| R. Hyrum Savage Super Genius Games |
Hey everyone,
The GGT Earth Magic is now available. Here's the blurb:
Of the classic elements—air, earth, fire, and water—earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see—fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these elements in magic are often quickly covered, leading to the exploration of alternative uses. This results in broader magic options that only loosely relate to the most basic functions of air, fire, and water. Scrying pools, holy flames, and killing vapors are time-honored examples of drawing on those three elements without having much to do with real water, fire, or air. This kind of development is a good thing, giving characters with strong elemental themes a wide range of powers to choose from.
Because it is generally less dynamic in its natural state, earth seems to have been given short shrift when magic powers were being developed. While the basic ideas of creating walls of metal and rock or borrowing the durability of stone for personal protection are common, few campaigns have the expanded selection needed to make a rock-themed spellcaster a viable and interesting option. The Pathfinder Roleplaying Game expands the range of earth magic some by adding a connection to acid (see “Acidic Earth”, below), but this still leaves earth with significantly fewer options than the other elements. The Genius Guide to Earth Magic looks to develop earth and stone magic, both by expanding the applications for “typical” acidic earth magic and by adding a new [stone] descriptor for spells that deal damage using rocks as weapons.
It's 14 pages, $1.99, and you can get it here:
http://paizo.com/store/downloads/otherWorldCreations/pathfinderRPG/v5748btp y8dpn
Hyrum.
Owen K. C. Stephens
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Another sweet release. I always thought that earth magics got a raw deal, its nice to see it get some love.
Yeah, I have always been a fan of rock and stone powers. I played a 2nd ed earth elementalist for a long time, and three of my favorite (different) superhero PCs were terrakenetics.
A also found the "earth = acid" link in Pathfinder both interesting, and odd. My explorations for this book brought me to liking it ever more than I had when I started. But I also wanted to make sure I gave some support both for people who look to earth for acid in Pathfinder, and for people who want to do more loam-related things.
I'm glad you like it!
| Kolokotroni |
Blackerose wrote:Another sweet release. I always thought that earth magics got a raw deal, its nice to see it get some love.Yeah, I have always been a fan of rock and stone powers. I played a 2nd ed earth elementalist for a long time, and three of my favorite (different) superhero PCs were terrakenetics.
A also found the "earth = acid" link in Pathfinder both interesting, and odd. My explorations for this book brought me to liking it ever more than I had when I started. But I also wanted to make sure I gave some support both for people who look to earth for acid in Pathfinder, and for people who want to do more loam-related things.
I'm glad you like it!
I picked this up as well. Good stuff as always, i'll definately be using some of these spells, I know i will be having alot of fun with lye field for instance. I like surprising my players with things they arent expecting, stuff like this product always help with that.
Frerezar
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Just got this today, pretty interesting stuff. I liked the comments on how earth and stone were related to acid, very nice.
The spells are good quality as anything I have come to expect from you guys (I´m particularly fond of Crush and Petrify).
What was a nice surprise was the Ironskinned template, it´s going straight into my homebrew.
Owen K. C. Stephens
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And this illustrates one of the great things about gaming. You get to be part of conversations that include sentences like "I´m particularly fond of Crush and Petrify."
I'm glad the ironskinned template is ging to be useful for you. While I obviously don't know for certain, I suspect most of our "X Magic" books will include an appropriately-themed +0 CR template, in addition to the new domain, bloodline, and specialization we add.
Owen K. C. Stephens
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On that note, I noticed this one was missing the feat the Guide to Ice Magic had.
Was that deliberate or just an accidental omission?
Neither, really. While I see the spellcasting class options as a set part of the Genius Guide to (Some) Magic, the feat in Ice Magic was just a cool idea I had, and threw in. Npothing similarly cool came to mind for Earth, and I don't like to do filler. So a feat or two may show in these books, but that's going to be on a as-I-think-of-them basis, and similar things (like magic items, new skill uses, and possibly even nonmagic character options) might come up if something cool presents itself to me while writing.
For Earth Magic, the way [stone] spells deal damage really takes the "some other rule" wordcount.