The Limits of the Sky - A Scion PbP


Play-by-Post

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Benny:

Spoiler:
It begins with a letter:
“Mr. Nomura,
You don’t know me, but I need your help. I’ve been looking for those with ‘special’ family backgrounds to join me in a task of vital importance – I trust you understand what I mean by that. I realize you have obligations in Los Angeles, but I believe that resolving this matter will take only a few days. If you can see your way to lending a hand, the enclosed plane ticket should cover your travel needs.
I would not ask if I had any other options. Please, Mr. Nomura. For the sake of my people and the lives of literally millions, please come.
- Andrea Morningfeather

There is no return address, but the envelope carries a Phoenix, Arizona, postmark. In addition to the single folded page of printer paper containing the letter, the envelope has a plane ticket from L.A. to Phoenix for a flight in two days’ time.

Ima:

Spoiler:
It begins with a letter:
“Ms. Jensen,
You don’t know me, but I need your help. I’ve been looking for those with ‘special’ family backgrounds to join me in a task of vital importance – I trust you understand what I mean by that. I would like to hire you for a case that is slightly outside your usual purview; I hope to prevent the need for vengeance, but there is also an ancient wrong to be righted. If all goes well, resolving the matter should only take a few days, and I can pay your usual fees. If you can see your way to lending a hand, the enclosed plane ticket should cover your travel needs.
I would not ask if I had any other options. Please, Ms. Jensen. For the sake of my people and the lives of literally millions, please come.
- Andrea Morningfeather

There is no return address, but the envelope carries a Phoenix, Arizona, postmark. In addition to the single folded page of printer paper containing the letter, the envelope has a plane ticket from San Francisco to Phoenix for a flight in two days’ time.

Trent:

Spoiler:
It begins with a letter:
“Mr. Herman,
You don’t know me, but I need your help. I’ve been looking for those with ‘special’ family backgrounds to join me in a task of vital importance – I trust you understand what I mean by that. If my efforts are to succeed, I will need to have the support of someone I can trust to help track down several key pieces of information; if that person also understands the full scope of how the World truly works, so much the better. I realize you have obligations in Berkeley, but I believe that resolving this matter will take only a few days. If you can see your way to lending a hand, the enclosed plane ticket should cover your travel needs.
I would not ask if I had any other options. Please, Mr. Herman. For the sake of my people and the lives of literally millions, please come.
- Andrea Morningfeather

There is no return address, but the envelope carries a Phoenix, Arizona, postmark. In addition to the single folded page of printer paper containing the letter, the envelope has a plane ticket from Oakland to Phoenix for a flight in two days’ time.

Xochipilli:

Spoiler:
It begins with a letter:
“Mr. Tocal,
You don’t know me, but I need your help. I’ve been looking for those with ‘special’ family backgrounds to join me in a task of vital importance – I trust you understand what I mean by that. An ancient obligation, once shouldered by your people and mine together, has fallen by the wayside, and now we face the disastrous consequences of that lapse. I realize you have obligations in Los Angeles, but I believe that resolving this matter will take only a few days. If you can see your way to lending a hand, the enclosed plane ticket should cover your travel needs.
I would not ask if I had any other options. Please, Mr. Tocal. For the sake of my people and the lives of literally millions, please come.
- Andrea Morningfeather

There is no return address, but the envelope carries a Phoenix, Arizona, postmark. In addition to the single folded page of printer paper containing the letter, the envelope has a plane ticket from L.A. to Phoenix for a flight in two days’ time.


Do I know anyone in Phoenix? (I'm guessing a client or two.) Do I have a way of contacting my father or leaving a message for him?

I make plans to finish what projects I can and leave the shop in Lou's hands, my 2nd in charge.


Benny Nomura wrote:
Do I know anyone in Phoenix? (I'm guessing a client or two.)

If you want to stipulate that you do, I have no problem with that. A former client is fine.

Benny Nomura wrote:
Do I have a way of contacting my father or leaving a message for him?[/ooc]

You can always pray.

That's actually a serious answer, but in general, Scions find their divine parents to be frustratingly distant, even after they get to meet them.


DM Shisumo wrote:

That's actually a serious answer, but in general, Scions find their divine parents to be frustratingly distant, even after they get to meet them.

