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Michael Johnson 66 wrote:

Look up Erol Otis online, you'll see his work, and if you've been playing D&D for a long time, I assure you you'll recognize it! :)

Yeah, Rob McKittrick (Waiting) is a funny guy. We went to middle school, high school, and junior college together, partied alot in our 20s together, etc. I read his 1st draft of Waiting when I was working as a clerk at a hotel and he was -- you guessed it -- a waiter at Bennigans! LOL!

I looked up as Erol Otus and yes, the artwork is familiar. If that's your style, then I am curious to see what you'd reproduce. But you could do Dore or Durer and I'd be fine with that too. :D

The best scene was at the end when that 'new kid' pulled the goat on all of the folks at the afterclosing party. Shazam! We don't have Bennigans up here in Central Ohio, but we certainly have a number of restaurants that easily fit that stereotype. TGIFridays come to mind.


Urizen wrote:

I looked up as Erol Otus and yes, the artwork is familiar. If that's your style, then I am curious to see what you'd reproduce. But you could do Dore or Durer and I'd be fine with that too. :D

If you want, you can send me a message on FB with your e-mail and I'll scan what I've drawn so far and send 'em to ya.


Michael Johnson 66 wrote:
Urizen wrote:

I looked up as Erol Otus and yes, the artwork is familiar. If that's your style, then I am curious to see what you'd reproduce. But you could do Dore or Durer and I'd be fine with that too. :D

If you want, you can send me a message on FB with your e-mail and I'll scan what I've drawn so far and send 'em to ya.

Well, I have e-mail issues for the moment. My gmail and personal e-mail is tied into a saved cookie and pop3 mailer on my desktop and last Saturday, I screwed things up when trying to eliminate a trojan out of windows registry and now, i'm having an issue when i try to log into XP, I get logged right back out. I know how to fix the problem per se, but I need an XP boot CD to bypass the hard drive OS. Problem is that my operating system came with the desktop and thus do not have a boot CD. I've been playing around unsuccessfully trying to get around it and I'm not much of a hardware guy to try to slave the hard drive through my laptop to get in there and fix the dilemma. FB has been my only means of communication at the moment. :(

I would have made a boot disk from my laptop, but it's running Windows 7. Tried using a Unix workaround but being totally unfamiliar with it, I had no success other than actually being able to bypass the OS on the hard drive. Ugh.

I'll figure it out soon. :D


Urizen wrote:

Well, I have e-mail issues for the moment. My gmail and personal e-mail is tied into a saved cookie and pop3 mailer on my desktop and last Saturday, I screwed things up when trying to eliminate a trojan out of windows registry and now, i'm having an issue when i try to log into XP, I get logged right back out. I know how to fix the problem per se, but I need an XP boot CD to bypass the hard drive OS. Problem is that my operating system came with the desktop and thus do not have a boot CD. I've been playing around unsuccessfully trying to get around it and I'm not much of a hardware guy to try to slave the hard drive through my laptop to get in there and fix the dilemma. FB has been my only means of communication at the moment. :(

I would have made a boot disk from my laptop, but it's running Windows 7. Tried using a Unix workaround but being totally unfamiliar with it, I had no success other than actually being able to bypass the OS on the hard drive. Ugh.

I'll figure it out soon. :D

Bummer, man! Let me know when you are e-mail-ready and I'll shoot the pics out to ya. I'll be furiously drawing away this weekend, so I should have more to show you. Good luck! :)


Michael Johnson 66 wrote:
Bummer, man! Let me know when you are e-mail-ready and I'll shoot the pics out to ya. I'll be furiously drawing away this weekend, so I should have more to show you. Good luck! :)

I haven't been able to get back onto my desktop, but I managed to figure a way to get into my public e-mail account (as opposed to my private one) through my laptop. It's on the info page on my FB account; you should be able to see it. Thanks! :)


Urizen wrote:
I haven't been able to get back onto my desktop, but I managed to figure a way to get into my public e-mail account (as opposed to my private one) through my laptop. It's on the info page on my FB account; you should be able to see it. Thanks! :)

Cool! I haven't scanned any of my drawings yet, but as soon as I do, I'll e-mail them to you (probably in the next few days).


Michael Johnson 66 wrote:
Urizen wrote:
I haven't been able to get back onto my desktop, but I managed to figure a way to get into my public e-mail account (as opposed to my private one) through my laptop. It's on the info page on my FB account; you should be able to see it. Thanks! :)
Cool! I haven't scanned any of my drawings yet, but as soon as I do, I'll e-mail them to you (probably in the next few days).

