Eidolons and movement


Product Discussion

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I noticed that among the eidolon's evolutions that all the movement forms can increase speed except land movement.

Climb,Swim, and Fly all allow you to purchase it multiple times to gain extra spped with the movement. I may just be overlooking it, but I do not see an evolution that allows you to increase land movement above the forms base speed.


I know before the last great update under the limb evolution it stated if you gave them extra legs their land movement increased. Don't have the time to check the updated PDF, but might be somewhere for you to look.

Grand Lodge

Just remember if the Eidolon goes greater than 100 feet of distance from the Summoner a whole new set of problems kicks in.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

But if you want it to move faster and don't want it to look like a centipede, then extra legs are out.

A freind says just use Expeditious retreat.


A somewhat old post...but I can still give a thought, right?

Since the extra limbs ability does not otherwise state it makes you harder to trip or knock down, etc...a simple method to get the improved speed without going outside this evolution is to take it anyways, and ignore added another set of legs - just imply stronger, faster legs instead. Good for when you want a surprisingly fast two or four legged creature (instead of a 8 legged creature).

That's one advantage one can have with a lenient GM. So long as the fluff is mere fluff with nothing else attached, you can tweak it.


Andramal wrote:

A somewhat old post...but I can still give a thought, right?

Since the extra limbs ability does not otherwise state it makes you harder to trip or knock down, etc...a simple method to get the improved speed without going outside this evolution is to take it anyways, and ignore added another set of legs - just imply stronger, faster legs instead. Good for when you want a surprisingly fast two or four legged creature (instead of a 8 legged creature).

That's one advantage one can have with a lenient GM. So long as the fluff is mere fluff with nothing else attached, you can tweak it.

The problem with this is the limbs evolution costs two evolution points, the cost to increase speed (for all but land) is one evolution point. Additionally the speed increase for additional limbs is 10ft, while speed increases for other single point evolutions is 20ft/point spent. I think a one point "Increase Land Speed" evolution is an ok house rule. I think with the limbs evolution they were stating that the increase in speed is a bi-product.

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