Add-on side trek / quest ideas


Kingmaker

Liberty's Edge

I noted that someone had commented on how well the Bloodsworn Vale module would be a good fit to add in to the campaign as additional source material for adventures. (of which I agree).

I wanted to start a thread that developed into people providing fodder for any sort of published module/adventure out there and how it would fit into the campaign. Whether it's a Pathfinder Module, a Dungeon Magazine quest, or a Goodman Games Dungeon Crawl Classics issue, or other such lines, (or just parts of them or individual encounters from them) mention them if they seem relevant (and how).

Perhaps with a number of suggestions and submissions on this thread DMs like myself who want to have more toys in the sandbox can truly develop a full and robust campaign experience.

I was immediately stuck at how similar the recent Fellnight Queen PF module would be exceedingly appropriate if not in it's entirety, but certainly choice bits.

Spoiler:

Perhaps the Fellnight Queen Rhoswen is related somehow to Nyrissa; or the events lead up to or at the very least foreshadow what is to come.

Robert

EDIT: The APL (Avg Party Level) for the published item would be helpful too I think to help DMs place things in order of appearance:

Fellnight Queen is: APL 7


I agree on Fellnight Queen..I have all the DCCs on pdf and parts of Dungeon Interludes would fit nicely into the scheme of things I think...especially the one involving a Mine taken over by Ogres.

I'll post something on that and whatever else I can come up with from the other DCCs once I'm home and have slept(working nights stinks)


From other threads in this forum, people have mentioned the Falcon's Hollow series:

D0 Hollow's Last Hope (APL 1)
D1 Crown of the Kobold King (APL 2)
D1.5 Revenge of the Kobold King (APL 5)
D4 Hungry Are the Dead (APL 6)

As well as:

W1 Conquest of Bloodsworn Vale (APL 6)
TC1 Into the Haunted Forest (APL 1)
Crypt of the Everflame (APL 1)

Personally, once I get people to make characters next month, then I'll look at their backgrounds, and pick and choose some APL 1 stuff to kitbash together, as I like the first session to be a "how the party met" thing with an organic feel to it. You get a lot of party cohesion if the players start a game that way, forced together through happenstance, bonded through battle.

For example: have the Noble background PC's start in Brevoy with the charter, hit a truncated TC1 once they begin their journey and introduce the traveler background PCs that way, then have Everflame set in the village between Restov and Oleg's, and have them join up with the commoner background PC's from the village to investigate the crypt.

I think I'm going to save the Falcon's Hollow stuff to run for a second group of characters once the kingdom is established.


Heres the Goodman stuff I think would fit in nicely.I wont go into details as you can read the blurb on each off them in the relevant product

DCC3: The Mysterious Tower(Lvl 3-5)

DCC10:The Sunless Garden(Lvl 6-8)

DCC14:Dungeon Interludes(various levels between 1 and 13)..small adventures designed to fit into a larger campaign but with their own
connecting story arc.

DCC28:Into the Wilds(Lvl 1-3)..bat riding goblins..now who can resist that

DCC31:The Transmuter’s Last Touch(Lvls 1-2)..has kobolds

DCC43:Curse of the Barrens(lvls 3-5)

DCC44:Dreaming Caverns of the Duergar(Lvls 1-3)

DCC45:Treasure Maps(levels 3 to 16) 6 short adventures unnconnected this time but designed to fill the same purpose as DCC14

Any off the Adventures from DCC 29 The Adventure Begins(Lvls1-2)or DCC 48(lvl3-6) the Adventure Continues would probably have stuff thats useable too

THose are the most useful modules I think but I'm sure a wily DM couldadapt pretty much anything apart from perhaps Castle Whiterock


Put this on another thread, but it helps here.

If you have some old Dungeon Magazines lying around, you probably have a lot of different side treks & small adventures that just were't big enough to run by themselves. Now you may be able to work them in. You may have ideas from WotC old Adventure Archive. There are plenty of short adventures for 3/3.5e there that can give you ideas. Check out their Vicious Venues too.

Liberty's Edge

xorial wrote:

Put this on another thread, but it helps here.

If you have some old Dungeon Magazines lying around, you probably have a lot of different side treks & small adventures that just were't big enough to run by themselves. Now you may be able to work them in. You may have ideas from WotC old Adventure Archive. There are plenty of short adventures for 3/3.5e there that can give you ideas. Check out their Vicious Venues too.

Yes good point. If you (or others) have specific quests w/ their dungeon issue number in mind, feel free to share.

I don't know the numbers, but I remember there is one about an angry or jealous Satyr that seems it would work.

Another with a treant named "Humphgrough" that is assaulted by constant winds form air elementals up on a hill.

Another for first level characters where PCs go into a cave system rife with goblins, and I think perhaps some wyrlming or maybe a mephit or something.

I have all the old Dungeon Mags dating back to like 97. There'd be too many to actually go through - so if others know of a specific one, do share. In the mean time if I have time to peruse a handful of them at a time, I'll be sure to do the same.

Also @ DM Wellard - thanks for all the ideas. I had thought of Revenge of Kobold King last night and was getting ready to post that one myself and saw you saved me the trouble. True the individual encounters in Hollow's Lost Hope would serve quite well.

Robert


Hmmmm..Revenge of the Kobold King might indeed work if you replace the king with a certain sorcerer..providing he can get away..