No problemo! Take your time; I'm not going anywhere. :D


Here are 2 more PrCs. This brings the total to 8 for the core doc, which I think is enough. (I might make a few more 5-level PrCs for future supplements, but only if a good concept comes to mind.)

PSIONAUT
Role:
Alignment: Psionauts can be of any alignment.
Hit Die: d10.
REQUIREMENTS
To qualify to become a psionaut, a character must fulfill all of the following requirements.
Weapon Proficiency: Must be proficient with all martial weapons.
Powers: Able to manifest 3rd-level psionic powers.
CLASS SKILLS
The psionaut’s class skills (and the key ability for each skill) are
Skill Ranks at Each Level: 2 + Int modifier.
CLASS FEATURES
All of the following are class features of the psionaut prestige class.
Weapon and Armor Proficiency: Psionauts gain no proficiency with any weapon or armor.
Bonus Combat Feat: At 1st level, a psionaut may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. A psionaut gains an additional bonus combat feat at 5th and 9th level.
Diverse Training: A psionaut adds her level to any levels of enforcer she might have for the purpose of meeting the prerequisites for feats (if she has no enforcer levels, treat her psionaut levels as levels of enforcer). She also adds her level to any levels of esper (or another psionic manifesting class) for the purpose of meeting the prerequisites for feats.
Psionic Powers: At the indicated levels, a psionaut gains new power points per day, psionic powers known, and an increased effective manifestor level as if she had also gained a level of esper (or another psionic manifesting class she belonged to before adding the prestige class). She does not, however, gain any other benefit an esper (or other manifesting class) would have gained. If a character had more than one psionic manifesting class before becoming a psionaut, she must decide to which class she adds the new level for purposes of determining psionic powers.
Power Critical: At 10th level, whenever a psionaut successfully confirms a critical hit, she can manifest a psionic power as a swift action. The power must include the target of the attack as one of its targets or in its area of effect. Manifesting this power does not provoke an attack of opportunity. The psionaut must still meet all of the power’s components (if any).
TABLE: PSIONAUT
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Psionic Powers
___________________________________________________________________________ __________
1st +1 +0 +0 +1 Bonus combat feat, –
diverse training
___________________________________________________________________________ __________
2nd +2 +1 +1 +1 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
3rd +3 +1 +1 +2 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
4th +4 +1 +1 +2 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
5th +5 +2 +2 +3 Bonus combat feat +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
6th +6 +2 +2 +3 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
7th +7 +2 +2 +4 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
8th +8 +3 +3 +4 – +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
9th +9 +3 +3 +5 Bonus combat feat +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________
10th +10 +3 +3 +5 Power critical +1 level of existing
psionic manifesting
class
___________________________________________________________________________ __________

And....

