Rolemaster: Just say NO!


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What started as a conversation about retro-games has got as far as generating characters

that's right, my group is playing ROLEMASTER. i feel slightly dirty, in a good way

it's strange, in a pomo retro-way, its oddly good - and, what you remember as being the bad bits is, in a knowing retro-way, part of the charm!


Miss a turn as your opponent trips and you roll about on the floor laughing!


ericthecleric wrote:
Miss a turn as your opponent trips and you roll about on the floor laughing!

one player wants to play an elemental champion, and he is being honest that he is choosing his element, by "looking at the critical tables, and seing which is the most gory"


Ah, yes. Rollmaster.

RPG Superstar 2010 Top 32

Jason Ellis 350 wrote:
Ah, yes. Rollmaster.

Rolemaster. Because AD&D is too streamlined.

Sovereign Court

Dude, congratulations on getting up and starting a game of Rolemaster. We're all the time looking back and playing the old school RPGs when we can at our shop.


Rulemaster Rolls - oops Rolemaster Rules.

Are you playing the original with all of the companions, or one of the later versions?

This is still my favourite game, unfortunately some A hole stole my books when I was at Uni.


Great! We started a new Rolemaster Fantasy Campaign some weeks/months ago - and it rocks! Great System, most critics obviously never really played it.


gurps wrote:
Great System, most critics obviously never really played it.

Indeed.

Perhaps Rolemaster had many dice rolls compared to AD&D 2ed, but for having played both systems, a session of Rolemaster doesn't imply much more dice rolls than D&D 3.x. Actually, I'd argue that there are LESS rolls than a session of high-level D&D... Except that all rolls are d100, so if your counting the actual number of dice rolled, then the winner is pre-requiem Vampire (or worst, Werewolf...)

'findel


Laurefindel wrote:
...so if your counting the actual number of dice rolled, then the winner is pre-requiem Vampire (or worst, Werewolf...)

Champions 3d6 for every skill and attack then ~20d6 for damage. Toss in a killing attack for a bonus 1d6.


Laurefindel wrote:
gurps wrote:
Great System, most critics obviously never really played it.

Indeed.

Perhaps Rolemaster had many dice rolls compared to AD&D 2ed, but for having played both systems, a session of Rolemaster doesn't imply much more dice rolls than D&D 3.x. Actually, I'd argue that there are LESS rolls than a session of high-level D&D... Except that all rolls are d100, so if your counting the actual number of dice rolled, then the winner is pre-requiem Vampire (or worst, Werewolf...)

'findel

Its where Mr Cook got a lot of ideas for the D20 system from....


The 8th Dwarf wrote:


Its where Mr Cook got a lot of ideas for the D20 system from....

Yes, the skill system in particular is very reminiscent of Rolemaster, except that d20 work in increment of 5%...

I never really understood why d20 players were complaining so much against Rolemaster. I can see how the table referencing can annoy some, but its usually not even what people are bashing Rolemaster about...


Role Master caused one of the most embarrassing player deaths I was ever responsible for..The player sent hours tweaking his elf..and refused to wear a helmet..needless to say first combat..first dice roll I get a crit on him that kills him instantly with a head shot..which would have been no damage if he had worn the bloody helmet.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I love Spacemaster it is my sci-fi RPG of choice, not as much for Rolemaster. Mostly I just don't like the magic system for Rolemaster at all.

Liberty's Edge

Dark_Mistress wrote:
I love Spacemaster it is my sci-fi RPG of choice, not as much for Rolemaster. Mostly I just don't like the magic system for Rolemaster at all.

Spacemaster now we are talking. I remember we use to make up 3 or 4 characters for any game, saved a lot of time after a vapourising...


Interestingly enough, my experience says that the term Roll-Master gets bandied about by people who have played the system more than by those who have not. Possibly due to the critical hit charts. My group imported them to 2nd Ed D&D a while back. Lots of fun when you are seeing what you do to the monster, much less when a single die roll starts off the chain to "pass me some dice and a clean sheet, please." The worst wound suffered by our group's paladin (an untouchable death machine) came not from a critical hit, but a critical fumble.

Critical hit, ally.

Leg chopped off.

One angry player.