I take it that applies to our aunts and uncles too.

I'll call up Frank Anderson to see how he and his car is doing. During the small talk I'll ask if he knows Andrea Morningfeather. If he asks, I'm looking for a referral on a possible new job.
After that, I'll do a people search on Andrea Morningfeather in google and a couple of people search sites to get any info on her. (paying the $7-10 per search.)


Benny Nomura wrote:

I'll call up Frank Anderson to see how he and his car is doing. During the small talk I'll ask if he knows Andrea Morningfeather. If he asks, I'm looking for a referral on a possible new job.

After that, I'll do a people search on Andrea Morningfeather in google and a couple of people search sites to get any info on her. (paying the $7-10 per search.)

Spoiler:
Frank hasn't heard anything about someone with that name, but he can check around a bit if you'd like him to. The work on the car you did means he owes you a favor, and he'd be happy to help you get some more business.

The Google search comes up with some hits - the usual scattershot fragments of someone's life you get through the 'net. She apparently won some kind of award for volunteer work at a Native American culture center a couple of years ago. She was on the Dean's List at Arizona State in 2005. She submitted an article for an e-newsletter called "Potsherds" last spring - looking over it, Benny guesses it has something to do with cultural conservation work and archaeology, though neither one is really up his alley, so he's not sure. She seems to have been trying to drum up support among the newsletter's readership for the protection of a recently discovered historical site, called "Rainbow Springs;" the rest of it goes over Benny's head.

The people searches come back with a couple different telephone numbers and addresses, all in the Phoenix area; she seems to move a lot. The most recent is in Scottsdale, apparently.


I'll call the Scotsdale phone. If she doesn't answer I'll leave a message letting her know I'll be coming out there. I'll leave my cell number too.


Male

After getting another doctor to cover my absence I'll make the trip to Phoenix. I'll keep my maquahuitl as close as possible as I’m expecting a trap.

Before leaving I'll ask around the Hispanics and Indians coming to my clinic if they have any relations in Phoenix and if they have heard or seen any unnatural going on there.


dot


Trent will read the letter over again. When he gets to her name again he will go to google her name, with an added search word of Arizona. He wants to find a way to contact her via email just to drop her a line saying: "I'll be there."

Other than that he will clear his personal schedule and make plans to be on the flight.

I will make an investigation roll if need be.


I'm a complete newbie to Scion/Exalted/etc, so I actually want to try to do the correct thing here in order to learn how it should work.

From my reading, it looks like you will be assigning a difficulty score measured in terms of number of successes (7-10 on d10, with roll of 10 counting as two). Then, you/I/we determine an appropriate attribute + ability combination for the activity, the scores of which determine the size of the dice pool I roll (although I'm uncertain yet how Epic Attribute points count).

Ima starts doing her typical background checks on prospective clients.

So, I'm going to boldly suggest that performing a background check is probably a Intelligence + Investigation activity (versus searching for clues at a crime scene, which might be more of a Perception + Investigation activity). A roll of 9d10 ⇒ (3, 2, 3, 2, 8, 5, 7, 9, 10) = 49 gives Ima five successes.

In addition, due to the atypical nature of this prospective client, shee feels it's prudent to consult the runes.

In particular, she is using them to make use of her Prophecy boon. Here, the dice pool is spelled out for me, Prophecy + Intelligence, so her roll of 6d10 ⇒ (6, 6, 2, 4, 1, 8) = 27 grants her one success.

Finally, the homework I did to understand the game mechanics prompted me to perform a final bit of "last minute" tweaking of attribute and ability scores. Nothing has been changed drastically, and I won't do it again now that we've started the story.

Once those two tasks are done, she packs and readies for what may be rather interesting business.


It's a con weekend, guys - I'll be back with a post tomorrow night, I hope. Otherwise Monday morning.


Trent Herman wrote:

Trent will read the letter over again. When he gets to her name again he will go to Google her name, with an added search word of Arizona. He wants to find a way to contact her via email just to drop her a line saying: "I'll be there."

Other than that he will clear his personal schedule and make plans to be on the flight.

I will make an investigation roll if need be.