WILD HUNTER
Role:
Alignment: Wild hunters can be of any alignment.
Hit Die: d10.
REQUIREMENTS
To qualify to become a wild hunter, a character must fulfill all of the following requirements.
Genotype: Mutated animal.
Base Attack Bonus: +5.
Skills: Knowledge (nature) 4 ranks, Survival 4 ranks.
Special: Track.
CLASS SKILLS
The wild hunter’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Dex), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
CLASS FEATURES
All of the following are class features of the wild hunter prestige class.
Weapon and Armor Proficiency: Wild hunters are proficient with all martial and simple weapons, and with light and medium armor and shields (except tower shields).
Favored Enemy: At 1st level, the wild hunter selects a creature type from the scout favored enemies table. She gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. The wild hunter may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and again at 10th level, the wild hunter may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the wild hunter chooses humanoids as a favored enemy, she must also choose an associated subtype, as indicated on the scout favored enemies table. (Note that there are other types of humanoid to choose from in the Pathfinder RPG Bestiary—those called out specifically on the scout favored enemy table are merely the most common.)
If a specific creature falls into more than one category of favored enemy, the wild hunter’s bonuses do not stack; she simply uses whichever bonus is higher.
Rage: The wild hunter can call upon inner reserves of strength and ferocity, granting her additional combat prowess. This feature works exactly like the enforcer feature of the same name.
Track: The wild hunter adds 1/2 her class level (minimum 1) to Survival skill checks made to follow or identify tracks. This bonus stacks with the bonus granted by levels in another class with the track feature.
Wild Empathy: The wild hunter can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Chapter 4 in the Pathfinder Roleplaying Game Core Rulebook). The wild hunter rolls 1d20 and adds her wild hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the wild hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Nature Sense: At 2nd level, the wild hunter gains a +2 bonus on Knowledge (nature) and Survival checks.
Rage Powers: At 2nd level, the wild hunter gains a rage power, chosen from the list of rage powers described under the enforcer feature of the same name. The wild hunter must still meet any prerequisites listed for a given rage power. Her wild hunter levels stack with levels in another class that grants the rage feature for purposes of meeting minimum class level prerequisites.
The wild hunter gains an additional rage power at every even level above 2nd (at 4th, 6th, 8th, and 10th level).
Woodland Stride: At 3rd level, the wild hunter gains the ability to move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect her (if the GM includes such elements).
Tough Hide: A wild hunter undergoes rigorous conditioning that toughens her hide. At 4th level, she gains a +2 enhancement bonus to her existing natural armor bonus. (A creature without natural armor has an effective natural armor bonus of +0.)
This enhancement bonus increases by +1 for every 3 levels above 4th (+3 at 7th, and +4 at 10th level).
Trackless Step: At 4th level, the wild hunter leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Swift Tracker: At 5th level, the wild hunter can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Heightened Senses: At 6th level, the wild hunter gains a +2 bonus on Perception skill checks. At 10th level, this bonus increases to +4.
Poison Resistance: At 6th level, the wild hunter gains a +2 bonus on saving throws against all poisons. At 10th level, this bonus increases to +4.
Scent: At 7th level, the wild hunter gains the scent special quality. If she already has this ability, the range at which she can detect another creature by sense of smell is doubled (60 feet under normal conditions, 120 feet if the opponent is upwind, and 30 feet if the opponent is downwind). See page 564 in the Pathfinder Roleplaying Game Core Rulebook for more information on the scent special quality.
Fast Movement: At 8th level, the wild hunter’s land speed becomes faster than the norm for her genotype by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the wild hunter’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the wild hunter’s land speed.
Quarry: At 8th level, the wild hunter can, as a standard action, denote one target within her line of sight as her quarry. Whenever she is following the tracks of her quarry, a wild hunter can take 10 on her Survival skill checks while moving at normal speed, without penalty. In addition, she receives a +2 insight bonus on attack rolls made against her quarry, and all critical threats are automatically confirmed. A wild hunter can have no more than one quarry at a time and the creature’s type must correspond to one of her favored enemy types. She can dismiss this effect at any time as a free action, but she cannot select a new quarry for 24 hours. If the wild hunter sees proof that her quarry is dead, she can select a new quarry after waiting 1 hour.
Endure Elements: At 9th level, the wild hunter has become so inured to harsh weather that she no longer suffers harm from being in a hot or cold environment, as though protected by the endure elements spell (except that her equipment is not likewise protected as it is with the spell). See page 277 in the Pathfinder Roleplaying Game Core Rulebook for details.
Master Hunter: At 10th level, the wild hunter becomes a master hunter. She can always move at full speed while using Survival to follow tracks without penalty. She can, as a standard action, make a single attack against a favored enemy at her full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 20 + the wild hunter’s Wisdom modifier. A wild hunter can choose instead to deal an amount of nonlethal damage equal to the creature’s current hit points. A successful save negates this damage. A wild hunter can use this ability once per day against each favored enemy type she possesses, but not against the same creature more than once in a 24-hour period.
TABLE: WILD HUNTER
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
___________________________________________________________________________ __________
1st +1 +1 +0 +0 Favored enemy, rage, track, wild empathy
___________________________________________________________________________ __________
2nd +2 +1 +1 +1 Nature sense, rage power
___________________________________________________________________________ __________
3rd +3 +2 +1 +1 Woodland stride
___________________________________________________________________________ __________
4th +4 +2 +1 +1 Rage power, tough hide +2, trackless step
___________________________________________________________________________ __________
5th +5 +3 +2 +2 Swift tracker
___________________________________________________________________________ __________
6th +6 +3 +2 +2 Heightened senses +2, poison resistance +2,
rage power
___________________________________________________________________________ __________
7th +7 +4 +2 +2 Scent
___________________________________________________________________________ __________
8th +8 +4 +3 +3 Fast movement, quarry, rage power
___________________________________________________________________________ __________
9th +9 +5 +3 +3 Endure elements
___________________________________________________________________________ __________
10th +10 +5 +3 +3 Heightened senses +4, master hunter, poison
resistance +4, rage power
___________________________________________________________________________ __________


I like your PSIONAUT - I assume it's your version of a PsyWarrior PrC for a multiclass Enforcer/Esper, right? I think the only thing that's not grabbing me is the name. Don't get me wrong, I like the name ... but I'm thinking more of a traveler in the psionic realm (if that would ever even be possible). Were you having trouble coming up with a name, perhaps?


I just noticed that I forgot to include class skills for the psionaut, but I'm bushed, so I'm hittin' the sack! :) I'll post them soon, though. G'night!

