Marc Radle
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Ok ... There are a lot of magic / fighter classes out there in the various books (some would say TOO many)
I'd like to compile a list of them all and what book each one is in. If you like, please also feel free to comment on the cass ... is it lame, is it the best of the lot, is it well done etc.
I want this to mainly be an excercise in compiling the list though - let's not got mired in any "that class sucks" battles PLEASE!
Thanks!
Paul Watson
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Ok ... There are a lot of magic / fighter classes out there in the various books (some would say TOO many)
I'd like to compile a list of them all and what book each one is in. If you like, please also feel free to comment on the cass ... is it lame, is it the best of the lot, is it well done etc.
I want this to mainly be an excercise in compiling the list though - let's not got mired in any "that class sucks" battles PLEASE!
Thanks!
Some to start us off. Just listing, no opinons yet.
Duskblade (Players Handbook II, WotC)Hexblade (Complete Warrior, WotC)
Battle Sorcerer, Variant (Unearthed Arcana, WotC)
Spellsword (Tome of Secrets, Adamant Entertainment)
Archon (Guide to the Archon, Super Genius Games)
Thaneblade (Advanced Players Handbook, Green Ronin)
Dax Thura
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I see two different types of fighter-mage classes, those who focus more on casting and those who focus more on weapons. Here's a list of base classes that I have available to me. Note that some of these classes are not traditionally considered warrior-mage classes. They are 3.5 from WOTC only. The prestige classes are coming up.
Sorcerer, variants:
Battle Sorcerer (Unearthed Arcana): Hit Die: d8; Base Attack: 3/4: Weapon: proficient with all simple and any one light or one-hand weapon; Armor: light; Casting (charisma): one less spell known per spell level and one less spell cast per day per spell level from sorcerer progression; Special: no spell failure in light armor, familiar, may instead gain animal companion as if druid of half level (unearthed arcana option), or may instead have meta magic feats not increase casting time (PHB II)
Stalwart Sorcerer (Complete Mage): Hit Die: d4, plus 2 additional hit points each level (d4+2+con); Base Attack: 1/2; Weapon: proficient with all simple and one martial weapon, gain weapon focus feat with that weapon; Armor: none; Casting (charisma): one less spell per day from highest spell level and one less spell known from highest spell level (minimum one spell known); Special: Special: familiar, may instead gain animal companion as if druid of half level (unearthed arcana option), or may instead have meta magic feats not increase casting time (PHB II)
Bard (PHB): Hit Die: d6; Base Attack: 3/4; Weapon: all simple with some martial and exotic; Armor: light and shields; Casting (charisma): 1/2 progression, few spells known; Special: no spell failure in light armor, bardic abilities
Duskblade (PHB II): Hit Die: d8; Base Attack: full; Weapon: all simple and martial; Armor: all armor and shields; Casting (intelligence): half progression special list of combat spells, few spells known; Special: no spell failure in light armor or using light shield, eventually gains no spell failure in any armor, channel touch spell with weapon attack, bonus to overcome SR, bonus feats
Hexblade (Complete Warrior): Hit Die: d10; Base Attack: full; Weapon: all simple and martial; Armor: light armor; Casting (charisma): quarter progression special list of spells, few spells known; Special: curse ability, bonus to saves v spells, mettle (evasion for will and fort), familiar (may have the same options as the sorcerer to replace familiar with other ability), no spell failure in light armor, bonus feats
Warlock (Complete Arcane): Hit Die: d6; Base Attack: 3/4; Weapon: all simple; Armor: light; Casting (charisma): Invocations; Special: eldritch blast, no spell failure in light armor, DR/cold iron, fast healing, energy resistance
Warmage (Complete Arcane): Hit Die: d6; Base Attack: 1/2; Weapon: all simple; Armor: light and light shields; Casting (charisma): Full progression with special list specializing in damaging conjuration and evocation spells, knows entire list; Special: no spell failure in light armor or using light shield, spells do extra damage, limited ability to add spells to spell list, bonus metamagic feats
Spellthief (Complete Adventurer): Hit Die: d6; Base Attack: 3/4; Weapon: all simple; Armor: light; Casting (charisma): 1/4 progression special list of spells, few spells known; Special: sneak attack, no spell failure in light armor, 'steal' spells, spell-like abilities, and some other special abilites
Dax Thura
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| 1 person marked this as a favorite. |
I see two different types of fighter-mage classes, those who focus more on casting and those who focus more on weapons. For the purpose of this list, I have expanded my definition of figher-mage base class to include multi-classing to meet the requirements of the prestige class.
Here's a list of prestige classes that I have available to me. They are 3.5 from WOTC only. Note that some of these classes are not traditionally considered warrior-mage classes. Some are here only due to having a fighter-mage base class as a requirement, or have a fighter-mage base class be the ‘traditional’ class of requirement. Some are here because they give spells (even a weak list) to a non fighter-mage base class that was a requirement to enter. In general, I excluded classes with a d4 hit die, the exceptions are the Stalwart Sorcerer variant base class because they get bonus hit points and the Transmogrifist prestige class because polymorph is awesome in 3.5.
