The 8th Sin - A Pathfinder PbP Discussion Thread


Play-by-Post Discussion

101 to 150 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Half-Orc Spell Specialist Arcanist 1
Ar'dreth wrote:
In response to your feedback issues Shisumo, I have no issues with any of it. I am liking Ar'dreth's build, the no map method is cool as long as we get regular updates and am excited to see a witch in action.

Oooohhh. Intra-Party Conflict = Merlin vs. Morgan le Fey?

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Corath wrote:
Ar'dreth wrote:
In response to your feedback issues Shisumo, I have no issues with any of it. I am liking Ar'dreth's build, the no map method is cool as long as we get regular updates and am excited to see a witch in action.
Oooohhh. Intra-Party Conflict = Merlin vs. Morgan le Fey?

I have no information on the gender of Tensility's proposed character at this time. ;)

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Ar'dreth wrote:
You could make goblin skin gloves. There is a lot of resources laying here right now ;)

And Rufus can help! He's got the necessary Profession skill and everything! ;)


Shisumo wrote:
Ar'dreth wrote:
You could make goblin skin gloves. There is a lot of resources laying here right now ;)
And Rufus can help! He's got the necessary Profession skill and everything! ;)

Sounds like it was meant to be.


Male Half-Orc Spell Specialist Arcanist 1

Which reminds me...

What are we going to do with all the dead goblins, use them as food for sharks I befriend?


Ok, so now we have some decisions to make. We have a wand of cure light wounds (21 charges) leaning toward Corath on this one. A Pearl of Power (1st) leaning toward me on this (LOL). Any suggestions. I will give up all other treasure from this encounter if I can have the Pearl. PLEASE!


Unless you want to roll for it Corath. It does say we both can use it.


Male Human Rogue 1

I haven't had any issues at all with combat, though if we ever have a more complicated combat a map could be really useful just for flanking, though if you don't mind my constant 'I'll flank if possible' comments, then its ok with me.

A possible option for you that is simple for a tactical map(if not particularly pretty) is using google docs to make a quick map in their spreadsheet program. You can lay down walls and terrain and such and let everyone see where they are that way and its quick to build. An example I have used before in a dungeon-a-day game I participated in was HERE.

As for the loot, I'm normally of a 'whoever needs it most' mindset. I don't have any particular need for any of the loot here, so I have no problem with anyone else claiming anything. Whoever will benefit from it most will benefit the rest of the group the most.

Dark Archive

DM Shisumo wrote:
I think I'd like to go ahead and activate the first of our alternates to replace Kaertya - T&M has already mentioned wanting to play a Pathfinder witch, and I think a more dedicated healer might be a useful addition. Say hi, T&M!

Hello! I'll be crafting the character over the weekend since work must occupy my time today. As I go, I'll send messages to this thread with drafts and requests for comments or suggestions from all of you.


Tensility&Momentum wrote:
DM Shisumo wrote:
I think I'd like to go ahead and activate the first of our alternates to replace Kaertya - T&M has already mentioned wanting to play a Pathfinder witch, and I think a more dedicated healer might be a useful addition. Say hi, T&M!

Hello! I'll be crafting the character over the weekend since work must occupy my time today. As I go, I'll send messages to this thread with drafts and requests for comments or suggestions from all of you.

Awesome, welcome aboard!

Dark Archive

Corath wrote:
DM Shisumo wrote:
Corath wrote:
Except for that healer comment(pet peeve of mine)
How so?
THIS. It pops up almost ever game I play in and I just can't see why the party always need a cleric. I don't really mind, it just gets annoying after a while. I have nothing against a group that starts with a cleric, or a player that wants to play a cleric, just the guy who thinks we need a cleric to open a door. I find it funny too, though.

To be fair, I think that the Witch class is cool above and beyond the fact that it gets access to all of the core healing spells at the same rate that a Cleric gets them.

This allows me the option of being able to play another spellcaster character in a group that already has a couple while also being able to fill one of the valuable party roles...without having to choose Cleric to do so.

By the way, I also have nothing against playing a Cleric. It is a powerful class that can be quite a lot of fun to play.