[snoring sounds and talking in sleep about psionauts and other nonsense ....]


Urizen wrote:
I like your PSIONAUT - I assume it's your version of a PsyWarrior PrC for a multiclass Enforcer/Esper, right? I think the only thing that's not grabbing me is the name. Don't get me wrong, I like the name ... but I'm thinking more of a traveler in the psionic realm (if that would ever even be possible). Were you having trouble coming up with a name, perhaps?

I'm open to suggestions, for sure. Naut I believe is greek for warrior, but I admit I was grasping a bit for a good name, so if you have any ideas, let me know ...


Actually, -naut means voyager or traveller. But did I get your concept of the PrC right? If so, I'll have to kick it around in my head while sleeping soon too. :)


Urizen wrote:
Actually, -naut means voyager or traveller. But did I get your concept of the PrC right? If so, I'll have to kick it around in my head while sleeping soon too. :)

Yes, you are right about the concept. PSIONAUT, though it has a cool ring to it, isn't really an accurate name for the PrC given that it means "mind traveller". PsyKnight is cool but already taken, right? (I'll check out the psionics section of the srd.)

Mind warrior sounds too much like Dream Warrior (don't wanna dream no more... LOL)


Michael Johnson 66 wrote:

Yes, you are right about the concept. PSIONAUT, though it has a cool ring to it, isn't really an accurate name for the PrC given that it means "mind traveller". PsyKnight is cool but already taken, right? (I'll check out the psionics section of the srd.)

Mind warrior sounds too much like Dream Warrior (don't wanna dream no more... LOL)

Yes. No Dokken, please. :D

PsyKnight could be confused with your other Knights of Genetic Purity, so you probably wouldn't want to do that. I'm still mulling over it and if I do come up with something, I'll definitely let you know.


Urizen wrote:
Michael Johnson 66 wrote:

Yes, you are right about the concept. PSIONAUT, though it has a cool ring to it, isn't really an accurate name for the PrC given that it means "mind traveller". PsyKnight is cool but already taken, right? (I'll check out the psionics section of the srd.)

Mind warrior sounds too much like Dream Warrior (don't wanna dream no more... LOL)

Yes. No Dokken, please. :D

PsyKnight could be confused with your other Knights of Genetic Purity, so you probably wouldn't want to do that. I'm still mulling over it and if I do come up with something, I'll definitely let you know.

Battle Psyche or War Psyche? Can't decide if those are cool or cheesey.

A few Latin words that might inspire:

Cerebrum = brain

Mens or animus = mind (war animus?)

Bellator = warrior

Cogitatio = thinking


Michael Johnson 66 wrote:
Battle Psyche or War Psyche? Can't decide if those are cool or cheesey.

Cheesy.

Michael Johnson 66 wrote:

A few Latin words that might inspire:

Cerebrum = brain

Mens or animus = mind (war animus?)

Bellator = warrior

Cogitatio = thinking

None of this is hitting me in any way. I imagine the cool class name is so simple that its elusiveness is taunting us. :)


Urizen wrote:


None of this is hitting me in any way. I imagine the cool class name is so simple that its elusiveness is taunting us. :)

Exactly! :) That's usually the way it goes ...


Michael Johnson 66 wrote:

I just noticed that I forgot to include class skills for the psionaut, but I'm bushed, so I'm hittin' the sack! :) I'll post them soon, though. G'night!

[snoring sounds and talking in sleep about psionauts and other nonsense ....]

Here are the class skills:

The (insert cool enforcer-esper PrC name) class skills (and the key ability for each skill) are Autohypnosis (Wis), Intimidate (Cha), Knowledge [psionics] (Int), Perception (Wis), Psicraft (Int), Sense Motive (Wis), and Use Psionic Device (Cha).


It's going to be one of those inspirational middle of the night bathroom trips that the mystery will unveil itself. :P


Urizen wrote:
It's going to be one of those inspirational middle of the night bathroom trips that the mystery will unveil itself. :P

LOL! At the same time last night's dinner unveils itself, "Eureka!"


Hey Mike -- did you hear about this?


Urizen wrote:
Hey Mike -- did you hear about this?