Ima is doing the same thing I was planning, so I'll follow suit. I will roll my Intelligence+ Investigation 6d10 ⇒ (9, 10, 1, 4, 4, 4) = 32. I will add two auto successes if I should roll a success , as per the epic attributes rule, which would be two more. This will net me 2 for the rolls as a ten counts as two and my two epic intelligence dots would make it four total successes.


Benny Nomura wrote:
I'll call the Scotsdale phone. If she doesn't answer I'll leave a message letting her know I'll be coming out there. I'll leave my cell number too.

Spoiler:
"Hey, you've got Andrea here, but only as a cultural artifact. Better luck next time! If you've got something to say that I actually need to hear, say it after the beep."

Xochipilli Tocal wrote:

After getting another doctor to cover my absence I'll make the trip to Phoenix. I'll keep my maquahuitl as close as possible as I’m expecting a trap.

Before leaving I'll ask around the Hispanics and Indians coming to my clinic if they have any relations in Phoenix and if they have heard or seen any unnatural going on there.

Spoiler:
No one has anything particularly interesting to offer you on that score.

Ima Jansen wrote:
I'm a complete newbie to Scion/Exalted/etc, so I actually want to try to do the correct thing here in order to learn how it should work.

Your reading is correct on all counts.

Ima Jansen wrote:

Ima starts doing her typical background checks on prospective clients.

So, I'm going to boldly suggest that performing a background check is probably a Intelligence + Investigation activity (versus searching for clues at a crime scene, which might be more of a Perception + Investigation activity). A roll of 9d10 gives Ima five successes.

Spoiler:
Andrea Morningfeather isn't a particularly difficult woman to get some basic information on, though there are some peculiar gaps in the records you find. She's 24 years old, a postgrad student in the Cultural Anthropology program at Arizona State University, single, no children, juvenile criminal records that have been sealed since the time of her majority, significant time spent volunteering with various Native American cultural protection advocacy groups, as well as some political volunteering. You find a record of juvenile emancipation, but the references are unclear as to either the cause of the emancipation or the identity of her parents. There is, in fact, no record of her parentage whatsoever.
Ima Jansen wrote:

In addition, due to the atypical nature of this prospective client, shee feels it's prudent to consult the runes.

In particular, she is using them to make use of her Prophecy boon. Here, the dice pool is spelled out for me, Prophecy + Intelligence, so her roll of 6d10 grants her one success.

Spoiler:
Ima's rune casting produces some peculiar associations:

Raido - journey
Laguz + mannaz - water-man
Othala + dagaz - inheritance day


Trent Herman wrote:
Trent Herman wrote:

Trent will read the letter over again. When he gets to her name again he will go to Google her name, with an added search word of Arizona. He wants to find a way to contact her via email just to drop her a line saying: "I'll be there."

Other than that he will clear his personal schedule and make plans to be on the flight.

I will make an investigation roll if need be.

Ima is doing the same thing I was planning, so I'll follow suit. I will roll my Intelligence+ Investigation 6d10. I will add two auto successes if I should roll a success , as per the epic attributes rule, which would be two more. This will net me 2 for the rolls as a ten counts as two and my two epic intelligence dots would make it four total successes.

It's actually 5 successes, or (to be more accurate, but in a way that I will almost never use in actuality) success with a threshold of 4. Either way, it's quite good.

Spoiler:
Andrea Morningfeather isn't a particularly difficult woman to get some basic information on, though there are some peculiar gaps in the records you find. She's 24 years old, a postgrad student in the Cultural Anthropology program at Arizona State University, single, no children, juvenile criminal records that have been sealed since the time of her majority, significant time spent volunteering with various Native American cultural protection advocacy groups, as well as some political volunteering. You find a record of juvenile emancipation, but the references are unclear as to either the cause of the emancipation or the identity of her parents. There is, in fact, no record of her parentage whatsoever.


DM Shisumo wrote:
Trent Herman wrote:
Trent Herman wrote:

Trent will read the letter over again. When he gets to her name again he will go to Google her name, with an added search word of Arizona. He wants to find a way to contact her via email just to drop her a line saying: "I'll be there."

Other than that he will clear his personal schedule and make plans to be on the flight.

I will make an investigation roll if need be.

