Homebrew Monster Changes


Lost Omens Campaign Setting General Discussion

Grand Lodge

In the Rakshasa as Oni Thread I started thinking about some of the monsters that I've changed and I've wondered who else does this.

In my game a Troglodyte is not reptilian.
Troglodytes are an earlier Hominid race like Neanderthal or Homo Habilis or something.


I make Gnolls into Monstrous Humanoids. After all, they look like monsters, they're blatantly described as hyena-like people and they have racial hit dice, so why aren't they?

Liberty's Edge

I don't do this too often but, in a campaign I ran awhile ago, I chewed up the drow and spit them out as aberrations. In this world, they were created by the Great Old One Tsathoggua as a mockery of elves who encountered him deep underground. Mechanics-wise, I didn't change a whole lot about the race, just their type and whatever that entailed. Flavor-wise, they had no bones and dissolved into puddles of oily goo when they died.


Arakhor wrote:
I make Gnolls into Monstrous Humanoids. After all, they look like monsters, they're blatantly described as hyena-like people and they have racial hit dice, so why aren't they?

Re: Gnolls, me too!

IMC: (some still from 3e/pre-PFRPG)

Athatch are giants... if two heads doesn't change a giant into an abberation, three arms certainly doesn't.

Beholders have an animate object ray in place of the charm person ray. They already have charm monster... what a waste of an eye.

Dragon DR is only overcome by weapons with the dragon bane quality. DR/magic is useless at the levels where they are encountered. Given how special dragon encounters are in our long running campaign, seeking out a special dragon-slaying weapon before the big event is part of the flavour.


One of the things that I change in my games are:

* All Worgs have a racial +4 to diplomacy and handle animal checks when dealing with natural wolves.

* Were-Rats don't all have Filth Fever.

* The latest Etin my party faced had one head with an INT of 18 and a CHA if 6, the other was the complete polar opposite, they both shared a WIS of 12.

* Dragons have DR/- unless they are hit with a weapon with a polar elemntal subtype or with the Bane quality.

* Elementals without enough density to hold a weapon (i.e. fire, air, water) may hold any weapon with a +3 magical bonus or better.

* Natural lycanthropes must have had a Lycanthropic mother and father of the same lycanthropic nature. (as in a were tiger and a weretiger)

* Rakshasa can have any animal head desired, not just tiger.

* Unless the creature has a subtype, such as Evil, Lawful, etc, a creatures alignment can be anything, hence a my party meeting a NG Xill in a previous 3.5 campaign of mine.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ekeebe wrote:

One of the things that I change in my games are:

* Rakshasa can have any animal head desired, not just tiger.

* Unless the creature has a subtype, such as Evil, Lawful, etc, a creatures alignment can be anything, hence a my party meeting a NG Xill in a previous 3.5 campaign of mine.

Actually you don't need to houserule the Rakshasa. According to the PRD:

"When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal. Often, they possess the heads of great cats (such as a tiger or panther) or a snake (like a cobra or viper), yet other heads are not unknown—apes, jackals, vultures, elephants, mantises, lizards, rhinos, boars, and more are possible"

Not to mention that the Golarion Rakshasa are already established so, see "Escape from Old Korvosa"

Also, Xill has a (evil) subtype. :)


ah, oh well, it was well before Pathfinder, and I don't usually use Xill, also it was sort of important to the campaign, so meh.

Wow, I didn't notice that about Rakshasas, now it's not just a house rule. YAY!


Homebrew has five moons; each moon tied to one alignment aspect (chaos, evil, good, neutral, law). All lycans cycle through the lunar phases of two moons based on the common alignment shared for lycans of their type regardless of their actual alignment.

Dark Archive

Right now I'm running Sunless Citadel, but if I ever finish the campaign I'll think about creating my own setting. Some of these may apply:
Most monsters are unique creatures.
All Dragons are ''true Dragons'', and they won't be divided by alignment. I'll toss out most dragons though.
Most mythological beings (Such as Centaurs) will be native outsiders, as they have a divine heritage.


I make I make orcs, goblins, and hobgoblins all he same subtype, greenskins or something like that. I don't actually use bugbears, so I haven't moved them at all.

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