New Monk Ki Powers - Naruto Style


Homebrew and House Rules


Pathfinder PF Special Edition Subscriber

I'm a big fan of the anime Naruto (we all have our little weaknesses) and really enjoy how they included various abilities into the anime.

With the addition of Ki Power to the PF Monks bag of tricks we have a wonderful mechanic to add in additional powers and abilities to the Monk without needing to make any major changes to the rest of the class. I feel the PF Monk could easily fill in for the old 3.5 Ninja.

To start things off... Monks already get bonuses to jump and movement speed something done by focusing chakra to the feet in the Naruto anime. It would be nice to have monk ki powers that allowed...

Ki Power focused on the feet to allow "climbing" without the use of hands much like spider climb. By expending a single Ki point you'd get one rounds worth of this climbing ability. This could be maintained by spending another ki point each round. One rounds worth of such "climbing" ability would allow you to walk or move over vertical surfaces or even cling to the ceiling.

Ki Power focused on the feet to allow "water walking" just as the water walk spell. (This is a very ninja like thing to do) Again, one Ki point would give you one rounds worth of water walking. Extending the ability would require further expenditure of ki points each round.

Ki Power to allow invisibility as per the spell. 2 Ki points would give you one rounds worth of invisibility.

And to really mimic the anime... how about a Ki Power that would allow you to create mirror images as per the spell?

How do these ideas sound?


...and at some point monks get access to rasengan which deals damage equal to monk level *d100.


Pathfinder PF Special Edition Subscriber
Jonne Karila wrote:
...and at some point monks get access to rasengan which deals damage equal to monk level *d100.

lol!

We need not go that far. However dusting off the Ki Blast feat from PHB2 and turning it into a Ki power could fit the bill. 3d6 + WIS mod. in typeless energy damage that bypass DR goes a long way.

Grand Lodge

Jonne Karila wrote:
...and at some point monks get access to rasengan which deals damage equal to monk level *d100.

So long as they don't get the Eye Win technique.


Pathfinder PF Special Edition Subscriber
TriOmegaZero wrote:
Jonne Karila wrote:
...and at some point monks get access to rasengan which deals damage equal to monk level *d100.
So long as they don't get the Eye Win technique.

As we are translating from the anime to D&D, just having any "Eye" techniques translate as gaze attacks and spells that give gaze attacks would work.

Of course, the "Jutsu" from Naruto could easily translate into spells anyway. Most of the characters from Naruto are easily seen as multi-class Monk/Sorcerers or Monk/Wizards.


Pathfinder PF Special Edition Subscriber

After a moments thought...

Jutsu roughly translates as "Skill" or "Art".

Nin-jutsu from Naruto are most like evocations.

Gen-jutsu are illusions and enchantment.

Summoning-jutsu are conjurations.

Tai-jutsu is just physical fighting skill/arts.

Pretty much every "Ninja" from Naruto could be seen as Monk/Muti-class Hybrids.

Rock Lee (Bushybrows) would be the exception in that he is straight Monk.


Pathfinder PF Special Edition Subscriber

This makes for an interesting campaign idea...

Limit classes to Monk, Rogue, Wizard, Cleric, Druid, Sorcerer. Remove the Monk alignment penalties.

This makes it so that the Rogue, Cleric, Druid, and Monk have the highest BAB. Making the majority of the PC's opponents NPC's that follow these same restrictions helps keep things in balance.


Lokie wrote:

This makes for an interesting campaign idea...

Limit classes to Monk, Rogue, Wizard, Cleric, Druid, Sorcerer. Remove the Monk alignment penalties.

This makes it so that the Rogue, Cleric, Druid, and Monk have the highest BAB. Making the majority of the PC's opponents NPC's that follow these same restrictions helps keep things in balance.

I like this idea. Have often wondered how to make a Naruto style game and I think this might work.

The Exchange

Hey, there is (hopefully) always the possibility of new ki powers in the APG...
Personally I think that some of these would be really interesting choices to have as powers, and goes with the idea of the APG also providing new abilities and what not for the Core classes


There's also several feats in Dragon #342 that should be helpful. They were originally made for the ninja base class, but if you changed the prerequisites they should work just fine.


Pathfinder PF Special Edition Subscriber
Davi The Eccentric wrote:
There's also several feats in Dragon #342 that should be helpful. They were originally made for the ninja base class, but if you changed the prerequisites they should work just fine.

Those "Jutsu" feats... heh.

I'd almost forgotten about those.


Pathfinder PF Special Edition Subscriber
Yerv Kinkash wrote:
Lokie wrote:

This makes for an interesting campaign idea...

Limit classes to Monk, Rogue, Wizard, Cleric, Druid, Sorcerer. Remove the Monk alignment penalties.

This makes it so that the Rogue, Cleric, Druid, and Monk have the highest BAB. Making the majority of the PC's opponents NPC's that follow these same restrictions helps keep things in balance.

I like this idea. Have often wondered how to make a Naruto style game and I think this might work.

Glad you like the idea. It just seems to me that the majority of the enemies in Naruto are NPC's with the odd summoned monster or large-ish animal tossed in. If you limit the NPC's to the same choices as the players it creates balance. Also, you have a very easy way to control character wealth as the majority of the items and treasure the players receive is from their defeated enemies. Alternately, you could give them pay based on the "mission" and keep the majority of enemy equipment mundane non-magical/non-masterwork equipment.

