Fighter / Magic User Base Class --- V2


Homebrew and House Rules

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Krimson wrote:

Considering a level 10 Eldritch knight can imbue a critical hit with a spell... it might be overpowered, at 20th level, to apply a spell to a full attack action 7 times per day, and allow this ability from 2nd level furthermore.

I think a Fighter/Sorcerer/Eldritch knight has pretty much the same abilities, and maybe more, except for the weapon imbuing taken from the Paladin concept.

So, basically, while I wouldn't see this class implemented in a Pathfinder book, it works fine, though indeed I would replace the MageArmor stuff for Arcane Armor Training/Mastery.

The standard eldrich knight build also gets 9th lvl spells and more BAB.


I might dump the medium armor


Shar Tahl wrote:
Krimson wrote:

Considering a level 10 Eldritch knight can imbue a critical hit with a spell... it might be overpowered, at 20th level, to apply a spell to a full attack action 7 times per day, and allow this ability from 2nd level furthermore.

I think a Fighter/Sorcerer/Eldritch knight has pretty much the same abilities, and maybe more, except for the weapon imbuing taken from the Paladin concept.

So, basically, while I wouldn't see this class implemented in a Pathfinder book, it works fine, though indeed I would replace the MageArmor stuff for Arcane Armor Training/Mastery.

Arcane Armor Training/Mastery is swift action drops in ASF. The static 25% drop by level 20 and augmentations are little more functional. I don't believe having to use up a swift action shows "mastery" in casting in armor.

On his special ability (now spellstrike)is limited to certain times per day, where as the EK ability is up to a 25% chance on every round of combat(assuming a scimitar that's keen.) The ability is using the spell and strike 7 times, so full attack with 3 attacks could blow 3 of the 7 uses.

This said, I buy it.


Any new thoughts per our comments from Shar Tahl?

Liberty's Edge

I am going to sort through them soon. Haven't had much time this week to work on it


Shar Tahl wrote:
I am going to sort through them soon. Haven't had much time this week to work on it

I've been taking a look at the class every now and then.

In addition to some of the stuff I previously mentioned, I was considering including a couple other things. One, I think a good 20th level capstone would be the Eldritch Knight's 10th level ability. So in addition to or instead of casting multiple spell strikes in a full attack, you get to spell strike on a critical as well.

Also, I was looking at the Abjurant Champion PC. The whole Mage Armor ability the "Phantom Blade" has is already rather reminiscent of the class. However, I noticed one of the AC's class abilities (swift abjuration casting) and realized that most fights don't take place with the PCs having the element of surprise. Either they get ambushed or both parties notice each other at the same time (though individual DMs may run things differently). Also, fights rarely last more than 4 to 6 rounds. So, if casting protective spells, using enhance weapon abilities, etc. is a key part of this melee class, being able to do so in less than 2 or 3 rounds would be good.

So, I was thiking something like... a number of times per day equal to the number of uses of Spellstrike the Phantom Blade has, he may cast a spell that has the PB as the target as a swift action without increasing the casting time. (Maybe have this ability count as a use of Spellstrike, I don't know.) This way, if the group rounds a corner and is facing a drow patrol, the PB can take a full round and cast Mage Armor, Blur, and enhance his blade, then move and attack on round 2, instead of round 3 or 4.

Opinions?

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