Arcane Archer (DMG): HD: d8; BAB: full: Wpn Prof: all simple and martial; Armor: light and medium, and shields; Casting: 1st level arcane caster to enter, no progression; Special: enhance arrows
Assassin (DMG): HD: d6; BAB: 3/4: Wpn Prof: rogue weapons; Armor: light; Casting (intelligence): none to enter, quarter progression special list of spells, few spells known; Special: sneak attack, no spell failure in light armor, poison use, stealth abilities
Dragon Disciple (DMG): HD: d12; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: ability to cast arcane without preparation to enter, gain spells known, no progression Special: gain increasing bonuses and abilities until changed into a half dragon
Eldritch Knight (DMG): HD: d6; BAB: full: Wpn Prof: none; Armor: none; Casting: cast level 3 arcane spells to enter, almost full progression; Special: none
Daggerspell Mage(Complete Adventurer) : HD: d6; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: arcane caster level 5 to enter, almost full progression; Special: special abilities to cast when holding one or more daggers, sneak attack
Fochlucan Lyrist (Complete Adventurer): HD: d6; BAB: full: Wpn Prof: none; Armor: none; Casting: cast level 1 arcane spells to enter, full progression; Special: also requires some divine casting to enter, bardic abilities
Ollam (Complete Adventurer): HD: d8; BAB: 1/2: Wpn Prof: all simple; Armor: all armor and shields; Casting: none to enter, half progression; Special: bardic abilities
Vigilante (Complete Adventurer): HD: d8; BAB: 1/2: Wpn Prof: all simple and martial plus net; Armor: none; Casting (charisma): none to enter, quarter progression special list of spells, few spells known; Special: ability to hunt and hurt criminals, mettle
Virtuoso (Complete Adventurer): HD: d6; BAB: full: Wpn Prof: none; Armor: none; Casting: arcane caster level 1 to enter, almost full progression; Special: bardic abilities
Bladesinger (Complete Warrior): HD: d8; BAB: full: Wpn Prof: none; Armor: light; Casting: cast level 1 arcane spells to enter, half progression; Special: bladesong abilities
Rage Mage (Complete Warrior): HD: d8; BAB: 1/2: Wpn Prof: none; Armor: none; Casting: cast level 2 arcane spells to enter, half progression; Special: rage abilities
Spellsword (Complete Warrior): HD: d8; BAB: full: Wpn Prof: none; Armor: none; Casting: cast level 2 arcane spells to enter, half progression; Special: ignore increasing amounts of spell failure, channel spells through weapon attack
Warshaper (Complete Warrior): HD: d8; BAB: 1/2: Wpn Prof: none; Armor: none; Casting: must be able to wildshape or cast polymorph to enter, no progression; Special: morphing abilities
Abjurant Champion (Complete Mage): HD: d10; BAB: full: Wpn Prof: none; Armor: none; Casting: cast level 1 arcane spells, including at least one abjuration spell, to enter, full progression; Special: cast enhanced defensive spells, enhance caster level
Eldritch Disciple (Complete Mage): HD: d8; BAB: full: Wpn Prof: none; Armor: none; Casting: ability to use least invocations to enter, full progression; Special: also requires some divine casting to enter, special invocations
Enlightened Spirit (Complete Mage): HD: d6; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: able to use the eldritch blast invocation to do 3d6 dmg, special progression; Special: special invocations
Holy Scourge (Complete Mage): HD: d6; BAB: 1/2: Wpn Prof: none; Armor: none; Casting: cast level 3 arcane spells, including at least 3 evocations, to enter, almost full progression; Special: extra effect v evil opponents
Lyric Thaumaturge (Complete Mage): HD: d6; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: cast level 2 arcane spells to enter, full bardic progression; Special: bardic abilities
Acolyte of the Skin (Complete Arcane): HD: d8; BAB: full: Wpn Prof: none; Armor: none; Casting: caster level 5 to enter, half progression; Special: acquire fiendish traits
Blood Magus (Complete Arcane): HD: d6; BAB: full: Wpn Prof: none; Armor: none; Casting: arcane caster level 5 to enter, almost full progression; Special: gain blood powers
Enlightened Fist (Complete Arcane): HD: d8; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: arcane caster level 3 to enter, almost full progression; Special: monk abilities
Green Star Adept (Complete Arcane): HD: d8; BAB: full: Wpn Prof: all simple; Armor: none; Casting: arcane caster level 1, half progression; Special: gain DR and defensive abilities, become dependant on special material
Master Transmogrifist (Complete Arcane): HD: d4; BAB: 1/2: Wpn Prof: none; Armor: none; Casting: able to cast alter self and polymorph to enter, halfprogression; Special: polymorph enhancing abilities
Seeker of Song (Complete Arcane): HD: d6; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: none to enter, no progression; Special: enhance bardic abilities
Sublime Chord (Complete Arcane): HD: d6; BAB: 1/2: Wpn Prof: none; Armor: none; Casting: cast level 3 arcane spells to enter, also requires bardic music ability, enhanced bardic spell progression; Special: enhance bardic spells
Suel Arcanamach (Complete Arcane): HD: d8; BAB: 3/4: Wpn Prof: none; Armor: none; Casting: none to enter, quarter progression special list of spells, few spells known; Special: ignore increasing amounts of spell failure, dispelling abilities
| AlQahir |
Edit:
Hexblade: I missed an option to replace the familiar with a Dark Companion which gives an opponent a penalty to ac and saves.
Wow, that list is pretty exhaustive, well done!! The only ones I can think to add are the two from Tome of Magic. The cross shadowmage/fighter cross, and the truenamer/fighter cross. I don't have the books on me and I can't think of their names off the top of my head.
Dax Thura
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Unfortunatly my list pretty much exhausts my stock of books.
I haven't included any third party material mainly because I don't own any. If I did, I would probably not include it anyway because even though official dnd material isn't always the absolute best, it is more universally accepted at tables the world over.
| Ben Adler |
Ben Adler wrote:I had a wonderful wizard/crusader jade phoenix mage. The DM nicknamed her "The Cuisinart". Good times.Disciple of Sakura wrote:There's also the Jade Phoenix Mage from tome of Battle.Jade phoenix mage makes one of the scariest fighter/caster character builds I've ever seen.
Try making a Swordsage/Wu-Jen Jade Phoenix Mage.
Some of the things they can do are pretty darn evil.