Ima is doing the same thing I was planning, so I'll follow suit. I will roll my Intelligence+ Investigation 6d10. I will add two auto successes if I should roll a success , as per the epic attributes rule, which would be two more. This will net me 2 for the rolls as a ten counts as two and my two epic intelligence dots would make it four total successes.

It's actually 5 successes, or (to be more accurate, but in a way that I will almost never use in actuality) success with a threshold of 4. Either way, it's quite good.

** spoiler omitted **

Very well Trent will get ready to hit the airport when it is time then. He will also make arrangements for a rental vehicle, looking for something with 4 wheel drive of the Jeep or Range Rover variety.


Benny will be driving his 1937 Buick Classic out to Phoenix.


Benny Nomura wrote:

Benny will be driving his 1937 Buick Classic out to Phoenix.

How do you plan to meet up with Ms. Morningfeather once you arrive?


Go to her place. Or call her. Or she calls me back to make plans.


Benny Nomura wrote:
Go to her place. Or call her. Or she calls me back to make plans.

When will you plan to arrive?


DM Shisumo:
Using actual rune names was the perfect way to deliver this sort of cryptic information. Bravo!


Ima Jansen wrote:

** spoiler omitted **

Spoiler:
There's not a lot to work with in the rune names, so I likely won't do it again, but I thought it would work well for only one success. Glad you liked it!

DM Shisumo wrote:
When will you plan to arrive?

2-3 hours before my plane would have arrived.


Male

After flying in to Pheonix I'll rent a car and check into a decent hotel whith internet connections and begin checking all city sites on information on Andrea Morningfeather.

First task check Basic information (focus on getting phone and address)

Second task properties in her name or close to it.

Third task look for emploment records with her name.

Roll - 8d10 ⇒ (9, 1, 10, 8, 6, 5, 6, 4) = 49 plus one automatic.


Xochipilli Tocal wrote:

After flying in to Pheonix I'll rent a car and check into a decent hotel whith internet connections and begin checking all city sites on information on Andrea Morningfeather.

First task check Basic information (focus on getting phone and address)

Second task properties in her name or close to it.

Third task look for emploment records with her name.

Roll - 8d10 plus one automatic.

Let's not get ahead of ourselves here... you're not in Phoenix yet. ;D


Xochipilli, Trent, and Ima:

Spoiler:
Your early morning flights were boring, but not particularly unpleasant, and after an hour or two of waiting around the Denver airport, you have finally caught your next flight to Phoenix. The plane is fairly large, and stuffed full of families traveling home from vacation, businesspeople on the way to and from meetings, elderly couples fleeing the chill of the Colorado fall, and so on. The pilot has turned off the seat belt sign and the attendants have just begun bringing the drink tray down the aisle, when all hell seems to break loose.

As though at some signal, four people - three men and one woman, all with black hair and eyes and the bronze-brown skin of Native Americans - stand up all at the same time. Two are at the rear of the plane and two at the front, just behind the cabin; with the same sweeping motion, all four swirl what look like complete wolf furs through the air and around their shoulders. The circular motion continues far past where it should, the pelts seeming to wrap themselves around the four, to merge with them. Fur bursts from their bodies, muzzles full of teeth replace their faces, and vicious claws slide out from fingertips. In the space of a breath, the four have been replaced by hulking animalistic monstrosities, crowding tight into the contained space of the cabin. One reaches out a casual hand (tipped with talons like razors) and slashes open the throat of the plane's sky marshal, still too busy staring in shock to have even drawn his weapon. For the tiniest sliver of a moment, there is silence.

Then the screaming begins.


spoiler:
Dang, you guys have fun with the woofs.:|


Benny:

Spoiler:
Your plane was due in Phoenix around 5 PM, so you set out just after 9, hoping to make it into town between 2 and 3, even with having to navigate LA's notorious morning rush hour. Perhaps your father is watching over you, as the traffic cooperates, and within an hour you are racing east down I-10 across the desert.

For the first couple of hours, the drive is so smooth it's practically boring. You reach the California/Arizona state line and cross it with barely an acknowledgement, and as noon approaches you're making great time. You have just started wondering whether you might find someplace to stop and grab some lunch when all hell seems to break loose.