Dark Archive

Corath wrote:
Ar'dreth wrote:
In response to your feedback issues Shisumo, I have no issues with any of it. I am liking Ar'dreth's build, the no map method is cool as long as we get regular updates and am excited to see a witch in action.
Oooohhh. Intra-Party Conflict = Merlin vs. Morgan le Fey?

Eh, well, I was actually kind of leaning towards the crazy tribal witch doctor image (i.e. witch as hedge wizard), but it's possible that I'll change my mind and go for the Morgan le Fey archetype instead.

Dark Archive

Therin Ulric wrote:

I haven't had any issues at all with combat, though if we ever have a more complicated combat a map could be really useful just for flanking, though if you don't mind my constant 'I'll flank if possible' comments, then its ok with me.

A possible option for you that is simple for a tactical map(if not particularly pretty) is using google docs to make a quick map in their spreadsheet program. You can lay down walls and terrain and such and let everyone see where they are that way and its quick to build. An example I have used before in a dungeon-a-day game I participated in was HERE.

One thing I've done in the past that works well is to initially provide a map showing the static environment that is labeled on one axis with letters and on the other with numbers. In addition, a list of start coordinates is provided. Then, through the course of combat, tactical maneuvers can be clearly communicated via calling coordinate changes. When things get complicated, it helps to give occasional full summaries of all positions (i.e. at the end of every round). Basically, this is the D&D equivalent of chess match notation.


Male Half-Orc Spell Specialist Arcanist 1
Tensility&Momentum wrote:
Corath wrote:
Ar'dreth wrote:
In response to your feedback issues Shisumo, I have no issues with any of it. I am liking Ar'dreth's build, the no map method is cool as long as we get regular updates and am excited to see a witch in action.
Oooohhh. Intra-Party Conflict = Merlin vs. Morgan le Fey?

Eh, well, I was actually kind of leaning towards the crazy tribal witch doctor image (i.e. witch as hedge wizard), but it's possible that I'll change my mind and go for the Morgan le Fey archetype instead.

I was just poking fun at the thought of a witch and wizard fighting.


Male Half-Orc Spell Specialist Arcanist 1
Ar'dreth wrote:
Unless you want to roll for it Corath. It does say we both can use it.

You're more likely to use it then I am. Is the wand divine or arcane?


Not sure what the wand is. I'm gonna guess you were asking Shisumo anyway though.


As far as I know, unlike scrolls, wands don't align themselves along the arcane/divine split. As long as Spell X is on your class list, you can use a wand of Spell X, regardless of the class who made the wand.

Tensility&Momentum wrote:
Therin Ulric wrote:

I haven't had any issues at all with combat, though if we ever have a more complicated combat a map could be really useful just for flanking, though if you don't mind my constant 'I'll flank if possible' comments, then its ok with me.

A possible option for you that is simple for a tactical map(if not particularly pretty) is using google docs to make a quick map in their spreadsheet program. You can lay down walls and terrain and such and let everyone see where they are that way and its quick to build. An example I have used before in a dungeon-a-day game I participated in was HERE.

One thing I've done in the past that works well is to initially provide a map showing the static environment that is labeled on one axis with letters and on the other with numbers. In addition, a list of start coordinates is provided. Then, through the course of combat, tactical maneuvers can be clearly communicated via calling coordinate changes. When things get complicated, it helps to give occasional full summaries of all positions (i.e. at the end of every round). Basically, this is the D&D equivalent of chess match notation.

I've actually used both of these methods, and they are basically the ones I was thinking of when I said I could kludge something together. (Though whoever did your googledocs map, Therin, is apparently better at it than I am - mine looked pretty pathetic relative to that one...) I am willing to do either if need be, but both are much greater commitments of time, so I decided to start out like this.

To be honest, I'll probably have to at least use a grid system when you reach the dunge- I mean, the Mirrored Sanctuary. But I'm putting it off as long as I can.


Male Half-Orc Spell Specialist Arcanist 1
DM Shisumo wrote:
As far as I know, unlike scrolls, wands don't align themselves along the arcane/divine split. As long as Spell X is on your class list, you can use a wand of Spell X, regardless of the class who made the wand.

