Drugs


Homebrew and House Rules


I came across these a while ago, and I just wanted to run them by people and see if them seemed balanced.

Wizard's Weed

Description: This green plant is dried and sold in pouches, similar to tobacco. As with tobacco, it is smoked, but unlike tobacco it tends to emit tiny sparks when lit and the exhaled smoke is a pale shade of green. Once lit, it must be smoked for at least one round, and will take two rounds to take effect. Wizard's Weed helps with clarity of thought and memory, but it makes the user nauseous. One pouch of Wizard's Weed costs 10gp and contains 10 doses.
Benefit: +1d4 Int for one hour.
Cost: -1d4 Con for two hours.

Bard's Flower Tea

Description: The bard's flower has small, white and pink petals. If dried and dissolved in water, these petals form Bard's Flower Tea, a yellow liquid with a sweet scent and taste. Brewing the tea takes 5 minutes. Quickly drinking a cup is a full round action and its effects begin one round after that. Bard's Flower Tea makes one more sociable and artistic, but also makes one feel weak. A pouch of the petals for brewing costs 5gp and is enough to make 5 pots of tea, each of which is good for four cups.
Benefit: +1d4 Cha for one hour.
Cost: -1d6 Str for one hour.

Rage Powder

Description: The red seeds of the Malyss plant (itself a source of Malyss Root poison) can be shelled and the insides ground into powder to create Rage Powder. Rage Powder is a bright red powder, usually kept in potion bottles, which can be scooped out with a small spoon and snorted for an intense effect. Snorting the powder is a full round action, and the effects take place immediately. Snorting Rage Powder gives one both a minor boost of strength and a numbness toward pain, but make the user reckless. 20gp will buy a bottle of Rage Powder which is good for 10 doses.
Benefit: +1d2 Str, +1d2 Con for one minute.
Cost: -1d6 Wis for one minute.

Archon Mushroom

Description: The Archon Mushroom tends to grow on ignored stores of grains or rice which are not kept suitably dry. It is a spotless white capped mushroom, that is dried and eaten most commonly by druids and clerics for its benefits. Eating one dose of the mushrooms quickly is a full round action, but the effects do not begin until about 5 minutes later. Eating the mushrooms gives one a sense of unity and understanding with spiritual or divine matters, but also tends to result in dizziness. They are typically sold in single doses for 1gp each.
Benefit: +1d4 Wis for one hour.
Cost: -1d4 Dex for two hours.

Acrobat's Patch

Description: An Acrobat's Patch is a piece of rough cloth lightly coated in a gluey alchemical substance. It is usually difficult to distinguish from an ordinary tattered rag, but if rubbed on the underside of the arm between the armpit and elbow, it will result in strange drug effects. Doing so is a full round action and the effect begins one round later. Using this patch makes one feel grounded and with good balance but makes them act and speak strangely for the during of the effect. One patch, which can only be used once, costs 1gp.
Benefit: +1d4 Dex for one minute.
Cost: -1d4 Cha for two minutes.

Drug Paraphernalia

Those wishing to use these drugs will need certain materials for their preparation and consumption.

Pipe: 5sp

Teapot: 1gp

Pouch: 2sp

Teacup: 2sp


Eyolf The Wild Commoner wrote:

Those wishing to use these drugs will need certain materials for their preparation and consumption.

Pipe: 5sp

Teapot: 1gp

Pouch: 2sp

Teacup: 2sp

and chills Bong ;)

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