buy in at a bulk rate you're looking about 31 cents a day... I don't know how much you spend on coffee in a month, but if you're like me Dungeon-A-Day is cheaper.
Any specific questions?
| cibet44 |
Any specific questions?
Sure:
1. How much of the content involves skill usage by the PCs? In other words, does the content include things in addition to combat encounters and traps? Can you provide an example of something like this?
2. How cohesive is the overall story? For instance I consider Paizo adventure paths to have a very cohesive story from chapter to chapter. Is Dungeon-a-Day the same or is it a series of vaguely related encounters?
3. I am assuming all the stats are in 3.5 and fully fleshed out. Correct?
4. Does the content include new/interesting environments with the fully statted details? For instance, things like climb DCs to get up hills, swim DCs to cross rivers, jump DCs to navigate crevasses.
5. If I joined today would I have access to all content previous content?
6. Any printable battle maps?
7. Are the encounters a continuing progression of CR or does it fluctuate based on what Monte wants to do that day?
DitheringFool
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DitheringFool wrote:Sure:
Any specific questions?
1. How much of the content involves skill usage by the PCs? In other words, does the content include things in addition to combat encounters and traps? Can you provide an example of something like this?
Some? A good balance I would say, but a lot of the challenges rely on the players not the characters! The Delve is huge and there are a lot of inter-related things that the players need to keep track of (I guess a lenient DM might say "Hey remember that sigil you found back on level 2?"). Furthermore, if a player wants to roll a Spot check the DM can incorporate it, but the rooms often say that unless the character explicitly looks up or checks something, the search wont reveal anything. I hate to say "old school" but there is a lot of this feel to it. That said, there are rooms that rely on balance and reflex checks to navigate, or strength to open, or whatever. Always beware of bridges!
2. How cohesive is the overall story? For instance I consider Paizo adventure paths to have a very cohesive story from chapter to chapter. Is Dungeon-a-Day the same or is it a series of vaguely related encounters?
This is the beautiful part! There is a slew of stories and a long history that all flavor the experience. The dungeon very much feels alive. Revisiting a "cleared" area is often more dangerous than before! Each room or area can be used individually but since they are part of an organic whole if you make too much noise dispatching the troll in this room, the henchmen down the hall may come investigate...
3. I am assuming all the stats are in 3.5 and fully fleshed out. Correct?
A lot of the times for creatures that are pretty vanilla you will only see something like: "Ghasts (3): hp 35, 33, 29" with ghasts linked to the d20srd.org entry. For less common creatures (like a Fiendish Dire Rat) or new one (like the Kerexoloth) full stats and tactics are there.
4. Does the content include new/interesting environments with the fully statted details? For instance, things like climb DCs to get up hills, swim DCs to cross rivers, jump DCs to navigate crevasses.
Yes...the variety of things so far has been incredible. DCs are always included.
5. If I joined today would I have access to all content previous content?
All of the old content is there but I believe some of the bonus material may not be...I'll see if I can dig up a more official response to this.
6. Any printable battle maps?
Sadly no...but there are high resolution versions.
7. Are the encounters a continuing progression of CR or does it fluctuate based on what Monte wants to do that day?
CR ratings are not based on whim but rather story. Dungeon levels correspond to level so that level three is designed for a third level party. However, ELs run from 2 to 5 on level 3 so be careful.