| Eyolf The Wild Commoner |
Animate Dead, Lesser
School necromancy [evil]; Level cleric 1, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 8 gp per Hit Die of the undead)
Range touch
Targets one or more corpses touched
Duration 10 mins/level
Saving Throw none; Spell Resistance no
This spell turns corpses into undead skeletons or zombies that obey your spoken commands.
The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
Regardless of the type of undead you create with this spell, you can't create more HD of undead than your caster level with a single casting of animate dead. The desecrate spell doubles this limit.
The undead you create remain under your control for 10 mins/level. Once the spell duration expires they are destroyed. No matter how many times you use this spell, however, you can control only 2 HD worth of undead creatures per caster level.. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.
| Mirror, Mirror |
As an alternative, the Renegade Wizards Spellbook has the Animate Skeleton and Animate Zombie spells:
Animate Skeleton
Necromancy [Evil]
Level: Clr 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into an undead that follow your spoken commands.
The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton can’t be animated again.)
You can’t create more HD of undead than your caster level with a single casting of animate skeleton. (The desecrate spell doubles this limit)
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Material Component
You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
Animate Zombie
Necromancy [Evil]
Level: Clr 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into undead zombies that follow your spoken commands.
The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed zombie can’t be animated again.)
You can’t create more HD of undead than your caster level with a single casting of animate zombie. (The desecrate spell doubles this limit)
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.
Material Component
You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
| Mr.Fishy |
Mr. Fishy had a book with a similiar spell. You could only create one at a time. It had feats to bolster them too. The Librius Mortem has summon undead spells in it. Summon monster but undead only. It was a good nerco spell. Summon a zombie and then poof, no zombie. Where is that Renegade Wizards Spellbook from? Mr. Fishy has a zombie hugger in his home game.
| Mirror, Mirror |
Mr. Fishy had a book with a similiar spell. You could only create one at a time. It had feats to bolster them too. The Librius Mortem has summon undead spells in it. Summon monster but undead only. It was a good nerco spell. Summon a zombie and then poof, no zombie. Where is that Renegade Wizards Spellbook from? Mr. Fishy has a zombie hugger in his home game.
Honestly, I got it an GenCon 2 years ago. It's kinda like a 3pp Spell Compendium. Some great spells in there, though...
| Mirror, Mirror |
Here is a question, since his posts have been made, is my spell now useless? lol, Also, I think perhaps having it allow you to keep them until destroyed might be a bit too powerful for a lvl 1 spell, but that's just my current opinion.
It was not my intention to invalidate your spell. I think it's actually quite sound. I just wanted you to know that similar spells had been published, with slightly different effects.
And with the HD of the undead capped by your caster level, all you get are some minions that are somewhat weak. BUT you can get a number of them, if you like, and they are just like any other undead.
Besides, with the rather expensive material component, I can't see too many abuses of these spells. Your spells limits the duration and max HD to be controlled, but greatly reduces the material costs.
Now, the rules for controling undead I always understood to be unrelated to the actual spells involved, so I would change your HD cap from 2 to 4. If the spell only lasts 10 min/level, I would nix the material component completly OR make it a focus that becomes part of the undead until the animating spell has ended. You can continually re-use your gems (remember: reduce, reuse, reanimate).
Finally, I think a longer duration may be in order. 1hr/lvl would allow a necromancer to prep a force of weak skeletons, but they would only ever be usable for that day.
I would therefore recommend the following changes: Change material component to focus (that is absorbed by the undead created, thus multiple casting require multiple foci, bit the foci are reusable) and change the duration to 1hr/lvl to allow the necromancer time to prep his minions. Finally, change the hd cap to 4/lvl to make the spell compatiable with Animate Dead. That way there's no question about how many hd can be controlled using both spells.
Twowlves
|
As an alternative, the Renegade Wizards Spellbook has the Animate Skeleton and Animate Zombie spells:
** spoiler omitted **
** spoiler omitted **...
I recall seeing these (and allowing them IMC) first in Mongoose's Necromancy Book (along with a LOT of neat spells and feats for Necros, the class stuff... not so much).
| Eyolf The Wild Commoner |
Eyolf The Wild Commoner wrote:Here is a question, since his posts have been made, is my spell now useless? lol, Also, I think perhaps having it allow you to keep them until destroyed might be a bit too powerful for a lvl 1 spell, but that's just my current opinion.It was not my intention to invalidate your spell. I think it's actually quite sound. I just wanted you to know that similar spells had been published, with slightly different effects.
And with the HD of the undead capped by your caster level, all you get are some minions that are somewhat weak. BUT you can get a number of them, if you like, and they are just like any other undead.
Besides, with the rather expensive material component, I can't see too many abuses of these spells. Your spells limits the duration and max HD to be controlled, but greatly reduces the material costs.
Now, the rules for controling undead I always understood to be unrelated to the actual spells involved, so I would change your HD cap from 2 to 4. If the spell only lasts 10 min/level, I would nix the material component completly OR make it a focus that becomes part of the undead until the animating spell has ended. You can continually re-use your gems (remember: reduce, reuse, reanimate).
Finally, I think a longer duration may be in order. 1hr/lvl would allow a necromancer to prep a force of weak skeletons, but they would only ever be usable for that day.
I would therefore recommend the following changes: Change material component to focus (that is absorbed by the undead created, thus multiple casting require multiple foci, bit the foci are reusable) and change the duration to 1hr/lvl to allow the necromancer time to prep his minions. Finally, change the hd cap to 4/lvl to make the spell compatiable with Animate Dead. That way there's no question about how many hd can be controlled using both spells.
I'll be making those changes in a moment.
Edit The Changes
Animate Dead, Lesser
School necromancy [evil]; Level cleric 1, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, F (an onyx gem worth at least 5 sp per Undead)
Range touch
Targets one or more corpses touched
Duration 1 hour/level
Saving Throw none; Spell Resistance no
This spell turns corpses into undead skeletons or zombies that obey your spoken commands.
The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
Regardless of the type of undead you create with this spell, you can't create more HD of undead than your caster level with a single casting of animate dead. The desecrate spell doubles this limit.
The undead you create remain under your control for 1 hour/level. Once the spell duration expires they are destroyed. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.
| Eyolf The Wild Commoner |
So any opinions on the final version thus far??
Animate Dead, Lesser
School necromancy [evil]; Level cleric 1, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, F (an onyx gem worth at least 5 sp per Undead)
Range touch
Targets one or more corpses touched
Duration 1 hour/level
Saving Throw none; Spell Resistance noThis spell turns corpses into undead skeletons or zombies that obey your spoken commands.
The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
Regardless of the type of undead you create with this spell, you can't create more HD of undead than your caster level with a single casting of animate dead. The desecrate spell doubles this limit.
The undead you create remain under your control for 1 hour/level. Once the spell duration expires they are destroyed. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.