So it is posted, so it shall be! ;)


DM Shisumo wrote:
As far as I know, unlike scrolls, wands don't align themselves along the arcane/divine split. As long as Spell X is on your class list, you can use a wand of Spell X, regardless of the class who made the wand.

Good point.

Dark Archive

Rufus Reeven wrote:
Where in the real world are people based, just to get an indication of when not to expect posting? Personally, I'm from Denmark, homeland of Vikings and Muhammad Cartoonists :) But seeing as I work from home, on a computer, I'll be available most days (not weekends though) from around 9am GMT - 11pm GMT)

I'm located in US/Pacific.


As you're pondering concepts, T&M, you might think about the fact that Varisia has a large native culture with a strong witch-like tradition... The Varisian Harrowers strike me as very much along the lines of what one version of a witch should be...

Dark Archive

Corath wrote:

Which reminds me...

What are we going to do with all the dead goblins, use them as food for sharks I befriend?

Fermented goblin-blood liquor?


Tensility&Momentum wrote:
Corath wrote:

Which reminds me...

What are we going to do with all the dead goblins, use them as food for sharks I befriend?

Fermented goblin-blood liquor?

mmmmmm, sounds tasty.

Dark Archive

DM Shisumo wrote:
As you're pondering concepts, T&M, you might think about the fact that Varisia has a large native culture with a strong witch-like tradition... The Varisian Harrowers strike me as very much along the lines of what one version of a witch should be...

Yes, that does work well...gypsy witch archeytype it shall be.


Tensility&Momentum wrote:
DM Shisumo wrote:
As you're pondering concepts, T&M, you might think about the fact that Varisia has a large native culture with a strong witch-like tradition... The Varisian Harrowers strike me as very much along the lines of what one version of a witch should be...

Yes, that does work well...gypsy witch archeytype it shall be.

Do you own the Harrow deck?

Dark Archive

DM Shisumo wrote:
Tensility&Momentum wrote:
DM Shisumo wrote:
As you're pondering concepts, T&M, you might think about the fact that Varisia has a large native culture with a strong witch-like tradition... The Varisian Harrowers strike me as very much along the lines of what one version of a witch should be...

Yes, that does work well...gypsy witch archeytype it shall be.

Do you own the Harrow deck?

I was actually considering going to my local gaming store this morning to pick one up, mostly just for the flavor; however, for game effects, I was planning on annotating my character sheet with info appearing in the Harrow section of PF7: Edge of Anarchy so that we could use a dice method similar to what is described therein in order to simulate random deck draws.

For example: 1d6 ⇒ 6 + 1d9 ⇒ 7 + 1d2 ⇒ 1 = Charisma + Lawful Evil + Traditional = The Tyrant - A paternal influence brings pain. Hmmm. I guess we should start the binding of this character to the fortune of the cards now, and I should build an interesting detail regarding her father into her background.

On a related note, I'm also leaning toward taking the Harrowed feat from the General Feats section of the Campaign Setting book, but those effects only rely on which suit/ability is drawn and therefore can be simulated with a simple d6.

Unfortunately, the average starting gold for spellcaster types (70 gp) doesn't actually give me enough funds to purchase a Harrow deck for her to begin with (100 gp), but I suppose I can take the Rich Parents background trait to cover the cost.

If I do that, I'm likely to take Cauldron as her first Hex and spend the bulk of the remainder of those funds on the material cost for potions she could have brewed given her initial spells pre-game (presuming you indulge me some pre-game crafting, of course; I'll still go through with rolling for success and such).

Starting out with a Harrow deck and an assortment of stock potions from the family business seems to be a reasonable way to balance the idea of "Rich Parents" with the seemingly incongruous notion of a gypsy upbringing.

I'm also toying with the notion of spending a feat on Exotic Weapon Proficiency (Scarf, Bladed) for the flavor of it, even though the power gamer in me resists given that I don't really see her as being much of a serious melee combatant.

That said, I realize that one of the things that makes me nervous about the Witch class is the dependence on the relatively delicate familiar. It seems prudent to consider instead taking the Scribe Scroll feat and using a portion of those initial funds to craft "backup copies" of each of her initial spells (again, presuming you'll humor me doing this pre-game).

Yeah, I like that. I'll may still add the scarf proficiency later, but the power gamer here feels responsible to protect against one of the possible design flaws of this beta class design.

