Desert-themed adventure past level 15?


3.5/d20/OGL


Hi all,

I'm hoping I put this request in the right place. I thought about putting it in the Legacy of Fire section, but since my request/question isn't specifically LoF related, I thought this was best.

So, my gaming group wants to continue past level 15/16 where the LoF path ends. Does anyone have suggestions about what adventure would fit the theme that would take them from around 15 to 18/20?

I have a few ideas running around in my head for a home-brewed continuation, but if there is something suitable that has already been created, I'd like to focus on some other projects.

Any thoughts? Thanks in advance!

RPG Superstar 2010 Top 32

I know nothing about LoF. But here's some brainstormed ideas.

Destroying the sun. Alternately, destroying the clouds.

Mummy fire giants in titanic pyramids.

The City of Brass.

Oases that connect directly to the elemental plane of water.

A plan to sacrifice every living thing in a desert to cause it to overlap with Hell. Every. Living. Thing.

Crocodile-men.

Rivers that cross worlds.

The greatest library/hanging garden ever created by mortal or immortal, lost in time because of...

Killing gods and using their remains to revitalize the wastes.

Anything from http://en.wikipedia.org/wiki/Mesopotamian_mythology or http://en.wikipedia.org/wiki/Ancient_Semitic_religion or just click around from there

Super-languages that control the minds of mere mortals

Dark Archive

Do you have the Sandstorm book? It has some really nice monsters in it, like the Marruspawn.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

If you want to stay with the theme and written material, The City of Brass box set from Necromancer has a set of modules leading into Epic levels.

Scarab Sages

Gary Gygax Necropolis - technically it starts at level 10, but the first parts of the adventure should be easy to modify (and I remember one of the paizonians recommend it as a follow up adventure as I purchased it only a few days earlier)

Scarab Sages

That Paizonian would be James Jacobs

Grand Lodge

+1 for City of Brass

But I also want to recommend the old "Dark Tower" from Judges Guild back in 1980. If you can get your hands on it and take a little time to revise it up to 3.5 or Pathfinder, it'll be well worth it.


Thank you all for the outstanding suggestions! CoB sounds like it might be a good fit and I'll be looking at Necropolis as well. I'm not sure I have the time to update Dark Tower to 3.5 but if I find it compelling enough, I may!

I appreciate all of your time and help.

Grand Lodge

feytharn wrote:
Gary Gygax Necropolis - technically it starts at level 10, but the first parts of the adventure should be easy to modify (and I remember one of the paizonians recommend it as a follow up adventure as I purchased it only a few days earlier)

Necropolis is AWESOME and hard! Some of those monsters are NASTY and when combined into groups some encounters are DEADLY!

Awesome good book!


W E Ray wrote:

+1 for City of Brass

But I also want to recommend the old "Dark Tower" from Judges Guild back in 1980. If you can get your hands on it and take a little time to revise it up to 3.5 or Pathfinder, it'll be well worth it.

FYI, there's already a 3.5 version of "Dark Tower".

Grand Lodge

Thanks Ben.

Who did it; I assume Necromancer...?


W E Ray wrote:

Thanks Ben.

Who did it; I assume Necromancer...?

Actually, Goodman Games. Paizo's selling it for $12.99, which is a great price. The cover says levels 8-10, but you know how reliable that is for these old modules...expect low-level ramping all the way to high level material. And of course you can customize it as you wish (as I did).

I set it in the far SE of the Bright Desert in Greyhawk. Was a blast.

EDIT: Also, a DCC (#32)--The Golden Palace of Zahadran--is ostensibly for levels 14-16. I've read through it, and will play through it sometime this winter (modified for GH).

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