| Kolokotroni |
Reduce the ranks of the required skills by 3. Then take a good long hard look at the song abilities, I think they were called refrains?. thos are all based on USES per day, not rounds per day. You need to figure out how many rounds per day each special ability to go along with a song is worth. I think it should be just 1 or 2, but I'd have to give it a good look, and I dont have complete arcane in front of me.
| Sean FitzSimon |
Looking over the class, it should be an easy conversion, albeit a bit weak for a prestige class. Here are my recommendations:
*Have bardic performance continue to work the way it does: activate and sustain a performance using 1 round of your bardic performance each round you keep it activated.
*Because of the new rounds/day mechanic, I recommend having the refrain cost 1 additional round and require a standard action to activate.
*Because of the new mechanic, I recommend that each level of Seeker of the Song grant the player 4 rounds of bardic music instead of two. You aren't getting spellcasting anymore, and you can't rely on your now sub par BAB.
Just thinking out loud.
| kyrt-ryder |
I have looked over some of the other forums for ways to adapt the uses per day vs the rounds per day, and I think that a 2:1 for the rounds vs uses is a good way to go. It seems to make the most sense. to kyrt-ryder, what are the problems that you see with the Prestige class?
It's problems are things like not having effective tricks, gaining them too slowly to make up for lost spellcasting, and it's stuff costing too much to be appropriate.
Ergo, I'm undergoing a pretty heavy redesign, and about 95% done right now. I'll be posting it before I go to sleep.
| kyrt-ryder |
AT LAST I AM FINISHED!!!
I warn you guys now, the formatting is pretty shoddy, but I'd like to think I did a good job on the actual task.
REVISED Seeker of the Song
Note: As per the changes in the bard class, I'm taking away the "Perform Ranks" requirements from the refrains, their only requirements shall be
levels in the prestige class, though Perform Ranks will continue to have various benefits.
Also, a good number of these are more powerful. Keep in mind this is a revision, not a proper conversion, and this is my vision of what I would want the class to be able to do in a Pathfinder campaign I were to run (using the core rules)
Hit Die: D8
Requirements:
Knowledge (Arcana) 8 Ranks, Perform (any one) 8 Ranks
Feat: Skill Focus (perform [any one])
Special: Bardic Music Ability
Rapture of the Song: Bonus equal to 1+1/2 levels in Seeker of Song. (Each round of music is precious now, you can't just hold the song to
maintain the bonus like you could in 3.5) Also, all 3 attributes of Rapture of the Song (AC, Saves, and DR) Begin from level 1
Seekers of the Song continue to develop their bardic music abilities. A Seeker of the Song gains additional daily rounds of bardic music for
each level in the prestige class, his presently known bardic musics continue to grow in power, and his bardic music's activation pace continues to accelerate as though taking levels in bard. (For ALL purposes other than new songs learned, see the bard table and add levels of Seeker of
Song to Bard levels to determine bardic music)
Refrains cost only one round of Bardic Music,
[spoiler=Expression of Energy Unbound]
Expression of Energy Unbound: At first level a seeker of the song can grant Resistance to any chosen energy equal 15+her Seeker of Song level to all allies (herself included) that can hear see and hear her. This effect lasts as long as she continues to sing.
Expresion of Energy Refrain: 30 foot cone of (current energy) that deals 1d6/"music Level" to all targets. Reflex Save 1/2 DC 10+ 1/2 total perform bonus (ranks+class skill +skill focus + cha).
Sonic Damage deals -1 point per damage die, minimum 1 damage per die rolled.
At 3rd level, the Seeker of Song gains the option to channel the Energy Expresion Refrain as a 60 foot line
At 5th level, the Seeker of Song can channel her Expression of Energy refrain as Ranged Touch Attack arcs (Like lightning, though of any chosen energy) to any desired targets within 30 feet, up to a maximum of one per 2 levels (so max two targets when this is acquired, the three at level six and so on) If a desired target is beyond the 30 foot range, their blast could be arced like chain lightning, with the secondary arcs dealing
1/2 the damage.
At 7th level, the Seeker of Song can release her Expression of Energy Refrain as a 20 foot radius burst, with a range of 240 feet.
At 9th level, the Seeker of Song can choose a single target within 60 feet to use her refrain on, and deals the damage, no save, no failure chance (except displacement)
Dirge of Unmaking: At 2nd level a Seeker of Song can channel her song into a 30 foot radius burst that deals 2d8 damage per seeker level to all constructs in range.
Song of Life: At 4th level, the Seeker of Song gains Song of Life, which grants immunity to poison and disease, as well as fast healing 5 for as
long as she sings the song. (remember the bardic music rounds per day issue)
Song of Life Refrain: As written, except that excess HP over the target's maximum are treated as Temporary HP that last a maximum of one hour.
Hymn of Spell Death: at 6th level a Seeker of the Song can emit a powerful song that makes casting spells difficult. Any creature that can hear her must make a Concentration check, DC = 5+ (the seeker's total perform bonus) If the check fails the spell is lost with no effect. Success allows casting as normal.