Wow, I'll be damned! LOL! I hadn't heard of this. 152 pages seems kind of slim, but I imagine that the formatting will be alot tighter than my behemoth. I'm guessing they will introduce new power sources for espers (psionic?) and maybe examiner (tech?), and keep martial for enforcer and scout, if they even retain those class names. I'm starting to get the feeling that changing the name of my doc is going to become a definite necessity! :)


Michael Johnson 66 wrote:

Wow, I'll be damned! LOL! I hadn't heard of this. 152 pages seems kind of slim, but I imagine that the formatting will be alot tighter than my behemoth. I'm guessing they will introduce new power sources for espers (psionic?) and maybe examiner (tech?), and keep martial for enforcer and scout, if they even retain those class names. I'm starting to get the feeling that changing the name of my doc is going to become a definite necessity! :)

Yeah, it is sounding that way. Heck, you may want to even rename some of your core classes if that becomes the case. Give proper credit where due, but I guess this gives you the incentive to take it off in a different direction by including your Eukay campaign setting. ;)


Urizen wrote:
Michael Johnson 66 wrote:

Wow, I'll be damned! LOL! I hadn't heard of this. 152 pages seems kind of slim, but I imagine that the formatting will be alot tighter than my behemoth. I'm guessing they will introduce new power sources for espers (psionic?) and maybe examiner (tech?), and keep martial for enforcer and scout, if they even retain those class names. I'm starting to get the feeling that changing the name of my doc is going to become a definite necessity! :)

Yeah, it is sounding that way. Heck, you may want to even rename some of your core classes if that becomes the case. Give proper credit where due, but I guess this gives you the incentive to take it off in a different direction by including your Eukay campaign setting. ;)

I think the class names would be hard to copyright, as they are all common words - enforcer, examiner, scout, especially, and even esper is a term used to describe psychics that predates Gamma World. I have been kicking around some options, though.

Pure strain human = pure blood (or pure blooded)human, or true human, or trueblood human;

Altered human = mutant human, or mutated human, or simply mutant;

Mutated animal = animal folk, or mutant animal, or animalian;

Sentient plant = plant folk, or anthroplant, or mutant plant.

As for the name of the game, I still haven't come up with anything really great. I liked alot of the suggestions you and others posted, and will keep mulling, but I think Omega Chronicles sounds pretty cool, and I might replace "Gamma Terra" with either "Terra Omega" or maybe "New Earth". What sayest thou, wise and noble Urizen? :P


Wiseass, possibly. Noble? Doubtful. :D

I'm still jonesing to see cataclysm in there somewhere. Why do I think there is an Omega Chronicles out there somewhere....?

May have to kick around a thesaurus when I get a chance for some of your descriptors to see what floats I'll letcha know. In the meantime, it looks like I'm going to have to do a factory reinstall on my two month old laptop today as it looks like I installed something that I shouldn't and messed up my network connectivity. Using my lady's macbook at the moment to ensure it wasn't the wireless network router. Blech. :P


Urizen wrote:

Wiseass, possibly. Noble? Doubtful. :D

I'm still jonesing to see cataclysm in there somewhere. Why do I think there is an Omega Chronicles out there somewhere....?

May have to kick around a thesaurus when I get a chance for some of your descriptors to see what floats I'll letcha know. In the meantime, it looks like I'm going to have to do a factory reinstall on my two month old laptop today as it looks like I installed something that I shouldn't and messed up my network connectivity. Using my lady's macbook at the moment to ensure it wasn't the wireless network router. Blech. :P

How about just calling it PF: Cataclysm? There's alot to be said for simplicity ...


UPDATE: I'm ready to release the 2nd publishing of the doc on Google. A 3rd publishing will come after I've finished illustrating everything I want to illustrate (within reason -- I'd like to illustrate every monster in the Bestiary chapter, but that would take all year).

@ Urizen: How do you create a link like the one you made for the doc in the 2nd post of this thread? If I know, I won't have to keep asking you to do it whenever I publish something! :)

@ Sketchpad: I'll send you the word version whenever you want, just let me know how you want me to get it to you.


@ Hyperlinking

{url=website url}your message here{/url}

Replace { and } with [ and ]


Michael Johnson 66 wrote:
UPDATE: I'm ready to release the 2nd publishing of the doc on Google. A 3rd publishing will come after I've finished illustrating everything I want to illustrate (within reason -- I'd like to illustrate every monster in the Bestiary chapter, but that would take all year).

Looking forward to the 2nd & 3rd publishings. Really can't wait for the 3rd, then I'll be able to send it thru Lulu.

Michael Johnson 66 wrote:
@ Sketchpad: I'll send you the word version whenever you want, just let me know how you want me to get it to you.

Michael, my offer to help you with the document still stands. You can email me the text document when you get the chance


Cripe I remember submitting a handful of campaign names. I think the postmonster got hungry.

Omega Alpha
Omega Terra
Terra Omega A.C.(After the Cataclysm)


Twin Agate Dragons wrote:

@ Hyperlinking

{url=website url}your message here{/url}

Replace { and } with [ and ]

Awesome, thanks TAD! Re: 2nd printing: I'll publish it to Google tonight when I get home from work.

