Varisian Tattoo


Conversions


The Varisian Tattoo feat from the Rise of the Runelords Player's Guide grants a +1 caster level in a chose school of magic, and grants a single cantrip usable (Con) times per day as a spell like ability.

I'm soliciting suggestions from you all as to a suitable replacement for the second power.

Would a first level spell Con times per day be too powerful?


A cantrip? Meh - I would state that it adds that specific cantrip to the spell caster's repetoire. Adding a 1st level spell would be too much combined with the +1 caster level bonus.


Evil Lincoln wrote:

The Varisian Tattoo feat from the Rise of the Runelords Player's Guide grants a +1 caster level in a chose school of magic, and grants a single cantrip usable (Con) times per day as a spell like ability.

I'm soliciting suggestions from you all as to a suitable replacement for the second power.

Would a first level spell Con times per day be too powerful?

I let the character add the school-specific cantrip to thier list, castable 3+con/ day.

Not as useful for Wizards, but great for Spellblades and Sorcerors.


Evil Lincoln wrote:
The Varisian Tattoo feat from the Rise of the Runelords Player's Guide grants a +1 caster level in a chose school of magic, and grants a single cantrip usable (Con) times per day as a spell like ability.

Indeed it seams that all the Varisians that I have encountered with this feat only had cantrips that they constantly used, usually utilitarian in nature, (Open/Close,etc.). However, a few had unique low powered versions of 1st level spells that fit into the catagory of cantrip, such as Mage Armor that collapses after one strike. I have one enscribed on one of my ventral neckscales. Its a little isoteric but it takes care of one of my daily annoyances.

As for a second power, I found a minor skill bonus would be apt.


Evil Lincoln wrote:

The Varisian Tattoo feat from the Rise of the Runelords Player's Guide grants a +1 caster level in a chose school of magic, and grants a single cantrip usable (Con) times per day as a spell like ability.

I'm soliciting suggestions from you all as to a suitable replacement for the second power.

Would a first level spell Con times per day be too powerful?

Maybe grant the ability to use the 1st level school power 1/day? And if you already have that, add 1 use/day?

If you were to let it add 1st level spells, at Con bonus/day, it is already doing half the work of a 1st level spellcaster. Also, think about what happens if a spellcaster takes it. At 1st level, the caster now casts spells from his own school at 2nd level (no biggie), but you've given him a potentially major increase in power. Even one extra spell per day from a 12 Con is significant.

I might suggest a +1 bonus on saves vs. spells of the chosen school instead. Not strong, but potentially useful, especially against schools like enchantment, necromancy, and evocation yet not necessarily weak against illusion, conjuration, transmutation either. Abjuration, well....


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Personally, I think the feat is fine as it is.

Yes, it's probably not the absolutely best choice for a wizard, who will (probably) have access to that cantrip by virtue of knowing all cantrips except for those in their opposition schools. However, as others mention, it can give sorcerers an extra cantrip (granted, only a limited number of times per day).

Where it really shines, IMO, is with other casters. For example, a cleric with Varisian Tattoo (Conjuration) casts all cure spells (as Conjurations) at +1 CL and gets acid splash (which is otherwise not available to clerics); a witch (Elemental patron) with Varisian Tattoo (Evocation) casts all of the bonus spells from the patron at +1 CL and gets ray of frost. It's great for expanding the versatility of casters.


Not having the books to hand, just how is this different from the FR: Red Wizard of Thay?


Bwang wrote:
Not having the books to hand, just how is this different from the FR: Red Wizard of Thay?

Well, because this is a Pathfinder feat, of course.

*grin*


QOShea wrote:
Bwang wrote:
Not having the books to hand, just how is this different from the FR: Red Wizard of Thay?

Well, because this is a Pathfinder feat, of course.

*grin*

And not only that - it's a feat instead of a prestige class.


+1 CL is a powerful perk if you pick the right spells, I wouldn't sweeten the deal too much more.


several cheap shots...

A million comedians out of work and...NM.

Reboot: What is the in-game difference of effect between the 3.5:FR Wizard of Thay and the Varisian Tattoo feat in PF?


Bwang wrote:

several cheap shots...

A million comedians out of work and...NM.

Reboot: What is the in-game difference of effect between the 3.5:FR Wizard of Thay and the Varisian Tattoo feat in PF?

The Prestige Class goes a great deal further than the feat does / can do - at a bit of a price of course. For those seeking to 'super specialize' the Red Wizard of Thay - especially if you back it up with Master Specialist - I would place as impossible to beat. There is, as I recall, several feats in the FRCS that were on par with - or superior to - the benefits of the Varisian tattoo feat. A +1 to caster level was one of them I think.

Since RWoT is not open content (as far as I am aware), official sources cannot touch it. Home games of course are another matter.


Thanks!


Bwang wrote:

several cheap shots...

A million comedians out of work and...NM.

Reboot: What is the in-game difference of effect between the 3.5:FR Wizard of Thay and the Varisian Tattoo feat in PF?

I'm not out of work.

I'm just allergic to flying vegetables.


QOShea wrote:

I'm not out of work.

I'm just allergic to flying vegetables.

Tomatoes are fruits! well they are before they get THIS rotten.

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