Hymn of Spell Death Refrain: As written, except it follows the normal PF rules for dispell magic (aside from being able to make an area dispel and ignore herself and her allies)
Aria of Everywhere: with a light and whimsical tune the Seeker of Song is able to flit from place to place. While she sings this song, as a move action she can teleport up to 5 feet per 'music level' Also, if at any time she would fall (if, for example, she teleported into the air) she instead levitates for one round, after which she falls as if under the effect of featherfall until she lands, teleports again, or stops singing, at which point she will fall to the ground.
Refrain: As a swift action while expending an additional round of music the Seeker is able to teleport again.
Dirge of Songdeath: At 9th level the Seeker of Song gains access to this song. As long as it is sung, anyone attempting to use a sonic, or voice
based ability (icluding spells with verbal components) must make an appropriate check (Caster level + Casting trait check for a spell, perform check for bardic music) with a DC equal to Seeker's total perform bonus. Bard-like effects take a -10 penalty to this check.
Note of Solitude: Upon reaching 10th level, a seeker of the song can banish outsiders with his song. When activating the note of solitude he releases a 60 foot burst of song that imposes a will save (DC 5 + the Seeker's full perform bonus) banishment effect on all Extraplanar creatures in range (He may exclude up to three allies from this effect). Creatures subjected to this effect add their Hit Dice as a bonus to their saving throw. Any creature that fails is sent to it's home plane.
Honestly, I find that whole hit die mechanic a little lame myself. I would have rather set a normal DC and cut away the Hit Dice bonus, but eh, that's the closest I could come to the base while being reasonably effective. I think it comes out fairly cleanly but I've only run the numbers for a few examples.
[/spoiler]
Combine Songs: A seeker of Songs of 2nd level or higher can activate and maintain two Seeker songs at a given time. Treat them as a single song in terms of rounds per day expended.
At 4th level this ability extends to Bardic Songs as well.
Independent Refrain: A Seeker of Songs of 5th level or higher can use any refrain they know as long as they are performing bardic music, regardless what that music is (This includes using different energy types for the Expression of Energy Refrain, even while performing a different Expression of Energy than the desired refrain's energy type)
| Kolokotroni |
I've rolled most of the bard PrCs into options choices for our rewritten bard class. I STILL can't seem to get anyone to play a bard, though...
I have only seen one person in my entire gaming career play a bard. And the party killed the bard about 10 sessions into the game (the player had a bad habbit of singing irritating songs to RP the bard songs). I think the reason people avoid the bard are 2 fold.
First is the flavor. Despite its prevalence in lore, the wandering minstrel just isnt a heroic archtype. The bard is the sidekick, the historian, or just a secondary character. Most players want to be heroic. Its really hard to shake the image of, "Oh no, goblins have ambushed us, I know, I'll sing a song. That will show them." And I totally get there is alot more to the bard then that. But the image is very much a part of general gaming conciousness.
Second is the mechanics. The 3.x bard has been slated as the jack of all trades. But the problem with that is, he is master of none. If you wanna cast spells, sorcerors and wizards do it better. If you want to heal, clerics and druids do it better. If you want to fight, most character classes can do it better or summon something that can do it better. If you want to deal with skills, rogues do it better. The only place bards are superior is social interaction. These are ofcourse important, but in my experience, groups that run social heavy games care alot less about dice in social encounters then they do actual roleplay (what your character says and does). Sure a bluff check is good, but in games i've been in, the nature and content of the bluff is almost as important as the bluff.
I think the pathfinder bard is superior to his 3.x bretheren, but he still has to shake off the bard brandname that we have learned over the last 10 years. Kind of how ford is putting out very reliable fuel efficient cars but still has the stigma of its past mistakes to deal with. We were promised some additional options in the APG, perhaps that will do the trick.
| kyrt-ryder |
No worries on the formatting. Looks good for a revision. I appreciate the time and effort that you put forward into making the changes.
Happy to help :)
Oh, and for Kolotroni and Kirth, I've actually played 3 different bards, one in a chat game and the other two in person.
The trick to them is to pick one area to focus on, and then dig into the 3.5 splats for all the material to make it work.
Archer bards, Buffer bards, Melee bards, there are tons of options if you know how to optimize them.
My favorite was a Shadow Template(La +2, bought off) Bard 1, Human Druid 3, Bard +1, Green whisperer 4, Fochlucan Lyrist 1, Sublime Chord 1, Fochlucan Lyrist +9.
It is EXTREMELY featstarved, requiring all 4 feats it gets in 3.5 in order to qualify for everything on time, and requires a little trickery (Versatile Spellcaster + Heighten Spell) And Primary Contact(cityscape) to sneak into fochlucan lyrist one level early.
But it comes out with 10th level Sublime Chord casting (9th level sorcerer spells), and Druid 17, with 9th level Druid Spells.
And for what it's worth >.> Since I'm sure this question is going to come up, I came up with it on my own back then lol.
EDIT: Did I mention that (with a feat I took later in the build) it had full Bardic Music progression, and happened to come out at +16 BAB? lol, yeah that was a fun PC, especially since I was teamed up with a summoning focused conjurer.