| Silver Eye |
Hi I play RPG for some time but I was introduced to D & D only 4 years ago. And believe it or not I took all this time to find that 1 level of rogue + 1 level of monk bba = 0. I've played using a house rule and did not know!
Maybe it's because my RPG group is formed only by students of computer science that make a lot of calculations every day, but when we saw the progression tables in classes immediately identified advancing into fractions and to make the characters multiclass or take a class prestige we add fractions and not the table values.
So I wanted to know how the tables of other players deal with this case. I saw that there is an alternative rule in Unearthed Arcana on fractional bonus.
You use this variation on their desks?
What is your opinion on the systems?
Does anyone have another way of calculating the bonus?
Thank you for your cooperation.
| Eyolf The Wild Commoner |
Probably the wrong board for this but anyway.
I use the rules that the game supplies and suggests.
Level 1 Fighter + Level 1 Rogue = 2nd level Character.
So in essence, just basic math and tracking.
8 Fighter Levels
+
2 Prestige Class levels (Fast BaB same as fighter)
=
10th Level Character with
+10/+5 Base Attack Bonus.
Arazyr
|
I tend to prefer to use the "Fractional Bonuses" system, ever since I heard of it in UA. Of course, I keep most of my character sheets in spreadsheets on my laptop, and it's no problem to set up formulas for that sort of thing.
Of course, I only use the fractional system as a player if I've checked with the GM and they're okay with it, though, so my default assumption is "by the book".
| Kaisoku |
When I DM, I tend to try to swap class abilities and create new ones to obviate the need for multiclassing in the first place.
However, if I'm not doing that, I allow fractional (or decimal, partial, whatever word you want to use) bonuses so that picking a non-full BAB prestige class doesn't mean becoming extra worse at combat for no reason.