| Mark Chance |
Ratchet up the drama and excitement of your game today. Buy Rewarding Roleplaying for $1.50 US (or $1 US for Quid Novi? subscribers).
This isn't the playtest Rewarding Roleplaying that Quid Novi? subscribers helped fine tune. This is the new, improved Rewarding Roleplaying that links player-created roleplaying goals to a robust Action Point system.
How does it work? Easily and well!
You, the player, define certain roleplaying goals for your character. These can be traits, personality quirks, and objectives. Your DM works these goals into upcoming adventures. When you play your character in such a way as to act and react based on your goals, you get Action Points.
Action Points are powerful tools that help your character accomplish heroic feats. They soften the fickle whims of Fortune and give you greater control over your character's fate.
And Rewarding Roleplaying isn't just a boon for players. It's good for DMs too. With Rewarding Roleplaying, DMs have a fair system to reward players for roleplaying. The Action Point system helps alleviate the perceived need for DMs to fudge dice rolls. Now when a player's unlucky roll threatens disaster, that player can Action Point a way out.
Rewarding Roleplaying is compatible with 3.5 and the Pathfinder Roleplaying Game.
One-half of sales from Spes Magna products are donated to help the Mission of Yahweh, a faith-based shelter located in Houston, Texas, that empowers, enriches, and restores the lives of homeless women and children and provides outreach services to low-income families in our neighborhood.
| Mark Chance |
Can you expand on your action point content?
Nothing would make me happier. Here's the short version:
APs are divided into three categories:
1. Character Effects
2. Combat Effects
3. Die Roll Effects
A character cannot spend more than 1 AP per category per round. A character can't have more than 6 APs at once. Excess APs are converted automatically to Action Dice.
Character effects include activating a class ability for free, emulating a feat, and boosting caster level.
Combat effects include making an attack as an immediate action. This replaces AoO in my games and when used with F&F. If you're using AoO, I recommend dropping this option. Other combat effects include boosting defense, making an extra attack with a full attack action, taking an extra move action, negating certain conditions, negating a critical hit, parrying to gain DR, and auto stabilizing.
Die roll effects include Action Dice, auto confirming a critical, and getting a second chance on a saving throw.
One AP can be exchanged for 2 Action Dice. An Action Die is a d6 that you roll with a d20 to increase your total.
I also include rules for elite and solo monsters which gives these special leader types certain perks to increase their viability, including giving them a specific number of Action Dice they can use.
Whew!
How's that?
:)
| Urizen |
Urizen wrote:Can you expand on your action point content?Nothing would make me happier. Here's the short version:
APs are divided into three categories:
1. Character Effects
2. Combat Effects
3. Die Roll EffectsA character cannot spend more than 1 AP per category per round. A character can't have more than 6 APs at once. Excess APs are converted automatically to Action Dice.
Character effects include activating a class ability for free, emulating a feat, and boosting caster level.
Combat effects include making an attack as an immediate action. This replaces AoO in my games and when used with F&F. If you're using AoO, I recommend dropping this option. Other combat effects include boosting defense, making an extra attack with a full attack action, taking an extra move action, negating certain conditions, negating a critical hit, parrying to gain DR, and auto stabilizing.
Die roll effects include Action Dice, auto confirming a critical, and getting a second chance on a saving throw.
One AP can be exchanged for 2 Action Dice. An Action Die is a d6 that you roll with a d20 to increase your total.
I also include rules for elite and solo monsters which gives these special leader types certain perks to increase their viability, including giving them a specific number of Action Dice they can use.
Whew!
How's that?
Interesting! How many pages are we looking at for this product (if you mentioned it previously, I apologize for overlooking it!)?
| Mark Chance |
Interesting! How many pages are we looking at for this product (if you mentioned it previously, I apologize for overlooking it!)?
11 pages. Cover page, credits page that includes a table of contents, the OGL at the end, and a quick reference chart plus 7 more pages, mostly text and examples with a few black-and-white pictures. I tried to make it as printer-friendly as possible: minimal color, no fancy borders, no background "under" the text, with one-inch margins to the left and right and half-inch margins top and bottom. The PDF is also bookmarked (I think that's the right term) to correspond with the table of contents.
| Mark Chance |
I forgot to mention that there's a short video explaining some of Rewarding Roleplaying over on my Facebook page. It's my first stab at video, but at least I'm not singing.
:)
| Mark Chance |
When what's left of my hearing returns to me from last night's concert festival, I'll give it a listen. :D
Ah, I remember those days when I had the time and money to go to concerts. Of course, I did hit a concert of sorts Saturday evening in Manvel, Texas. It was a family reunion concert for a small-time folk/country/gospel group that were friends of my in-laws way back when. Sort of like the Von Trapp Family, but with a twang and really big belt buckles.
:)
| Urizen |
Ah, I remember those days when I had the time and money to go to concerts. Of course, I did hit a concert of sorts Saturday evening in Manvel, Texas. It was a family reunion concert for a small-time folk/country/gospel group that were friends of my in-laws way back when. Sort of like the Von Trapp Family, but with a twang and really big belt buckles.
:)
Well, since Scion was doing it for free (but you had to RSVP for a wristband), it was an easy decision to make time to attend.
In my teens and twenties, it was all that I did. But as I'm reaching 40, I'm a bit more selective.
| Mark Chance |
Well, since Scion was doing it for free (but you had to RSVP for a wristband), it was an easy decision to make time to attend.
Free is good. I'd have a hard time turning down free even for a band I don't particularly care for. That's how I ended up seeing Motley Crue in Honolulu. I was pleasantly surprised by how good their show was.
Last concert I paid for was this past Christmas. Took the family to see Michael Martin Murphey's Cowboy Christmas show. I had an absolutely wonderful time. It was the best show I'd seen since I got to meet Roy Rogers Jr. in Branson.
I wish I had the money for regular music shows. I once tacked extra money onto a student loan to buy my wife and me season opera tickets. :)
| Mark Chance |
Wow. I threadjacked my own thread. Awesome.
I set up the Spes Magna Games fan page as well. I'm a bit of neo-Luddite, so I'm not too sure about all this technology stuff, but it really seems to have caught on, hasn't it?
:)
| Mark Chance |
Seldriss, orcface999:
Thanks for the kind words! Spes Magna Games might be small, but we aim to both please and make a difference.
Seldriss:
Mind if I use your post for my site's What Folks Are Saying page? I can credit you as Seldriss or some other name if you'd like. Email me at mark(at)spesmagna(dot)com if you want.
| Seldriss |
Seldriss, orcface999:
Thanks for the kind words! Spes Magna Games might be small, but we aim to both please and make a difference.
Seldriss:
Mind if I use your post for my site's What Folks Are Saying page? I can credit you as Seldriss or some other name if you'd like. Email me at mark(at)spesmagna(dot)com if you want.
No problem, Mark.
As a matter of fact, you already did with another comment i did, under my actual name, Renaud Lotte.