| vagrant-poet |
Each community has a base value associated with it (see Table: Available Magic Items). There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. In addition, the community has a number of other items for sale. These items are randomly determined and are broken down by category (minor, medium, or major). After determining the number of items available in each category, refer to Table: Random Magic Item Generation to determine the type of each item (potion, scroll, ring, weapon, etc.) before moving on to the individual charts to determine the exact item. Reroll any items that fall below the community's base value.
Basically, anymagic item under the base value can be purchased with little trouble. Its in the magic items chapter in the Core Rulebook.
| Urath DM |
PRD wrote:Each community has a base value associated with it (see Table: Available Magic Items). There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. In addition, the community has a number of other items for sale. These items are randomly determined and are broken down by category (minor, medium, or major). After determining the number of items available in each category, refer to Table: Random Magic Item Generation to determine the type of each item (potion, scroll, ring, weapon, etc.) before moving on to the individual charts to determine the exact item. Reroll any items that fall below the community's base value.Basically, anymagic item under the base value can be purchased with little trouble. Its in the magic items chapter in the Core Rulebook.
Maybe I am just missing it, but the Core Rulebook seems to be missing all information on communities.. size, demographics, gp limit, and so on. I realize that the original is not in the D&D SRD, so it is not available to revisit without changes. However, I think newcomers who have not seen D&D 3rd Edition before are going to be confused by the presentation of these stat-blocks without accompanying explanation.
James Jacobs
Creative Director
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Maybe I am just missing it, but the Core Rulebook seems to be missing all information on communities.. size, demographics, gp limit, and so on. I realize that the original is not in the D&D SRD, so it is not available to revisit without changes. However, I think newcomers who have not seen D&D 3rd Edition before are going to be confused by the presentation of these stat-blocks without accompanying explanation.
You're not missing it. The community information you're thinking about is not part of the SRD.
The Gamemastery Guide will present some new rules for handling communities that should work well with what we've done at the start of the magic item chapter in the Core Rulebook. We'll present our new city stat block at the same time... but until then, we'll have a few more months of awkward city stat blocks.
| Urath DM |
Urath DM wrote:Maybe I am just missing it, but the Core Rulebook seems to be missing all information on communities.. size, demographics, gp limit, and so on. I realize that the original is not in the D&D SRD, so it is not available to revisit without changes. However, I think newcomers who have not seen D&D 3rd Edition before are going to be confused by the presentation of these stat-blocks without accompanying explanation.You're not missing it. The community information you're thinking about is not part of the SRD.
The Gamemastery Guide will present some new rules for handling communities that should work well with what we've done at the start of the magic item chapter in the Core Rulebook. We'll present our new city stat block at the same time... but until then, we'll have a few more months of awkward city stat blocks.
Thanks, James.
I had pretty much surmised that since it was not part of the SRD, there would have to be a new treatment, and I expected that it would be in the Gamemastery Guide. It is good to know that I was right :)