Re: Offer to help: What kind of project would you be interested in taking on? I'm impressed with your Sarunia stuff, and would love to see what you come up with for the Eukay setting, if that interests you. Write-ups on the ruins of the ancients would be cool, or expanded info on the political factions, cryptic alliances, NPCs, or whatever you'd like to tackle.

If you'd rather do something a bit crunchier, I still haven't gotten around to compiling all the weapons, armor, equipment, and vehicles into random tables. I'd like 1 table for minor, medium and major weapons; 1 table for minor, medium, and major armor (there isn't much here, so it'd probably be a small table); 1 table for minor, medium and major equipment; and 1 table for minor, medium, and major vehicles.

I'll e-mail the word doc to you tonight as well.

Thanks!


Twin Agate Dragons wrote:


Terra Omega A.C.(After the Cataclysm)

This! What do you think, Urizen?


Twin Agate Dragons wrote:


Replace { and } with [ and ]

I'm not sure what you mean here. Do you mean if I'm posting 2 links?


Michael Johnson 66 wrote:
Twin Agate Dragons wrote:


Replace { and } with [ and ]

I'm not sure what you mean here. Do you mean if I'm posting 2 links?

No, 1 hperlinked text message. I had to use { and } to show you how to do it without creating hyerlinked text. When you you create your hyperlinked text replace { with [ and } with ].

Test it out and you'll see what I mean.


Twin Agate Dragons wrote:
Michael Johnson 66 wrote:
Twin Agate Dragons wrote:


Replace { and } with [ and ]

I'm not sure what you mean here. Do you mean if I'm posting 2 links?

No, 1 hperlinked text message. I had to use { and } to show you how to do it without creating hyerlinked text. When you you create your hyperlinked text replace { with [ and } with ].

Test it out and you'll see what I mean.

Ahhhhhh! Now I get it! :)


Michael Johnson 66 wrote:


Re: Offer to help: What kind of project would you be interested in taking on? I'm impressed with your Sarunia stuff, and would love to see what you come up with for the Eukay setting, if that interests you. Write-ups on the ruins of the ancients would be cool, or expanded info on the political factions, cryptic alliances, NPCs, or whatever you'd like to tackle.

If you'd rather do something a bit crunchier, I still haven't gotten around to compiling all the weapons, armor, equipment, and vehicles into random tables. I'd like 1 table for minor, medium and major weapons; 1 table for minor, medium, and major armor (there isn't much here, so it'd probably be a small table); 1 table for minor, medium and major equipment; and 1 table for minor, medium, and major vehicles.

I'll e-mail the word doc to you tonight as well.

Thanks!

I'm pretty much offering to be a second set of eyes for catching spelling and grammar errors. Also, when you need a break from working on the stuff, I'll be glad to offer my assistance on the areas you want expanded.

As for Campaign fluff and crunch, I think that would be best suited to monthly or quarterly supplements. I also think we should start our own website akin to those who work on Star Frontiersman.


Twin Agate Dragons wrote:


I'm pretty much offering to be a second set of eyes for catching spelling and grammar errors. Also, when you need a break from working on the stuff, I'll be glad to offer my assistance on the areas you want expanded.

Cool. I'll e-mail the text doc to you tonight so you can edit as needed.

Twin Agate Dragons wrote:


As for Campaign fluff and crunch, I think that would be best suited to monthly or quarterly supplements. I also think we should start our own website akin to those who work on Star Frontiersman.

That sounds awesome! As I clearly have very little experience with such matters, would you like to set up a site?


Michael Johnson 66 wrote:


@ Sketchpad: I'll send you the word version whenever you want, just let me know how you want me to get it to you.

Hi Michael ... if you pop it up on Google Docs as a doc, that would be great :)


Here is the 2nd print as a pdf. I will post it as a word doc for you, Sketchpad, in just a moment. I will also start a new thread titled "PF Gamma World doc 2nd print" with the links in the first post for ease of location.


Sketchpad wrote:
Michael Johnson 66 wrote:


@ Sketchpad: I'll send you the word version whenever you want, just let me know how you want me to get it to you.
Hi Michael ... if you pop it up on Google Docs as a doc, that would be great :)

Hmm, I tried uploading the word doc, but it was too large. I even broke it up into 8 parts, each of which is evidently still too large! :(

EDIT: Maybe you can copy and paste from the pdf?


Michael Johnson 66 wrote:

Hmm, I tried uploading the word doc, but it was too large. I even broke it up into 8 parts, each of which is evidently still too large! :(

EDIT: Maybe you can copy and paste from the pdf?

