Obtuse Old School Rules Updated / Converted to PFRPG


Conversions

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Chris Mortika wrote:
We can act like crusty old coots, and complain that in our day, identifying a magic item took a day, and Constitution damage, and (blah blah) uphill, both ways. But in point of fact, some designers somewhere along the line decided that these kinds of challenges -- level loss, or damage from familiars dying, or the aging from haste spells, randomly-rolled wandering monsters interrupting your sleep-- weren't the "fun" parts of the game, and wrote rules designed to focus on the parts of the game that 1st Edition players considered the highlights: monster combat and levelling up.

Yeah...but some of this may actually make half-way decent houserules. And many of the rules lent a certain flavor to the game. Not that the current game is not flavored, but it IS flavored differently.


Not to mention that we all know what happens when you remove some rules which don't fit the "Fun" idea...

Sovereign Court

Spacelard wrote:
EDIT: And lets really scare people and have Ghosts age people 10-40 years!

Actually, more stuff that deals with the age of your character would be really nice to see. Rules about the passage of time for a good start and then effects that unnaturally age people. Haste would be nice to bring back, but the current effect probably isn't worth a year of life from everyone in a 30' radius. >.>;

Ghosts should age folks, definitely.


Chris Mortika wrote:
Spacelard wrote:
Death of your Familiar mean't a world of pain ... Ghosts age people ...pfft people got it easy now!

And that's the take-home note, Spacelard. Neither of those rules makes earlier editions harder to play, or more crunchy to adjudicate. It just makes 1st Edition less convenient and stream-lined.

We can act like crusty old coots, and complain that in our day, identifying a magic item took a day, and Constitution damage, and (blah blah) uphill, both ways. But in point of fact, some designers somewhere along the line decided that these kinds of challenges -- level loss, or damage from familiars dying, or the aging from haste spells, randomly-rolled wandering monsters interrupting your sleep-- weren't the "fun" parts of the game, and wrote rules designed to focus on the parts of the game that 1st Edition players considered the highlights: monster combat and levelling up.

Dunno but I think you may be missing my point (Darn you Interweb!) about what I'm trying to get across. I see some people wanting cake and eat it on various boards and whilst the designers have got rid of some head-aches (aging from Haste which made the spell a bit pointless) a lot of the rule changes have made it easier in my opinion.

Unless you have a TPK even a PC dying isn't much of a downer anymore. Death of a PC in 1ed really mean't something now its just a case of spending 5K on a Raise Dead and a few more to get rid of those pesky negative levels.
Years ago I house ruled that Undead didn't level drained but gave the todays equivalent of negative energy levels with -1 across THAC0, Saves and Level for spell casting.

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