Exalted Conversions


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Anyone interested in helping do some Exalted conversions for PFRPG? The setting is awesome, but I really don't like the "bucket full of dice" mechanic that it uses.


David Fryer wrote:
Anyone interested in helping do some Exalted conversions for PFRPG? The setting is awesome, but I really don't like the "bucket full of dice" mechanic that it uses.

well a friend of my is working on converting the tick system to pathfinder. i'll let you know when it's done.

other than that use the normal classes. make the races special, with a lot of the modifiers there. create some special magic item rules. go to far past this and you might as well be using the setting, i believe they have a system for cutting down on dice.

The Exchange

I can try to help but in truth am not really familiar with the product to offer much in the way of practical help. I can however kibitz.


David Fryer wrote:
Anyone interested in helping do some Exalted conversions for PFRPG? The setting is awesome, but I really don't like the "bucket full of dice" mechanic that it uses.

Hmmm.

For PCs have you thought of using some of the inherited templates from 3.5 D&D or their PFRPG counterparts?

I think that there might be (somewhere, PHB2 or Races of the Dragon) "racial" classes where one acquires what was originally an inherited template. So, one could start with the "draconic" trait and gradually morph into acquiring the half-dragon template.

Perhaps you could do something similar (half-dragon, half-celestial, half-infernal) but allow the characters to be gestalt. In the first 10 (or 20 or 5 or whatever you choose) levels they could pick up 10 "levels" in addition to their standard class. This would be levels of a template plus possibly levels of some class or prestige class associated with their bloodline. Perhaps the pre-reqs for such PrCs would no longer apply after all the template level adjustments are taken.

Example: Player makes a ranger or perhaps rogue who is a residual of power of a sea god. Once (s)he acquires all four of the half-celestial level adjustments (s)he would automatically qualify for the Great Captain (or whatever it is called in Stormwrack) prestige class. To even out power levels between those who took the pre-reqs and those who didn't, you could possibly allow those pre-req allottments to be rechosen.

This type of game would be high-powered (it is an Exalted conversion after all...) and might be best suited for about three people or you could go with six people and have a really high powered game.

Just a thought ot two.


I would definitely consider using the classes and materials from Book of Nine Swords, they just scream Exalted to me. I also like the gestalt idea mentioned above--it would help give you the crazy high-powered feel I always got from Exalted.

Speaking of classes, how do you want to handle those? Just off the top of my head, I see the following classes working best: Barbarian, Bard, Fighter, Monk, Paladin, Rogue, Ranger, Sorcerer (elemental, celestial, maybe draconic?), and anything from the ToB. Maybe the wizard. I don't really see the cleric or druid fitting that setting, though--it's been a while since I played or read anything Exalted, but I don't remember religion playing much of a role. The druid might work for the Lunars, if you want to go that route, and creepy necromancers, sorcerers (undead, abyssal, infernal), warlocks, and shadow hand-focused martial adepts for Abyssals. I don't know much about the Sidereals, unfortunately.

Dark Archive

Day Caste Solars are described as being priests. Also there is a lot of Chinese and Japanese cosmology thrown in. So while having clerics devoted to dieties would not play a large role, clerics that are devoted to abstract ideal would fit just fine.

Dark Archive

I wonder if using gestalt characters would work to increase the Exalted feel of the game.


I would go with Gestalt Classes too - logic would be for everyone to be a Gestalt of their Caste and another class chosen from a restricted list (Probably Fighter, Rogue, Wizard, Barbarian, Bard)

the Caste-Class would be fairly similar to the Sword-Sage - with a whole list of "generic" manoevers open to everyone, and a smaller list of choices restricted to each caste (so, for example, All Encoumpasing Sorcerors Sight might be a manoever in the Twilight Caste). a less restrictive version would be Caste-Specific manoevers are available to other castes of the same exalt type, but are two levels higher. with Eclipse/Moonshadows able to learn any Charm/Manoever, at three levels higher

Dark Archive

The Godling class seems to be just made for an Exalted style campaign.

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