Dark Archive

Tensility&Momentum wrote:
If I do that, I'm likely to take Cauldron as her first Hex and spend the bulk of the remainder of those funds on the material cost for potions she could have brewed given her initial spells pre-game (presuming you indulge me some pre-game crafting, of course; I'll still go through with rolling for success and such).

Oh, snap. I don't suppose the Cauldron hex actually allows me to sidestep the Brew Potion prerequisite of caster level 3. I'll need to rethink this and rearrange that agenda in her level plan.


Tensility&Momentum wrote:
Tensility&Momentum wrote:
If I do that, I'm likely to take Cauldron as her first Hex and spend the bulk of the remainder of those funds on the material cost for potions she could have brewed given her initial spells pre-game (presuming you indulge me some pre-game crafting, of course; I'll still go through with rolling for success and such).

Oh, snap. I don't suppose the Cauldron hex actually allows me to sidestep the Brew Potion prerequisite of caster level 3. I'll need to rethink this and rearrange that agenda in her level plan.

I'm actually pretty sure it does. I think I saw a post to that effect from Jason not too long ago.

EDIT: Yep. Here it is.


Also, if it makes you feel better, you wouldn't meet the +1 BAB prereq of Exotic Weapon Proficiency anyway. ;)

Do you think you might be headed toward the Harrower PrC? And, if you do decide to pick up the Harrow deck (which is honestly something I would recommend just because it's cool in its own right), I am perfectly happy to stipulate that harrowing is a 3rd level witch spell as well.

Dark Archive

DM Shisumo wrote:
Tensility&Momentum wrote:
Tensility&Momentum wrote:
If I do that, I'm likely to take Cauldron as her first Hex and spend the bulk of the remainder of those funds on the material cost for potions she could have brewed given her initial spells pre-game (presuming you indulge me some pre-game crafting, of course; I'll still go through with rolling for success and such).

Oh, snap. I don't suppose the Cauldron hex actually allows me to sidestep the Brew Potion prerequisite of caster level 3. I'll need to rethink this and rearrange that agenda in her level plan.

I'm actually pretty sure it does. I think I saw a post to that effect from Jason not too long ago.

EDIT: Yep. Here it is.

Sweet! She'll definitely be a potion crafter from the get-go then. Besides, I rather like this background notion of potion sales being the family gypsy wagon biz. ;-)

Dark Archive

DM Shisumo wrote:

Also, if it makes you feel better, you wouldn't meet the +1 BAB prereq of Exotic Weapon Proficiency anyway. ;)

Do you think you might be headed toward the Harrower PrC? And, if you do decide to pick up the Harrow deck (which is honestly something I would recommend just because it's cool in its own right), I am perfectly happy to stipulate that harrowing is a 3rd level witch spell as well.

I'm uncertain yet whether I'll actually take her down the road of the Harrower PrC, but I'm certainly placing her on the path towards it so that I can decide when I get there whether she should continue taking Witch levels, fully concentrate on the Harrower PrC, or perhaps just dip a little. Either way, I'll take you up on your offer to place harrowing on her spell list because it simply makes sense for the flavor of the character.

Also, I really wanted to have this wrapped by the start of the week but got caught up by RL responsibilities. I'll try to get her finished to a point appropriate for first review this evening. I'm actually rather close now.

Dark Archive

Tensility&Momentum wrote:
DM Shisumo wrote:
...

Sweet! She'll definitely be a potion crafter from the get-go then. Besides, I rather like this background notion of potion sales being the family gypsy wagon biz. ;-)

Tensility&Momentum wrote:

I'm uncertain yet whether I'll actually take her down the road of the Harrower PrC, but I'm certainly placing her on the path towards it so that I can decide when I get there whether she should continue taking Witch levels, fully concentrate on the Harrower PrC, or perhaps just dip a little.

The vision I have for her background is that she was either the daughter of one of the Harrowers (who effectively play a role of Varisian nobility) or being groomed to become one and that she is rebelling at the moment from all of the related plans that her clan has for her in this regard, which is why she's out adventuring.

