| Louis IX |
Class: the Inspiring Warlord
Another idea, the Warlord, which mixes abilities from the fighter with some from the paladin and from the bard (no spells, though). Gains increases in Charisma.
HD: d10
BAB: full
Saves: good Fortitude and Will
Skills: 6 points per level
Alignment: any
Armor proficiency: all armors, all shields except Tower shields
Weapon proficiency: all martial
Abilities: Fighting Prowess, Inspire the Army
Version 0.00, posted on 23 March 2010
First draft
Fighting Prowess
The Warlords keeps the following advantages from the Fighter: bonus feats, bravery, and armor training. At seventh level, he also gets the Leadersip feat. At eleventh level, he can summon a mount as if he had the Druid’s Nature Bond (Animal Companion) ability since 4th level (meaning that he uses his Warlord level -3 to determine the mount’s abilities). It must be a standard mount for the character’s civilization (mostly horses, but Halflings can ride dogs, and tribes from desert lands could ride lions – check with your DM if you don’t want a horse).
Inspire the Army
At level 1, the Warlord can spend a full-round action to harangue his allies, bolstering their own fighting prowess. He can use this ability once per day for each Inspiring Warlord level he got. He can target one ally plus one for every three levels (but no more than his Charisma bonus), and one of the targets can be himself. Targeted allies must be conscious and able to see or hear him. All bonuses are morale-typed, and last one round at first level plus one for every three levels. Bonuses to rolls are +1 at first level, +2 at fifth level, increasing by one every five levels afterwards. Each time he uses this ability, the Warlord chooses an effect among the following:
- “Easy targets!” gives the allies a bonus to their attack rolls and CMB.
- “Crush them!” gives the allies a bonus on their damage rolls.
- “Evade them!” gives the allies a bonus on their AC and CMD.
- “We can do it!” gives the allies a bonus on their skill checks and physical ability checks.
- “We will prevail!” gives the allies a bonus on their saves.
- “Up! Get up!” allows prone allies to stand as an immediate action with no attack of opportunity.
At fifth level, this ability can be activated as a standard action, and the Warlord can also choose an effect among the following:
- “We’ll rest later!” removes the fatigued condition.
- “Swallow and keep going!” removes the sickened condition.
- “Heads up, people!” removes the shaken condition.
- “Shake it off!” removes the dazed condition.
- “We are stronger than them!” heals 1d6 non-lethal damage and 1d4 lethal damage.
At tenth level, this ability can be activated as a move action, and he can choose another effect:
- “We must go on!” removes the exhausted condition.
- “You aren’t ill, you hear me?” removes the nauseated condition.
- “Come on, I know you can!” removes the frightened condition.
- “This is war, people!” removes the staggered condition.
- “We will see another day!” heals 2d6 non-lethal damage and 2d4 lethal damage.
At fifteenth level, this ability can be activated as a swift action (but he can still use it as a move action, meaning that he can do it three times per round, barring any other action), and he can choose another effect:
- “Get up and fight!” removes the stunned condition.
- “Vomit if you have to, but keep going!” temporarily removes the diseased condition, and gives another save (if applicable).
- “This isn’t affecting you!” temporarily removes the poisoned condition, and gives another save (if applicable).
- “This is in your head only!” temporarily removes the cursed condition, and gives another save (if applicable).
- “The day is not over!” heals 3d6 non-lethal damage and 3d4 lethal damage.
At twentieth level, he can activate this ability as an immediate action once per round (meaning that he can do it four times per round), and he can choose yet another effect:
- “Shake it off!” temporarily gives allies Freedom of Movement, removing any paralyzed/grappled/pinned condition, and gives another save against those conditions (if applicable).
- “Hear my voice, hear me!” temporarily removes the blinded condition.
- “Look at me in the eyes!” temporarily removes the deafened condition.
- “We are made of stronger stuff than that!” heals 1d4 points of ability damage, and temporarily heals 1d4 point of ability drain.
- “We are heroes, let’s prove it!” removes 1 temporary negative level, and temporarily removes 1 permanent negative level.
Lastly, the Inspiring Warlord’s Charisma score is increased by +1 every four levels.