All around you and your truck, the light dims, as though a shadow has suddenly passed in front of the sun. The sky is cloudless, though. With no more warning than that, a massive burst of wind slams into the truck, sending it half into the next lane and swirling up dust enough to keep you from being able to see the oncoming traffic just across the median from you. There is a loud screech just above your head, as something drags itself along the roof of the car, battering it about.

And no peeking in other peoples' spoilers! ;)


Check out some notes in the discussion thread on changes to the standard combat system.


So that would be Wits+Awareness then for Join Battle. 7d10 ⇒ (1, 4, 3, 3, 7, 1, 3) = 22 +two success for Epic Wits if I get 1 success. I will also burn a Legend for Untouchable opponent when it is time, and try to make my way towards the Air marshal and that massacre.

"I seem to have my father's luck today."


Male

5d10 ⇒ (5, 10, 5, 2, 1) = 23 to join battle.

I don't suppose I have my Maquahuitl in a handy carry-on.
My obsidian scalpel would make it through the airport metal detectors being wood and stone and carried in a coat pocket.


Join Battle (Wits + Awareness + 1 die from Subliminal Warning): 7d10 ⇒ (1, 2, 3, 4, 9, 6, 1) = 26 => 2 successes plus 1 automatic success for Epic Wits for a total of 3 successes. Ima will also use a point of Legend to activate Untouchable Opponent when she gets the chance.

Unbuckling her lap belt and springing out of her seat towards the aisle, Ima yells toward the front of the plane, "Seal the cabin!"


Spoilers, please, since there are two battles occuring here, and neither group knows about the others' predicament...

Ima, Xochipilli, and Trent:

Spoiler:
All four of the bestial figures has a different pelt - the ones near the front of the plane are slightly larger than the two at the rear, carrying grey-brown and black fur respectively (it is the black-furred one that killed the air marshal). The ones at the rear are red-grey (the woman) and nearly pure white.

Join Battle rolls:
Black-fur: 5d10 ⇒ (2, 10, 8, 3, 4) = 27, for 3 successes
Grey-fur: 5d10 ⇒ (6, 8, 5, 6, 1) = 26, for 1 success
Red-fur: 5d10 ⇒ (10, 9, 7, 6, 8) = 40, for 5 successes
White-fur: 5d10 ⇒ (8, 2, 2, 2, 5) = 19, for 3 successes


Is the highway clear? How busy is it? Can I see what it is?


Benny Nomura wrote:
Is the highway clear? How busy is it? Can I see what it is?

Spoiler:
It's I-10 just after noon - the interstate is quite busy, in fact. If you want to try to make out what it is, roll me Perception + Awareness if you please. You might also want to make a Join Battle roll.

DM Shisumo clarification requested:

So, I'm not trying to nitpick here, but I'm still learning this system, and your results make me second guess my understanding of how successes are determined.

DM Shisumo wrote:


Black-fur: 5d10 => (2, 10, 8, 3, 4) = 27, for 3 successes
Grey-fur: 5d10 => (6, 8, 5, 6, 1) = 26, for 1 success
Red-fur: 5d10 => (10, 9, 7, 6, 8) = 40, for 5 successes

Results all as expected.

DM Shisumo wrote:


White-fur: 5d10 => (8, 2, 2, 2, 5) = 19, for 3 successes

Why was this not 1 success?


Ima Jansen wrote:
** spoiler omitted **

Spoiler:
Um, magic? Spooky GM magic?

(This is why you shouldn't post at 2 AM after a 14 hour workday, kids.)

Ima is of course correct - White-fur's Join Battle only has one success.


Ima, Trent, and Xochipilli:

Spoiler:
The initial action list looks like this:
Red-fur - Tick 0
Trent, Ima, and Black-fur - Tick 2
Xochipilli - Tick 3
Grey-fur and White-fur - Tick 4

Tick 0:[ooc]
"Come out, come out, little godlings!" shouts the red-furred one at the back of the plane. She reaches out with a viciously-tipped claw and kills another passenger, licking the blood off her talons afterward with obscene glee. [ooc]Next action: Tick 4.

Tick 1: nothing happens.

Tick 2:
At the front of the plane, the larger, black-furred wolf-man makes no such spectacle, readying himself as he sees several figures rising from their seats to challenge him. Next action: Tick 7, but may interrupt.

