Final battle layout!


Second Darkness


For any that are interested, Here's what the confrontation with Allevrah looked like on the mat

Final Battle

This encounter is quite modified from the original as I like to run a tougher game than the one presented in the adventure.

The PC's are 14th level. The enemies are:

Alevrah: 18 level pure cleric
6 x 11th lv drow priestesses with harm and quickened cause light memorized
10x 9th level drow fighters
6x vrock
2x glabrezu.
and Denrelwre(sp)hanging around with imrpoved invis. I accidentally typed her in as sorceress on that jpg.

We had 3 pc deaths in total, 2 on the same PC who got revived via breath of life once. If anyone's interested, I'll post the full battle. All in all I'm amazed they pulled it through, which is exactly what I wanted from a final encounter :D

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vak wrote:
If anyone's interested, I'll post the full battle. All in all I'm amazed they pulled it through, which is exactly what I wanted from a final encounter :D

I'm interested - I can't imagine how they pulled it off!


Vak wrote:

For any that are interested, Here's what the confrontation with Allevrah looked like on the mat

Final Battle

This encounter is quite modified from the original as I like to run a tougher game than the one presented in the adventure.

The PC's are 14th level. The enemies are:

Alevrah: 18 level pure cleric
6 x 11th lv drow priestesses with harm and quickened cause light memorized
10x 9th level drow fighters
6x vrock
2x glabrezu.
and Denrelwre(sp)hanging around with imrpoved invis. I accidentally typed her in as sorceress on that jpg.

We had 3 pc deaths in total, 2 on the same PC who got revived via breath of life once. If anyone's interested, I'll post the full battle. All in all I'm amazed they pulled it through, which is exactly what I wanted from a final encounter :D

Very cool! My players should be coming up to this point in a couple of months. Kudos to your players for getting through it, I have read the final battle, very tough.


DitheringFool wrote:
Vak wrote:
If anyone's interested, I'll post the full battle. All in all I'm amazed they pulled it through, which is exactly what I wanted from a final encounter :D
I'm interested - I can't imagine how they pulled it off!

Hm. Perhaps I should have used spoiler tags from the start? I'll edit the first post.

Anyway. Here are the specifics. Note that they are modified, but based on the original encounter diagram.

Spoiler:

The first batch of demons outside the basilica notified allevrah and her people to start their minute/level buffs. The snake demon notified them to cast their round/level buffs. When the encounter started, this is what buffs Allevrah had:
Death ward, spell turning (7 spell levels), foresight, greater spell immunity(fireball chain lightning dissintegrate blade barrier), protection from spells, greater heroism, shield, aura of evil, divine favor, divine power, prayer, righteous might, greater magic weapon, omen (spell from spell compendium, +5 on next initiative roll), and stoneskin.
The priestesses:
Death ward, protection from spells(lightning, fireball), magic vestments, greater magic weapon, omen.

PC's open the door as depicted in the image above. Initiative rolls as follows:
Alevrah 31
Delve 27
Party sorc 26
Party priest 24
Party Fighter-rogue 23
Priestesses 22
Party 21-15
soldiers 12
glabrezu/vrocks 10-4

Round 1.
Alevrah: moved to the centre of the room and cast blasphemy, dazing and weakening the entire party by 6 str.

The Priestesses: Move just behind alevrah and fire a barrage of green dimensional anchor beams on the party. (Alevrah didn't want the party to retreat and come back after her round/level buffs wore off. This simultaneous barrage of green beams was described as a turbolazer barrage by a player :P)

Delvenblrelrgaglh whatever her name is: sparks off a chain lightning towards the party. It hurts, but not overly much.

The party: Takes various move actions trying to better position themselves. The archer hides behind the door. Priest uses his move action to redirect his spiritual weapon to strike alevrah, but fails the SR and the weapon dissapears. elven fighter and ghaeles move into the room. They're dazed, so no standard actions.

Soldiers: Move forward, carry out one attack each, either by crossbow or shortswords. Deal negligible damage all in all.

Vrocks: Teleport behind the party and seal off their escape route. All vrocks have mirror image cast on them before fight.

Glabrezu: 1st glabrezu power word stuns the sorc. He's out for 2 rounds.
2nd glabrezu does the same on one of the ghaele. She's out for 4.

By now the party is in the 'Oh s*~&' mood.

Round 2.
Alevrah: As a move action, pulls a silk piece of cloth with the symbol of abraxas that is covering her shield. On the shield is a symbol of stunning that now faces the PC's. First in line is the monk, who gets stunned. She puts a quickened hold person on the sword and shield fighter which works, and tosses a banishment towards the still standing ghaele, which fails.