I once played a halfling mystic in a game of rolemaster, many years ago

someone once reached in through his back, and pulled out his spleen, with a very good crticial hit!


Jason Ellis 350 wrote:

Lots of fun when you are seeing what you do to the monster, much less when a single die roll starts off the chain to "pass me some dice and a clean sheet, please." The worst wound suffered by our group's paladin (an untouchable death machine) came not from a critical hit, but a critical fumble.

Critical hit, ally.

Leg chopped off.

One angry player.

Isn't that what soul departure is for. Gives the Healer time to go pick up said leg and stick it back on :)

And in a pinch, the leg can be used as an improvised weapon, Medium Brawling ;)


Rolemaster is what I ve been playing too! :-)

I was new to RPG and its the system the guys were using!

Loztastic wrote:

What started as a conversation about retro-games has got as far as generating characters

that's right, my group is playing ROLEMASTER. i feel slightly dirty, in a good way

it's strange, in a pomo retro-way, its oddly good - and, what you remember as being the bad bits is, in a knowing retro-way, part of the charm!

Sovereign Court

I have fond memories of playing Rolemaster (or Chartmaster).

It was the only campaign that I've been in where I could sense the pain of a player that was told that he had to level his character by two levels.


Me I dont have much point 2 compare cuz I m kinda new to RPG!
I did do some live RPG games those were GREAT!

from what the guys who play a lot tell me rolemaster keeps it very real and surviving is a BIG challenge!


I never played RoleMaster, I only heard about it,

someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

Whether it really happened, no idea, that's just the only reference point I have.

Now the Phoenix Command system...talk about crazy combat tables!!!! OMG!

[welcome to the RP world Ms. Poussin)


ThanX Xaaon!

Its tru you die quick in Rolemaster!
the guys i play with aded a lot of homemade rules to make survive a touch easier cuz sometimes it can can stupid how you die!
still i lost 3 characters! i tryin 2 get ideas for a new one!


Xaaon of Korvosa wrote:
someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

I call shenanigans. I am certainly no fan of criticals and fumbles, but that is an obvious exaggeration.

Unless it was Traveller. Ducks before the Traveller fan bois show up.


CourtFool wrote:
Xaaon of Korvosa wrote:
someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

I call shenanigans. I am certainly no fan of criticals and fumbles, but that is an obvious exaggeration.

Unless it was Traveller. Ducks before the Traveller fan bois show up.

I have no idea if it was true. Is there a way for that to happen in RoleMaster you RoleMasters?


There are no bad games.
If the GM is good, and the players playing along, then the game is good, whatever the system.
If you think a system is too rules heavy, just make it lighter. That's easy.
Focus on the experience, on the fun, not on the mechanics.


CourtFool wrote:
Laurefindel wrote:
...so if your counting the actual number of dice rolled, then the winner is pre-requiem Vampire (or worst, Werewolf...)
Champions 3d6 for every skill and attack then ~20d6 for damage. Toss in a killing attack for a bonus 1d6.

...after 20d6..that one extra REALLY makes a diffrence..lol


Loztastic wrote:

What started as a conversation about retro-games has got as far as generating characters

that's right, my group is playing ROLEMASTER. i feel slightly dirty, in a good way

it's strange, in a pomo retro-way, its oddly good - and, what you remember as being the bad bits is, in a knowing retro-way, part of the charm!

Had some good times playing rolemaster. A lot of people are just afraid of the charts and tables.


Xaaon of Korvosa wrote:
CourtFool wrote:
Xaaon of Korvosa wrote:
someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

I call shenanigans. I am certainly no fan of criticals and fumbles, but that is an obvious exaggeration.

Unless it was Traveller. Ducks before the Traveller fan bois show up.

I have no idea if it was true. Is there a way for that to happen in RoleMaster you RoleMasters?

I'd have to see what are the consequences of failing a Movement Maneuver check, which is basically the Rolemaster's answer to "one cannot run going downstairs in full plate mail".

Actually, you CAN, that's what the MM is for. Rolemaster has very few "you are not allowed to attempt this" but rather "should you attempt this the penalties will be ridiculous"...

I'd bet there is a catastrophic result involving a critical, and a critical can mean death, especially severe criticals.


Seldriss wrote:

There are no bad games.