Create a MediaFire account and upload it to there.


Twin Agate Dragons wrote:
Michael Johnson 66 wrote:

Hmm, I tried uploading the word doc, but it was too large. I even broke it up into 8 parts, each of which is evidently still too large! :(

EDIT: Maybe you can copy and paste from the pdf?

Create a MediaFire account and upload it to there.

Sweet, thanks again, TAD!

Here ya go, Sketchpad! :)

Dark Archive

I still owe you some loot tables, I was figuring on following your minor, med and major format but was looking to make PA loot tables by putting listed items, mixed in with some weird junk and some modified gamma tech items (shotgun/Molotov launcher, etc).
I can also help compile the standard gear in clean untouched tables - the stuff found in secure vaults, armories, etc.
I figure a good mix table of the first kind would get more mileage out the gate - maybe put the gamma tech garbage/homemade stuff on every odd number (1d100) and the pre-war stuff on even numbers so you can run a 1-50 clean tech random table (even) or 1-50 gamma junk items (odd) or just use it a 1d100 random mix table.
The doc file should be easier to scan for the loot, I'll throw in some weird junk you can omit/alter if you don't like.

Some very quick ideas - I haven't been around since I have been working really hard on my own game:

Since you are following the PFRPG format I have some creature template ideas - Irradiated, Degenerate, Deathland Spawned, Toxin Spawned, Pure Strain. The last template can be used to make hardy pure strain dogs, horses, etc - no mutations but tough and smart (for an animal)

some create types -Chemically Engineered - Ex. Programmed Kill Clouds, Intelligent Spores, Bio-War monstrosities and such.

Also Simulacra (Animatron) a creature or human that is not quite and android or robot, i.e. a fake creature that may or may not be too sophisticated, can be rogue, insane, etc. May actually work better as a template applied to an original creature type humans, pre-war animals, or created type - movie or amusement park characters or monsters, etc

Also noticed you didn't have a listing for Broadcast power, or items that work with it (I may have missed it)

Also in the suggested creature section I would strongly suggest adding Vermin, you have giant animals and dire animals but no giant beetles, scorpions or spiders, etc.

Just a few ideas, use or discard as you please...

Scarab Sages

Michael Johnson 66 wrote:
As for the name of the game, I still haven't come up with anything really great. I liked alot of the suggestions you and others posted, and will keep mulling, but I think Omega Chronicles sounds pretty cool, and I might replace "Gamma Terra" with either "Terra Omega" or maybe "New Earth". What sayest thou, wise and noble Urizen? :P

How about 'Dystopia'?

Wife's art site; she's been collaborating on a 'dying earth' theme with an Italian comic artist here.


Auxmaulous wrote:

I still owe you some loot tables, I was figuring on following your minor, med and major format but was looking to make PA loot tables by putting listed items, mixed in with some weird junk and some modified gamma tech items (shotgun/Molotov launcher, etc).

I can also help compile the standard gear in clean untouched tables - the stuff found in secure vaults, armories, etc.
I figure a good mix table of the first kind would get more mileage out the gate - maybe put the gamma tech garbage/homemade stuff on every odd number (1d100) and the pre-war stuff on even numbers so you can run a 1-50 clean tech random table (even) or 1-50 gamma junk items (odd) or just use it a 1d100 random mix table.
The doc file should be easier to scan for the loot, I'll throw in some weird junk you can omit/alter if you don't like.

Sounds good, Aux! Mixing random junk in preserves the fun of the earlier editions' loot tables. Do it up!

Auxmaulous wrote:


Some very quick ideas - I haven't been around since I have been working really hard on my own game:

Since you are following the PFRPG format I have some creature template ideas - Irradiated, Degenerate, Deathland Spawned, Toxin Spawned, Pure Strain. The last template can be used to make hardy pure strain dogs, horses, etc - no mutations but tough and smart (for an animal)

some create types -Chemically Engineered - Ex. Programmed Kill Clouds, Intelligent Spores, Bio-War monstrosities and such.

Also Simulacra (Animatron) a creature or human that is not quite and android or robot, i.e. a fake creature that may or may not be too sophisticated, can be rogue, insane, etc. May actually work better as a template applied to an original creature type humans, pre-war animals, or created type - movie or amusement park characters or monsters, etc

Great ideas. These templates and creature types alone could fill a supplement doc.

Auxmaulous wrote:
Also noticed you didn't have a listing for Broadcast power, or items that work with it (I may have missed it)

Hmm, I'm not familiar with Broadcast power. Is this a psionic, mutation, or technology?