Liberty's Edge

I wrote it in another thread, but it might be usefull here as well: I re-installed Baldur's Gate to steal their ideas for sidequests!

I am presently browsing the society scenarios for fitting ones.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It would be easy to turn the gold mine into a mini-dungeon. Just add monsters, shake until blended, add PCs for garnish.

Liberty's Edge

TheChozyn wrote:
It would be easy to turn the gold mine into a mini-dungeon. Just add monsters, shake until blended, add PCs for garnish.

Oh absolutely - and I've thought the same thing. Good suggestion.

What I'm trying to accomplish with this thread is to provide specific suggestions of published material to use in connection with the choice hex encounters.

That way DMs can easily look for THAT scenario and plug it in on that hex.

Some DMs are probably more apt and prefer to simply make up the encounters etc themselves; but for some of us - the less we need to reinvent the wheel, the more free time we have to develop other areas of the campaign - especially for DMs like myself who don't have a lot of "free time" during the week to do a lot of extra writing. (especially since I run two campaigns - an Age of Worms every other Saturday, and now Kingmaker on the inbetween weeks on Fridays - not to mention career, and wife, and kids, etc).

I've been trying to think of WHAT adventure that aleady exists would work perfect as a plug-and-play in that mine. There's got to be a Dungeon Magazine entry that would work - I'll pick up a stack from my archives shelf over the weekend and try to find one.

Good suggestions so far from everyone.

Robert

Liberty's Edge

Dryder wrote:

I wrote it in another thread, but it might be usefull here as well: I re-installed Baldur's Gate to steal their ideas for sidequests!

I am presently browsing the society scenarios for fitting ones.

I was hesistant to use the society play scenarios here - since a couple of the players (myself included) play in the society, and I don't wish to spoil those for me and others; not that it would be bad to suggest specific ones for other readers here - just putting in my reason for not having made that suggestion already.

Baldur's Gate would be excellent resource. Let us know if you come upon a great tie-in.

DDO, and Neverwinter Nights (and NWN2), would also be great resources I would think.

Robert

Liberty's Edge

I was just preparing for my next RotRL-session, when I got the idea, that maybe using Eando Kline as an NPC in the Stolen Lands. I haven't read the story so far (only the first part), but I think I heard he kind of dissappeares at the end of the story... Maybe he tried to go undercover in the Stolen Lands. I will read the story fully now, trying to incorporate stuff into Kingmaker. Anyone here who has read the story already, and can tell me if this might work?

Scarab Sages

Robert Brambley wrote:


I wanted to start a thread that developed into people providing fodder for any sort of published module/adventure out there and how it would fit into the campaign.

You know, I've been thinking about this too. I plan to use Fellnight or other published fey heavy adventures, but with a twist. I don't want my PCs to get ahead of the xp curve, so I plan to have some 'sidetrek' periods where the supporting characters in the story (the fighter at Oleg's, Jhod? the priest, etc...) go off and handle something while the 'big dogs' are occupied. I think it will go a long way toward making those NPCs valuable and appreciated by the party. Also, it will allow people to play a different archetype than their current pc, which is always fun.

Plus, it allows me to kill time if we catch up to the end of the current installment.

Liberty's Edge

underling wrote:
You know, I've been thinking about this too. I plan to use Fellnight or other published fey heavy adventures, but with a twist. I don't want my PCs to get ahead of the xp curve,

Yes, XP would be the concern.

I've resolved that issue by essentially removing XP from the equation. We don't use XP. They advance when I'm ready for the story to continue to a point that they need to advance.

Everyone seems to like it.

That way it gives the DMs (me this time around) the freedom of doing a lot of freeform side quests into the overall campaign story arcs that are run.

Robert

Paizo Employee CEO

Robert Brambley wrote:

I've resolved that issue by essentially removing XP from the equation. We don't use XP. They advance when I'm ready for the story to continue to a point that they need to advance.

Everyone seems to like it.

That way it gives the DMs (me this time around) the freedom of doing a lot of freeform side quests into the overall campaign story arcs that are run.

This is how I have been running Rise of the Runelords and it has been amazing! No more stressing over what level the party is. They can go up in levels when I am ready for them too. Wish I had done this 20 years ago! :)

-Lisa

Owner - House of Books and Games LLC

I do something similar: flat XP per game session. You show up, you get 20k XP. Saves TONS of bookkeeping, plus it removes the pressure to kill things and take their stuff. If they want to spend an entire game session journeying to the head temple in order to research whether the temple archives contain information on some calamity, it's not like they're penalized for doing so.

Also, I instituted a bootstrap - the max difference between levels is 10 (it was 5 when they were lower level, but at a high-enough level, 10 is fine). If you're 10 levels behind the highest-level character and that character levels, you're automatically bumped.

Liberty's Edge

Lisa Stevens wrote:


This is how I have been running Rise of the Runelords and it has been amazing! No more stressing over what level the party is. They can go up in levels when I am ready for them too. Wish I had done this 20 years ago! :)

-Lisa

Exactly, Lisa! And as Gbonhead alluded to, the other benefit is it cuts down on the munchkinism of wanting to go "find anything and everything to kill" to generate all the XP they can.

I've been doing this for about 5 years now, and it is so much simpler.

Pathfinder rules made it even simpler with removing the side-effect of dying and certain spells etc from removing XP from a character.

Robert


I've been running Play by post like that and I'm adopting it for my Kingmaker game too..which will annoy at least one player in my party.

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