If the GM is good, and the players playing along, then the game is good, whatever the system.

I disagree. A system at-odds with my play style disrupts my enjoyment no matter the GM.

Liberty's Edge

CourtFool wrote:
Xaaon of Korvosa wrote:
someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

I call shenanigans. I am certainly no fan of criticals and fumbles, but that is an obvious exaggeration.

Unless it was Traveller. Ducks before the Traveller fan bois show up.

Crits and fumbles in Traveller - you mean the character generation system?

Grand Lodge

Huzzah! RM was always my favourite game, but I haven't played it in ages - I guess a lot of prospective players believe the stories about endless die rolling and chart-checking. Apart from the weirder Perception subgroups, I never found the system particularly cumbersome - and those E66 crits always made up for any inconveniences along the way.

BTW, has anyone checked out any of the new Iron Crown products? They look awesome, but are sorta spendy too.

Stefan Hill wrote:
Dark_Mistress wrote:
I love Spacemaster it is my sci-fi RPG of choice, not as much for Rolemaster. Mostly I just don't like the magic system for Rolemaster at all.
Spacemaster now we are talking. I remember we use to make up 3 or 4 characters for any game, saved a lot of time after a vapourising...

SM was a great game as well. There was always a tradeoff - the heavy weapons were awesome, but the fumbles were nasty. Grenade launcher misfires; grenade rolls out of the barrel and lands at your feet... Or your FGMP/PGMP powerpack fries, exposing you to deadly radiation and a handful of plasma crits. Ouch!


I don't remember the game, but one actually had stuff that could ruin the character during generation. Yes, there are games out there where you could see your concept completely destroyed before you ever played it.

Glad those days are over.

Liberty's Edge

Jason Ellis 350 wrote:

I don't remember the game, but one actually had stuff that could ruin the character during generation. Yes, there are games out there where you could see your concept completely destroyed before you ever played it.

Glad those days are over.

That was traveller... good days.

Grand Lodge

Ending up as a pre-game cripple was a real danger in Traveller and, to a lesser extent, Twillight: 2000. Fantastic settings, but the gaming systems were less then optimal.


Xaaon of Korvosa wrote:

I never played RoleMaster, I only heard about it,

someone told me they spend 2 hours making a character, then, walking around town they tripped and broke their neck...

Whether it really happened, no idea, that's just the only reference point I have.

Now the Phoenix Command system...talk about crazy combat tables!!!! OMG!

[welcome to the RP world Ms. Poussin)

Well I played both Rolemaster and Phoenix Command... Phoenix Command had less charts, even when we were using the advanced damage charts <shudder> Rolemaster had the advantage that combat rounds were a decent length of time in Phoenix Command you had phased movement like Hero only on 1/10 or 1/20ths of a second for the pulses. Though you could get some weird results at times in Rolemaster, had somebody lose a leg at the thigh from a shuriken and bleed out immediately.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Vattnisse wrote:
Ending up as a pre-game cripple was a real danger in Traveller and, to a lesser extent, Twillight: 2000. Fantastic settings, but the gaming systems were less then optimal.

Twilight 200 has a new game system and setting(similar setting but revamped game system) called) Twilight 2013.

I have not checked any Iron Crown stuff in the last few months but I pick up some of their stuff every now and again.


Twilight 2013 has had consistently poor reviews.

Agree that Classic Traveller can make you want to give up before you start..

GURPS traveller lets you start by building the character you want to play.

Dark Archive

Pathfinder Roleplaying Game Superscriber
DM Wellard wrote:

Twilight 2013 has had consistently poor reviews.

Agree that Classic Traveller can make you want to give up before you start..

GURPS traveller lets you start by building the character you want to play.

I have seen reviews from 2 to a 5 stars. Seems 3 is average, thats personally what I would give it. The rules are ok, semi math heavy and fairly complex. But they do feel pretty simulationist which was the feel they was going for. The history is wonky at best to kinda silly at worst.

But to anyone that like Rolemaster and especially the old Twilight 2000 odds are they very well might like this game. It certainly a game for those that are really into simulationist style of play. I mean you need to know how many calories your character needs in food a day and the food has a list of how many calories they provide. :)

But i liked the old game despite it being a bit odd, and this one is similar.

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