Auxmaulous wrote:
Also in the suggested creature section I would strongly suggest adding Vermin, you have giant animals and dire animals but no giant beetles, scorpions or spiders, etc.

Definitely an oversight. I will add vermin to the list for the 3rd print.

Auxmaulous wrote:
Just a few ideas, use or discard as you please...

Good stuff! Let me know if you think of anything else! :)


Snorter wrote:
Michael Johnson 66 wrote:
As for the name of the game, I still haven't come up with anything really great. I liked alot of the suggestions you and others posted, and will keep mulling, but I think Omega Chronicles sounds pretty cool, and I might replace "Gamma Terra" with either "Terra Omega" or maybe "New Earth". What sayest thou, wise and noble Urizen? :P

How about 'Dystopia'?

Wife's art site; she's been collaborating on a 'dying earth' theme with an Italian comic artist here.

Awesome pics! If your wife would like to contribute some artwork, I would love to include it in the 3rd print, or on a website that might be coming in the future (see Twin Agate Dragons' suggestion a few posts back). Alas, I can't afford to pay anyone for anything, as this is a non-profit project labor of love, but I am accepting donations! :)

Anyone interested in donating original artwork, articles, etc., please post here and we'll go from there. Thanks!

Dark Archive

Actually broadcast power was a staple of Gamma World 1st-3rd ed. Pretty cool idea and something they are still looking at as a possible way to relay power across the globe irl.
GW 1st ed

"..In the period just before the Shadow Years, power was no longer transmitted through wires but broadcast through the air like radio or television signals. Most of the robotic devices in the cities function on broadcast power though some (especially security and emergency service robots) have emergency power cells. A broadcast power station usually consists of a nuclear power plant to produce the power and a specially designed broadcast tower similar to a micro-wave relay tower. The broadcast range varies with the terrain, but 400 kilometers is an average. Few of these stations survived destruction, as they were prime military targets. The referee will want to place these carefully, if he decides to have any in the area where the players will be adventuring.."

Lots of good stuff in there. I'm gonna rattle some random bullets off here:

The items and robots would need broadcast power receptors already built in or installed to have access to the broadcast power.

Items may automatically switch this power in preference to using energy cells - they still may need a cell in the item, but while in this range it will not use any charges.

Maybe limit the ROF of energy weapons when using broadcast power.

Some items, even with BPRs (broadcast power receptors) may not work unless they are cleared and secured to use them. Here is where the techs and hackers can try to access credit accounts to gain temp access to BP energy. Maybe modify or fake (or use legit) security cards/accounts to tie into broadcast power for one area –and remember its always changing. Players may travel 30 km and may need a new or alternate security codes to access new broadcast power.

Some adventure ideas
Broadcast power may have a very short range, or may only work any gear found in a pre-war base, office, factory, etc. So the players can come against a few mutants who have holed up in an old factory, they have access to powerful energy weapons, and tools to make weapons of war but their limited power relay has a very short range to power their gear, sec weapons, company vehicles. Imagine their warlord who would want to try and increase the range for the power transmitter?

Classic GW- Some scaves trying to gain entrance to an underground shelter fix some power lines - those lines now carry a signal to a damaged BP relay station in the mountains overlooking the ruined city. Within a month most of the surviving robots from the local National Guard armory have been reactivated and have systematically purged the ruined city of any and all "invaders". Soon, once the misguided MBC (Main Building Computer) has all its data files updated and expanded, they may begin to prepare for a counter offensive - a few quite scav villages will be the target.


Auxmaulous wrote:

Actually broadcast power was a staple of Gamma World 1st-3rd ed. Pretty cool idea and something they are still looking at as a possible way to relay power across the globe irl.

GW 1st ed

That is a pretty cool idea. I can see that working well with pretty much any powered equipment from PL 5 up. Maybe a section in the Equipment chapter about how to incorporate it would be in order ...


ERRATA (already, LOL): On page 472, Dr. Myram Sage's classes/levels should read examiner 4/scout 4/Restorationist 10 instead of examiner 6/Restorationist 10 (Restorationist requirements include trap sense, which only scouts get).


Worked great Michael. I have a few pro projects to finish up and I'll be slapping some layout to this :) If anyone has any art that you want added in, let me know :)

Michael Johnson 66 wrote:
Twin Agate Dragons wrote:
Michael Johnson 66 wrote:

Hmm, I tried uploading the word doc, but it was too large. I even broke it up into 8 parts, each of which is evidently still too large! :(

EDIT: Maybe you can copy and paste from the pdf?

Create a MediaFire account and upload it to there.

Sweet, thanks again, TAD!

Here ya go, Sketchpad! :)

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