Trent and Ima also act on this tick.


Spoiler:

DM Shisumo wrote:
Trent and Ima also act on this tick.

Again, I'm just figuring this out, so please forgive me for being tedious during these "first times" while I figure out how the Scion system works.

Reading the book, I see that standing is a Speed 5 action. This must done before it is possible to make use of the Move reflexive action. Also, given that Get Object is a Speed 5 action, I'm going to presume that this is the amount of time it takes to unbuckle a lap belt before someone could even start standing.

Also, given the wording of Untouchable Opponent, I believe it can't be activate until one is in able tp dodge, so I suspect that it could not possibly be in effect until one is capable of performing Move reflexive actions.

Also, one detail that I'm having trouble figuring out is what the (Speed / DV) is to spend the Legend point to activate Untouchable Opponent.

All of that said, hoping again that you'll forgive me for being pedantic, something doesn't quite ring "right" (DM dramatic license aside) for me about the fact that Ima might be starting a couple of Speed 5 maneuvers (unbuckle, stand) only now, after two passengers have already died.

Stated differently, if the "sixth sense" of Subliminal Warning is ever going to work properly, I think we need to account for the speed of the actions taken by the wolf critters from the precise moment this scene started (i.e. unbuckling belts, standing up, moving to aisle + activating boon, another move into position + attacking the flight marshall or a move and dash into position: in other words, approximately 20 ticks worth of actions before T0).

Thinking of it this way, from the moment Red-fur started unbuckling his lap belt, we went into "bullet time". This is really the point at which Ima's Subliminal Warning and Epic Wits started jangling, trying to tell her that something bad was about to go down.

So, humor me the learning curve while I work this through. I'm not trying to change anything up to this point but simply to play a though exercise to help myself understand how the system works. I'll label my ticks with a P (for Prelude, perhaps). Anyway, Red-fur started unbuckling (Speed 5, DV -1) at P0. Ima's spidey-sense first tickled at P2.

Although I'll say that Ima would have been alerted and "surveying the scene" at this point, I suspect that, thinking about it more deeply, there is no possible way that Hero-level Scions (and possibly only very hair-trigger Demigod-level ones) could possibly have a big enough dice pool nor enough automatic successes to detect four nearly simultaneous lap belt unbucklings. I definitely could see in higher level games where this might be the case, though.

So, let me fast-forward a bit to P10, when all furries had unbuckled and at least started to stand. At this point, Red-fur made his reflexive Move action into the aisle and toward his position at the back. It would also be the point where he started to activate his boon.

So, at P12, two men had now stood, nearly simultaneous to each other, one of whom was in the aisle moving toward the back and 40% into his cloak-swirl wolf transformation. Further, two other men were halfway through standing up, also nearly simultaneously.

Four men standing up in a plane nearly simultaneously seems reason enough for an alert Scion whos spidey senses are jangling to start becoming more concerned. Given this, I've convinced myself that it is appropriate to say that Ima would have started unbuckling her lap belt at this point.

By the time her belt was unbuckled, at P17, the rest of the furries had also finished their standing actions, had moved into the aisle toward their starting positions, and were in the process of transforming. Red-fur and Black-fur were both fully transformed.

So, I think it's very safe to say that Ima started standing up during this tick, yelling "Seal the cabin!" while doing so. Meanwhile, Black-fur simultaneously started his attack on the poor unsuspecting air marshall in the front of the cabin.

Since I'm performing this prelude analysis not to rewrite the flow of time before we engaged but in part to understand if it was even reasonable to presume that Ima would have been unbuckled and standing when it began, I'll assume that Black-fur's melee attack on the air marshall was a Speed 5 action, taking the same amount of time as Ima's stand action (although I see from Red-fur's first in-game action that it was probably more likely a Speed 4 attack).

As such, at P20 = T0, Black-fur was still in the process of killing the air marshall, Red-fur just said "Come out, come out, little godlings!" and started murdering a second passenger near the back of the plane, and Ima was in the process of standing.

Now, at P22 = T2, the air marshall is dead at the hands of Black-fur at the front of the plane, who is also simultaneously starting another action (which is apparently waiting), and I've come to the beginning of Ima's first real turn and the current tick.