Delve: Another chain lightning.

Party priest: Moves into the room, into a good position and casts holy word. This puts all drow fighters into paralysis, all priestesses into blind/deaf condition, all vrocks paralyzed (i was surprised tanar'ri could be paralyzed) and, unfortunately, the party's rogue and monk, who are neutral, Got deafened :P

Fighter rogue moves behind alevrah and strikes at her with his brilliant energy bastard sword for some damage. He draws her attention.

Priestesses: Cast a barrage of remove blindness on themselves.

Party: Or what's left of it that can act anyway: The archer ignores vrocks and tries to shoot a volley of arrows towards allevrah. The player uses metagame thinking after hearing that the rogue with the bril. energy hit with a roll of 25, and puts out maximum deadly aim. Needless to say he fails to strike Allevrah's 43 AC vs good. The still active ghaele casts dispel evil on the monk, removing his stunned condition.

The still active glabrezu move and each strike the fighter rogue once, missing.

Round 3.
Allevrah unleashes a full attack at the unfortunate fighter/rogue, who somehow manages to survive with 2 hps left.

Delve makes an attempt at disintegrating the monk which fails.

Party priest attacks allevrah, scoring a crit.

Party fighter-rogue unleashes full attack on Allevrah. 'I'm taking you with me, b@++!'. He takes a good chunk out of her, his final attack bringing her just under the threshold of her heal contingency, triggering it. And there was much complaining from the PC's.

Priestessses: One priestess drops fighter rogue into negative HP with a cause wounds, second priestess attempts a death knell which is bounced off by death ward. priestess 3 forms a blade barrier around alevrah, trapping the party's priest, unconscious rogue, and monk in the circle with alevrah and 5/6 priestesses. Some unconscious drow soldiers are caught by the barrier and chopped to minces, an act that slightly amuses the abraxas choir of priests in the room. The remaining 3 priestesses unleash a combo of harm/quickened cause light on the monk and priest.
A side note here. We use the old version of harm/heal. I have ruled however, since the start of the campaign that a successful save against harm means you take half your current HP damage instead of being left with 1d4 hp, which is not so different to succeeding on a save and being left with 1.
The monk and priest survive this attack, but their hps are starting to dwindle.

Party: Monk strikes at alevrah 3 times and tries to disarm her another 2, failing. Ghaele breaks enchantment on elf fighter, and throws a quicken hold monster on one of the two glabrezu, which is held.

Elf fighter breaks his constant wait since he was held and charges alevrah, passing through the blade barrier with some damage.

Archer tries another full attack, hitting alevrah for some damage.

The one remaining glabrezu moves and engages the archer, hitting him for some damage and leaving him begging for healing.

Round 4.
Alevrah's whip heals her for some damage. She unleashes most of her full attack on the elven fighter whom she recognizes from her old life, (long RP story there, this guy knew the elf alevrah), but spares the last attack to strike at the dying rogue. Yes I am evil. The rogue dies.

Delve unleashes her last remaining chain lightning, killing the elven fighter. The lightning arcs to the priest and then monk, where the monk's SR ends the spell.

Party sorc: After I wake him up from the couch, explaining to him that the stun wore of, he sleepily looks at the board and tells me 'I dissintegrate alevrah'. Now. since greater spell immunity is higher spell level than spell turning, it works before spell turning, so I tell the player, 'Roll for SR'. He tells me '32'. I reply, 'your spell fizzles upon reaching her'. 'WTF? Okay fine. Rod of metamagic quicken, greater dispel magic on the b+#!&'. Me: 'Okay. Dispel yourself.(spell turning)' him: 'YOu've gotta be f~%#ing kidding me. Fine. I automatically dispel all my spells. Leave me alone *goes back to sleep*'

Party priest: Heals himself.

Ghaele: Rushes over to dead rogue, plowing through the blade barrier and brings him back with a breath of life. Okay maybe I'm not all that evil. She also casts a quickened cure moderate on him.

Elf archer fires at alevrah.

Monk attacks alevrah dealing some damage. However, his strength is now reduced by 6 due to alevrah's aura of evil.

The remaining glabrezu full attacks the archer, leaving him at 5 hp.

Round 5.
Alevrah Unleashes another full attack, this time focused on the priest, who barely survives

Delve attemts to dissintegrate the just risen rogue, but he rolls his save, instead taking 5d6 damage. She also tosses quickened magic missile on him, which to his dismay, bring him to negative hps.

The party's sorc is asleep again, so I have him wait until he is woken up.

The priestesses play. One of them heals alevrah, while the rest switch to meleeing the priest and monk. They survive.