You'll also see allot less heavy armor in the game because none of the listed class have proficiency.


Pathfinder PF Special Edition Subscriber
AlanM wrote:

Hey, there is (hopefully) always the possibility of new ki powers in the APG...

Personally I think that some of these would be really interesting choices to have as powers, and goes with the idea of the APG also providing new abilities and what not for the Core classes

It has been hinted by staff members that this is the case for Barbarians. I don't see why they wouldn't do the same for Monks as well.

It'd be neat if they included a 2-page spread in the APG detailing suggested ways to include new things such as Ki-Powers or Rage Powers to the base classes. Balance guidelines and the like.

The Exchange

Lokie wrote:
AlanM wrote:

Hey, there is (hopefully) always the possibility of new ki powers in the APG...

Personally I think that some of these would be really interesting choices to have as powers, and goes with the idea of the APG also providing new abilities and what not for the Core classes

It has been hinted by staff members that this is the case for Barbarians. I don't see why they wouldn't do the same for Monks as well.

It'd be neat if they included a 2-page spread in the APG detailing suggested ways to include new things such as Ki-Powers or Rage Powers to the base classes. Balance guidelines and the like.

Yeah that would be interesting. Going off of that hint for new rage powers, honestly I am expecting more ki powers, and definitely more rogue talents as well.

They have said that they want to release new variant type rules for the core classes, and doing this sort of thing (new powers and what not) works excellently for those classes that have it


Pathfinder PF Special Edition Subscriber

Considering that we still have roughly 6 months to wait till the APG comes out... and the fact that large sections of the APG have not even been written yet (at least that was the case in nov.) we can continue to post suggestions and hope some of them are seen by staff members.

Though... if I really wanted to point out these ideas to paizo staffers I would want to post in a forum other than the homebrew area.

That aside... I'd like to think up some more Naruto inspired Ki Powers. I'm trying to think of abilities that all the "Ninja" from Naruto had. Baseline abilities that are not attacks or special jutsu known only to a few or a single clan.

At the moment however I'm running into a roadblock.


Lokie wrote:

That aside... I'd like to think up some more Naruto inspired Ki Powers. I'm trying to think of abilities that all the "Ninja" from Naruto had. Baseline abilities that are not attacks or special jutsu known only to a few or a single clan.

At the moment however I'm running into a roadblock.

Let's see, there's faster running and leaping, but that's already covered by existing monk abilities. There's the running on walls/water, but that can be handled by letting them use a ki point to get Spider Climb/Water Walk for x rounds per point spent. You could probably do the same basic thing with other noncombat jutsu if you wanted to go that route.

EDIT: Shoot, you already had most of that in the OP.


My rant on the monk...

Still Mind is the crappiest thing ever

I need some options, instead let PCs choose one of the following feats to represent the initial style or system that they are learning.

Toughness
Lighting reflexes
Improved initiative
blind fighting
Combat expertise
combat reflexes
dodge
endurance
extra ki
great fortitude
improved grapple
iron will
power attack
run

no game balance problem there that I can see.


Pathfinder PF Special Edition Subscriber
Davi The Eccentric wrote:
Lokie wrote:

That aside... I'd like to think up some more Naruto inspired Ki Powers. I'm trying to think of abilities that all the "Ninja" from Naruto had. Baseline abilities that are not attacks or special jutsu known only to a few or a single clan.

At the moment however I'm running into a roadblock.

Let's see, there's faster running and leaping, but that's already covered by existing monk abilities. There's the running on walls/water, but that can be handled by letting them use a ki point to get Spider Climb/Water Walk for x rounds per point spent. You could probably do the same basic thing with other noncombat jutsu if you wanted to go that route.

EDIT: Shoot, you already had most of that in the OP.

S'all good. Thanks for trying. :)


Pathfinder PF Special Edition Subscriber
Freddy Honeycutt wrote:

My rant on the monk...

Still Mind is the crappiest thing ever

I need some options, instead let PCs choose one of the following feats to represent the initial style or system that they are learning.

Toughness
Lighting reflexes
Improved initiative
blind fighting
Combat expertise
combat reflexes
dodge
endurance
extra ki
great fortitude
improved grapple
iron will
power attack
run

no game balance problem there that I can see.

... this is not a thread for monk rants. This is a thread for new Ki Powers based off the Naruto Anime. Have any suggestions along those lines?


Now I have to watch Naruto Anime?

There is a feat I like that might fit. from Dragon #319 called ring the golden bell which describes a feat for making unarmed strikes at a distance.

I think this might fit into what you are looking at.


Pathfinder PF Special Edition Subscriber
Freddy Honeycutt wrote:

Now I have to watch Naruto Anime?

There is a feat I like that might fit. from Dragon #319 called ring the golden bell which describes a feat for making unarmed strikes at a distance.

I think this might fit into what you are looking at.

You do not have to watch it. I do enjoy it myself though... thus the thread! :)

I remember that feat. That is a fun one. It allows attacks at a distance and thanks to the PF Monk having a wonderful variety of things they can do with Stunning Blow and the assorted class features it just became more worthwhile!

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