Ima moves out of her chair into the aisle of the plane and starts heading toward Black-fur at the front of the plane.

This is a reflexive Move action (Speed 0, DV -0) that allows her to move up to 3 yards, which should get her into the aisle and perhaps one row in either direction on most domestic jets. Also, if I understand Move/reflexive actions correctly, Ima can still start another action at this point.

So, I want to know two things. First, I'd like a rough diagram of the plane and the positions of our seven combatants within it (basic seating charts for most passenger plane models are easy to come by, so this could be as simple as a URL pointing us to one and seat/row numbers for each character and furry

Using this MD88 seating chart, for example, note that each economy row is approximately 2 1/2', each first class row is about 3', and that the cabin is approximately 35 yards long, including first class rows, economy rows, and open spaces.

Second, I really need to know the answer to one of the questions I started this post with, which was regarding the mechanics of activating Untouchable Opponent, since it makes the difference whether I'll be spending Ima's next ticks doing that or something else; however, for the sake of keeping things moving, let's presume that she either starts the Guard (Speed 3, DV -0) action if Untouchable Opponent is reflexive/free or starts the action to activate the knack otherwise.

As Ima moves forward, she slides naturally into a comfortable defensive combat stance with the subconscious ease and fluid grace of a master martial artist.

Anyway, thank you for humoring me the lengthy preceding P-time analysis. I definitely have a better feel now for the pacing of Scion, and I think I'm going to grow to love "bullet-time".

Oh, and...um, I'll have to ask for your pardon in advance for being a bit overly "detail-oriented" at times. I'd like to blame my training for it but know that it is simply my nature.


Spoiler:
As stated earlier burning a point of Legend as I active Untouchable Opponent. And since it is assumed by DM Shisumo we are standing for combat. Trent will [bold]Dash[/bold] for tall black and gruesome. Closing to fight. That will make me go again at tick 5

"Could someone shut red up."


Ima, Trent, Xochipilli:

Spoiler:
I actually very much like the idea of using that plane seating chart for this. Everybody take a click. The air marshal was sitting in 4C, while Black-fur and Grey-fur were in 10C and 11D, respectively. They are now in the space between economy and first class. Red-fur and White-fur were in 30C and 34D, and are now in the aisle (Red around row 29, White back near the galley). You guys are free to pick your seating choices (and unlike the actual airlines, I won't even charge you for the privilege!).

As for some of the other issues, that's discussion thread material, but for now, feel free to assume you are able to stand and move without taking actions to do so, at least to begin the fight.

Tick 3: Xochipilli is up.


Male

Spoiler:
I reach in my under seat bag and pull out my leopard cloak wrapping it around my arm as I stand to face the meanies, pulling out my scalpel as well.
I'll target the nearest badie and leap over the seats in-between us.


Spoiler:
DM Shisumo wrote:
You guys are free to pick your seating choices (and unlike the actual airlines, I won't even charge you for the privilege!).

1d5 ⇒ 51d29 + 9 ⇒ (14) + 9 = 23

So, let's say that Ima started in seat 23E. Given that, I hope you'll allow me to "rewrite history" in a minor way and have her approaching Red-fur instead of Black-fur, thus placing her at row 24 after her move.

Also, treating the activation of Untouchable Opponent as a reflexive action means that she started performing the Guard action and will therefore be up again at T5, with the option to interrupt earlier.


Xochipilli Tocal wrote:
** spoiler omitted **

Spoiler:
"Readying yourself for battle" is generally a Speed 5 action, so let's assume you're going again on Tick 8. You can start moving toward the bad guys immediately, at your Move per tick. Which direction you're headed, though, depends on where you were sitting - pick an airplane row and go from there!

Also, I was looking at your sheet, and I'm confused by your cloak. Is it supposed to be armor (adding soak) or a shield (adding to your Defense Values)? At the moment it looks like both, which might be possible, but I'd need to think about that first.


Trent, Xochipilli, Ima:

Spoiler:
Tick 4:
At the front of the plane, Trent's mad dash up the aisle has brought him face-to-gruesome-face with the black-furred monstrosity that first killed here. Behind the thing, Trent can see a terrified-looking stewardess slamming the pilot's-cabin door shut, leaning against it either to block the entrance or to hold herself up, he's not sure.

