Geas / Quest spell --- Permanent?


3.5/d20/OGL


Ok, unless the hit point damage in the Geas/Quest spell is permanent damage until the task is resumed, it's real weak compared to its lesser version.

Now judging from this text: Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest.

Am I right to assume the damage can't be healed and the target, if sickened, can't be unsickened until the geas is resumed? I hope so, because then it makes no sense otherwise since 3d6 damage is easy to heal back and so is sickened, by the time a Geas/Quest is hitting you in the first place.


Razz wrote:
Ok, unless the hit point damage in the Geas/Quest spell is permanent damage until the task is resumed, it's real weak compared to its lesser version. Now judging from this text: Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest. Am I right to assume the damage can't be healed and the target, if sickened, can't be unsickened until the geas is resumed? I hope so, because then it makes no sense otherwise since 3d6 damage is easy to heal back and so is sickened, by the time a Geas/Quest is hitting you in the first place.

Totaly dude, GEAS has been around a long time. Anyone not participating in the quest cast (cursed, you might say) becomes a shattered broken remnant of his/her former self. There are othe

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