| Fraust |
I would put it as a punching dagger that costs about 75 gold, gives you a quick draw action for free, and adds +2 to slieght of hand to conceal it.
One of my favorite characters ever had a spring loaded sheath that would pop a dagger into his hand (this was in second). Similar, but not quite. I think when we wrote it up for third we rquired some kind of dex check...though the assassins creed thing would probably eliminate the chance of popping the dagger out and missing, ala Ford Feralane style...
| Can I Call My Guy Drizzt? |
I'd suggest checking in the Complete Scoundrel if you have access to it. There is a whole section on hidden blades. Working off the top of my head but I believe there is a "Sleeve Blade" that might be just what you are looking for.
"A hidden blade is a spring loaded blade attached to the inside of armor or boots or strapped to the scoundrel's body. Activating a hidden blade requires a move action. Hidden blades can be made masterwork or magic just as normal weapons can be. Attacking with a hidden blade imposes a -2 penalty on the attack roll. Discovering a hidden blade before it has been activated requires a DC15 Search check.
Sleeve Blade: Strapped to the forearm of its wearer, a sleeve blade lies hidden under a long-sleeved shirt or dress. Making a quick downward flick with the wrist triggers the mechanism, extending the blade beyond the top of the wearer's hand. Treat a sleeve blade as a dagger
Sleeve Blade.. 4gp...1 lb
| Lokie |
Lokie wrote:I'd suggest checking in the Complete Scoundrel if you have access to it. There is a whole section on hidden blades. Working off the top of my head but I believe there is a "Sleeve Blade" that might be just what you are looking for."A hidden blade is a spring loaded blade attached to the inside of armor or boots or strapped to the scoundrel's body. Activating a hidden blade requires a move action. Hidden blades can be made masterwork or magic just as normal weapons can be. Attacking with a hidden blade imposes a -2 penalty on the attack roll. Discovering a hidden blade before it has been activated requires a DC15 Search check.
Sleeve Blade: Strapped to the forearm of its wearer, a sleeve blade lies hidden under a long-sleeved shirt or dress. Making a quick downward flick with the wrist triggers the mechanism, extending the blade beyond the top of the wearer's hand. Treat a sleeve blade as a dagger
Sleeve Blade.. 4gp...1 lb
Exactly!
Thanks for the post. :)
| Dimitri Mazieres |
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FFG's Dawnforge campaign setting had wrist sheaths that could house a blade or four bolts. Since the text was designated Open Content, here are the details (please let me know if this can't be done, in spite of being OGC):
Wrist Sheaths: Night elf assassins can walk the streets of Ersevor and many other elven communities without causing an uproar, simply because not all night elves are part of the ongoing civil war that has erupted within Sildanyr. This gives them an advantage that they
do not wish to counter by walking around with unconcealed weapons. Thus the wrist sheaths were born. A sheath is fitted to one or both of the night elf’s wrists that contains a spring-loaded blade or dart. The sheath can also hold pouches of poison, use-activated spells (see the Craft Magic Pouch feat), and other things that a night elf might wish to use in conjunction with her weapon.
A wrist sheath does not impede the wearer’s movement unless a blade is out, in which case that hand may not be used to cast spells or use skills. Putting a blade in the wrist sheath (or removing one) is a full-round action that provokes attacks of opportunity. Popping a blade out is a free action, while resetting it into the sheath is a standard action that provokes attacks of opportunity.
A wrist sheath normally contains only one compartment, but it can be built with more for an additional cost. Normal wrist sheaths can have up to four compartments, while masterwork versions can have up to six.
Wristblades: A wrist sheath can hold a small blade that functions as a short sword. The wrist sheath confers a +10 bonus on any roll made to avoid being disarmed.
Wristbolts: A wrist sheath can hold a single dart-like projectile in each pouch. These special darts can be thrown at an enemy with a flick of the wrist. A character with multiple attacks can throw one dart per attack, up to the number of darts he has loaded at the time. Because of the ease with which these darts may be thrown, a character that makes only a single attack with a wristbolt does not reveal his position if hidden, although any character hit by the bolt can make an immediate Spot check to detect his assailant
Weapon / Cost / Dmg (S) / Dmg (M) / Critical / Range Increment / Weight / Type
Light Melee WeaponsWristblade / 20 gp / 1d4 / 1d6 / 19–20/x2 / — / 2 lb. / P
Ranged Weapons
Wristbolt / 1 gp / 1d3 / 1d4 / x2 / 30 ft. / 1/2 lb. / P
Equipment / Cost / Weight
Wrist Sheath / 20 gp / 2 lb.
Additional pouch / 20 gp / 0 lb.