| Raevhen |
alleynbard
|
I will be hosting both events at Armoury Games in Pickerington, OH (just outside of Columbus). I should note though, we are running the Encounters sessions on Thursday. Wednesday wasn't the best for the store. We miss out on the Twitter support, which is disappointing, but I think it is massively enjoyable even without the social media aspect.
I am pretty darn excited about it. I cannot believe the kinds of materials I got for these two events. Amazing, top notch, and impressive. Heck, one of the marketing materials was a full size indoor/outdoor banner. Very professional all around.
What really made me happy was the fact these materials are useful for my home games as well.
I also run PFS games every other Tuesday, which means the first week of Encounters will also include a PFS session and a Game Day. Oh, and my home game meets that weekend as well. It is going to be a week of gaming celebration.
| Uchawi |
Well the first wednesday night went off without a hitch, and was enjoyable. I even noticed some new players actively discussing how their characters would develop over time. The score cards were interesting to fill out after the fact, based on various character actions.
I am totally geeked when Dark Sun comes out, if this becomes a standard event. It has been so long since I played in that world.
And finally, being a DM brings for a public session is not as bad as I first imagined it to be.
alleynbard
|
And finally, being a DM brings for a public session is not as bad as I first imagined it to be.
That is great to hear. I remember my first time was at Origins. Wow, was I nervous. Once you get in the groove, it is a lot like a home game, only with more strangers.
I find it interesting because it usually keeps me on my feet, especially if you have players who float in and out depending on the week or what have you. But even when I get used to the regular players I find they teach me new things about my DM style and give me some tools I can bring to my home games.
Congrats on having a good session!
| Blazej |
I ran D&D Encounters and Worldwide D&D Game Day this last week.
There might be issues with at least one of my players and the rate of leveling (or just the rate at new abilities are gained). Players still had fun for the game and I am hopeful to be able to run it through the entire season.
D&D Game Day was fun. I believe that everyone had a great time playing their characters. The only complaint that I would have to really relay would be, while I was fine with getting the generic cardboard tokens, I think that most (if not all) of the players at my table were disappointed when they found out that there were no figures for their characters.
I know that almost all the players I've run for have enjoyed getting to keep their figure at the end and it had been a nice way for me to try to convince players to come. I understand if they must go, but it does make me sad.
The generic tokens are probably going to get more use from me than specific minis or the specific tokens (tokens, but with pictures of the creatures on them) from the Weekend in the Realms just a bit ago (unless I have completely misplaced where I got them). However, without a mini, token, or image to show what some of the monsters looked like, I ended up having to go through my backpack and pull out my 3.5 Monster Manual for pictures to show rather than figuring out a succinct description of what an otyugh looks like.
| Smerg |
I ran D&D Encounters and Worldwide D&D Game Day this last week.
There might be issues with at least one of my players and the rate of leveling (or just the rate at new abilities are gained). Players still had fun for the game and I am hopeful to be able to run it through the entire season.
Too slow or too fast when it comes to leveling?
I know the aim on the DnD Encounters is to go from level 1 to level 2 around half way through the adventure or roughly 6 weeks into the series.
| Blazej |
Blazej wrote:I ran D&D Encounters and Worldwide D&D Game Day this last week.
There might be issues with at least one of my players and the rate of leveling (or just the rate at new abilities are gained). Players still had fun for the game and I am hopeful to be able to run it through the entire season.
Too slow or too fast when it comes to leveling?
I know the aim on the DnD Encounters is to go from level 1 to level 2 around half way through the adventure or roughly 6 weeks into the series.
Too slow when it comes to leveling. The concern from the one player was that playing a 1st level character, which doesn't have many options to choose from, would become boring to play week after week.
Also from my reading of the adventure, it seems to indicate that characters can start reaching level 2 after eight weeks into the series. Just a bit more than halfway.
| Smerg |
Well, the total of the 12 'sessions' represents really 3 RPGA events (3 four hour blocks of time).
The characters at the end of the DnD Encounters are supposed to be directly transferable over to RPGA Living Realms campaign (probably got the title of that wrong but you get the idea).
They ideally want people to advance their character a level for every two to three Living Realms Events that they attend. Playing only a single encounter a week is going to appear to spread out the advancement time but really it is the same time.
BTW if you want to look up some ideas of how to modify the adventure or get the author's perspective on the adventure then you can look at the following.
| Blazej |
In that case, I want to comment that I believe that when one accounts for the travel time to and from each session, a bit of delay as the game is being set up, and the recording at the end of the session, that just two of the sessions consumes more time from a player than a single block of time for a RPGA event. In that case I would suggest that the twelve sessions really translates closer to being worth six RPGA events.
I understand the reasons leveling might be slow, however I don't think any of the explanation will work to save D&D Encounters at my location if the player decides that he doesn't want to play this anymore.
Because the reaction probably would be similar to what happened we stopped the last organized play game. There will be people advocated that we shift away from the official game so that everyone could have more fun in this small time slot each week.
I am just relaying an issue that I think can possibly dealt with in the following seasons. I just would would prefer that WotC "fix" the issues because I would really like to keep running this. But if running this means I lose two of my players that have been playing this Wednesday game for over a year, then I am going to have to stop the game, no matter the reasons WotC had for making their decisions.
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Thank you for the link, it hopefully will help in me running the game.
I hadn't realized there was a twitter buff thing that was going on. Although it doesn't really help my game any given that I can't access the Internet there. Is interesting though.