The party's sorc, now awake, tosses a maximized through a rod of maximize chain lightning on the priestesses, frying all of them where they stand.

Party's priest (finally) casts greater dispel magic on alevrah, and a quickened cure on himself. Alevrah loses death ward, spell immunity and aura of evil.

Monk manages to disarm, and then trip alevrah, making her rather angry.

Archer carries another full attck.

Glabrezu attacks the archer, missing him entirely.

Round 6.
This must be the longest any encounter I've seen lasting with a party 14th level.

Alevrah casts a miracle, spending her fate point (the only NPC of mine to actually have one. The pcs had already spent theirs before this fight. tsk tsk.) I won't go into details with what I do with fate points, but I basically allowed alevrah to use miracle to copy the effects of a chain destruction (a 11th level spell). Following the rules of chaining a spell that doesn't deal damage, the DC for chain destruction was reduced by 4, for a total DC of 24. Aftermath:
The stunned ghaele is destroyed, The sorc is destroyed, the arcane archer saves, but dies due to damage, and the rest of the party roll the save. The lucky ass fighter rogue survives the 5d6 destruction damage as I rolled a small amount for him.

Delve tries to hold the monk to no avail.

Party priest throws some healing about.

Ghaele heals the fighter rogue, whose turn it is to play from his rerolled initiative after dying.

Fighter rogue flips out his two revolvers and starts shooting at the prone allevrah.

Monk goes all out on allevrah.

Round 7.
Allevrah teleports.

Delve also teleports.

And this is where we cut the session, seeing as that it was already 6.30 AM :P

This above log is slightly inaccurate in certain points but I don't clearly remember the turn of events. I've left out several details as well. Looking at the fight now, there are a few things I would have probably done different if I had more time to think, but a large encounter like this got a bit messy for me to handle exactly as I wanted. Oh well!


Pretty cool, Vak. Keep up the good work.

Dark Archive Vendor - Fantasiapelit Tampere

Very interesting. And looked like a one Epic battle! Can you show the stats for Allevrah-as-pure-18lvl-cleric? I also would want to use her as a pure priestess.


He may have been using the stats for her from this thread - though that's only at 17th level.

Great battle (this is in two weeks for me!) - can't wait to hear the rest!


Majuba wrote:

He may have been using the stats for her from this thread - though that's only at 17th level.

Great battle (this is in two weeks for me!) - can't wait to hear the rest!

Here's the draft I put on a txt file. The rest are handwritten... Somewhere, and messy :P

Several parts here are wrong as well as I just copied the text from the original PDF and modified it to get an idea of what I was looking at, hopefully you can get the same idea.

Alevraspoil:

CE drow
Init +4; Senses arcane sight,
darkvision 120 ft., see invisibility;
Listen +10, Spot +10

DEFENSE
AC 41, 45 shield front arc, +2 vs good, touch 21, flat-footed 37
(+10 armor, +5 deflection, +4 Dex,
+2 insight, +5 natural, +6 shield)

hp 183 +17 hero's feast 200
Fort +21, Ref +15, Will +28;
+2 against enchantment,
+8 against spells, +5 against
magical writing
Immune death effects, fear, poison, sleep; SR 28

OFFENSE
Spd 30 ft.
Melee Lash of Abraxas +20/+15/+10 (1d8+11/19–20 plus 1 Con)
Special Attacks heretical revelation, rebuke undead 9/day (+8,
2d6+18), summon demonic ally

Divinepower/Righteous might/haste/divine favor: 34/34/29/24/19, 1d10+20

base: 13/8/3

Spells Prepared (CL 18)
4 4/4/4/4/4/4/3/3/2
b 3/3/3/2/2/2/2/1/1

9th--- Gate, Implosion(DC29), Miracle, Quicken righteous might, Foresight
8th—quickened freedom of movement, fire storm (DC 28), greater spell immunity, protection from spellsD
7th—quickened cure serious wounds (3), destruction (DC 27),
blasphemy (DC 27), spell turningD,
6th—antimagic fieldD, blade barrier (DC 24), greater dispel
magic2, heal, heroes’ feast
5th—dispel good, quickened divine favor, greater command, quickened cause light, divine power
(DC 23), flame strike (DC 23), slay living (DC 23), true seeingD
4th—air walk, cure critical wounds (3), greater magic weapon,
imbue with spell abilityD, sending
3rd—bestow curse (DC 21), blindness/deafness (DC 21), cure
serious wounds (2), dispel magicD, invisibility purge, magic


Here are photo's from my own final game (am fortunate to have a photographer for a player!)

Link

Almost looks like an ad campaign for Paizo products :)

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