The black-furred wolf-man snaps something in a guttural language that Trent does not recognize, and the grey-furred one standing next to him suddenly leaps forward in an animal-like crouch, running across the tops of the airplane seats and knocking aside passengers like so many blades of grass. The thing lands behind Trent in the aisle, and then both wolf-men snap viciously at the Scion with their massive jaws.

Slowing this down a bit for educational purposes. Grey-fur - who also Guarded till this tick, waiting for Trent to arrive - is Moving to get behind Trent and taking a bite attack as well. Because he's moving through territory that would normally be impossible, I'm calling it a non-reflexive (though still diceless) action, meaning that Grey-fur takes a -2 penalty to the subsequent attack roll. On the other hand, the movement does count as a 1 die stunt, which helps a little.

Grey-fur's bite attack: 5d10 ⇒ (8, 8, 9, 3, 6) = 34 plus 1 automatic success from Epic Dexterity (4 total) against Trent's DV of 8 (regular 7, -1 for Dashing, +2 for Untouchable Opponent). The bite misses.

At the same time, Black-fur is using the Coordinate Assault action in combination with a Bite attack of his own. Coordinate Assault is a rolled action that uses a different dice pool than the bite attack, so Black-fur has to roll the smaller of the two pools at a -4 penalty. This would actually reduce his dice pool to zero, but he has two aces up his sleeve: first, characters with Legend cannot have their dice pools reduced below their Legend score*, and second, he is going to spend Legend to gain automatic successes on the roll equal to his Legend score. Because the smaller of the two pools does not have an Epic Attribute associated with it, Black-fur doesn't get his Epic Dexterity bonus.

Black-fur's Coordinated Assault/bite attack: 2d10 ⇒ (3, 8) = 11 plus two automatic successes (3 total). The attack also misses, but he has successfully coordinated himself and Grey-fur. Black-fur and Grey-fur both go again on Tick 10.

At the other end of the plane, Ima's careful approach has brought her within a few steps of Red-fur, who steps up to meet her (a reflexive Move) and slashes at the Scion of Vidar with those same lethal talons.

Red-fur's claw attack: 7d10 ⇒ (6, 3, 10, 5, 10, 3, 5) = 42 plus 1 automatic success from Epic Dexterity (5 total) against Ima's Dodge DV of 6 (5 regularly, plus 1 from Untouchable Opponent). The claw misses as well. Red-fur goes again on Tick 8.

Behind her, the white-furred wolf-man wait for an opening he can exploit. He's Guarding, thanks to the tight terrain.

* this is a slight change from the usual rules, where only characters with Legend 2+ have this benefit. I'm closing the Legend 1 loophole here.


Per + Awareness = 6d10 ⇒ (3, 2, 10, 8, 10, 10) = 43
Join Battle = 6d10 ⇒ (1, 2, 4, 3, 9, 1) = 20 Does the Wits Auto success count here?
Did I do those rolls right?


On tick 4 as well

The things we do when we bite off more than we chew.:

Trent will call out, "Everybody stay down! This is not a drill."

Trent will continue his motion forward as he will drop and slide between the legs of Mr. Black, Dex Athletics roll7d10 ⇒ (4, 1, 7, 6, 6, 4, 10) = 38 +2 for Epic Dex Which will be 4 successes. He will also get up. I just need to know what tick that will take me to before I go again.


Benny:

Benny Nomura wrote:
Per + Awareness = 6d10 => (3, 2, 10, 8, 10, 10) = 43

Seriously? Seven successes on 6d10? Daddy must have been a luck god...

Benny Nomura wrote:
Does the Wits Auto success count here?

Yes.

T3 actions:

Ima continues to approach with Red-fur. T3: move to row 27.

T4 actions:

Once she has closed with the foul beast, her leg snaps up and out in an arc, attempting to land a quick roundhouse. T4: move to row 28; interrupt guard action to perform light unarmed melee attack action (Speed 4, DV -1).

Actually, I need to go away for a half hour or so now and do another "study session" regarding Scion combat. I'd appreciate it if you'd humor me this pause before proceeding to T5 so that I can work out the correct mechanics of her attack and followup with a post containing those details.

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