I suspect that it would be very hard to "run away" from a group of powerful Diviners, so I suspect that she must at least have the permission, if not exactly blessing, of her clan...whether or not she actually knows that is the case.

In fact, thinking about it now, it may be that her clan leaders connected her with the Pathfinder Society, perhaps by means of mutually arranged "circumstance" rather than explicit introduction, as an outlet for her to vent her youthful need for rebellion and to gain valuable experience and maturity needed by the clan before later being brought back to assume her duty as a Harrower.

Hee, hee. Oh, yes. This is going to be a fun character. How deep does that rabbit hole go, young fortune teller?


It is hard for me to express how much that concept fits with my plans. :D


How's our new Harrower coming along? I'd like to introduce her at Windsong Abbey if I can...


Rufus is busy with holiday stuff, but we haven't heard from Mozzel in quite awhile either. I think I'm going to see if we can't bring another player in as well - thoughts?


I'm good for whatever you feel is necessary.


Male Human Rogue 1

I'm with Ar'dreth. Its been quite a while, so I am fine if you are starting to look for someone else.


To all of my awesome players for whom tomorrow is a meaningful day either religiously or culturally, I wish you the best of Christmases and the brightest of new years!


Ainvar:
Since robin hasn't spoken up yet, I'm willing to give you the spot. I've got some serious reservations about the initial playtest version of the cavalier, so for the moment I'd prefer to stay away from it. A fighter/rogue might well work, however, and I have allowed the swashbuckler class from Tome of Secrets as well, if that's of any interest.


DM Shisumo wrote:

Ainvar:

Since robin hasn't spoken up yet, I'm willing to give you the spot. I've got some serious reservations about the initial playtest version of the cavalier, so for the moment I'd prefer to stay away from it. A fighter/rogue might well work, however, and I have allowed the swashbuckler class from Tome of Secrets as well, if that's of any interest.

Ow, you're twisting my arm! OK, OK!

I haven't looked at the swashbuckler very closely yet, but I have the PDF and will take a gander here this afternoon.


AinvarG wrote:
DM Shisumo wrote:

Ainvar:

Since robin hasn't spoken up yet, I'm willing to give you the spot. I've got some serious reservations about the initial playtest version of the cavalier, so for the moment I'd prefer to stay away from it. A fighter/rogue might well work, however, and I have allowed the swashbuckler class from Tome of Secrets as well, if that's of any interest.

Ow, you're twisting my arm! OK, OK!

I haven't looked at the swashbuckler very closely yet, but I have the PDF and will take a gander here this afternoon.

Working up an elven swashbuckler. It does not appear that this version of the class loses his abilities if he is using two weapons or carrying a shield. Does the DM agree?


How should I determine starting funds?

Any suggestion for a bonus language? Per the core, he starts with Common (should that be something specific?) and Elven.

He's largely ready for review, but I haven't posted the profile yet. I'll post as him here when I do.


28/28 hp
AinvarG wrote:

How should I determine starting funds?

Any suggestion for a bonus language? Per the core, he starts with Common (should that be something specific?) and Elven.

He's largely ready for review, but I haven't posted the profile yet. I'll post as him here when I do.

Here he is -- I haven't really had time to get out the fine-toothed comb yet, but I'm a believer in more eyes finding the problems faster, anyway, so let me know what you find wrong.

He might take Varisian as his bonus language. Would that be a reasonable choice? Shisumo, if you have background elements that would make him fit in more easily, let me know.

EDIT: Lamsfel is designed with the belief that the ToS Swashbuckler is able to maintain his special abilities while two-weapon fighting. If that's not the case, I will need to change up his feat and weapon selection.


Generally he looks pretty good. I would absolutely concur with the idea that the swashbuckler can use two-weapon fighting without penalty (he could also use a shield, though he would run into proficiency penalties, possibly); in fact, the bonus feat list includes the TWF chain, so there's no real doubt in my mind.

That said, however, a couple minor tweaks:

* Looks like you have three traits picked - I'm glad you liked my campaign ones, but I still think it's overkill. ;)

* I think you're missing the armor check penalty on several of your skills.

* Technically, you're supposed to start with the average for your class - I would have picked fighter as well (well, ranger, technically, but no matter), but that would only be 175 gp. Since the rest of the group has a little loot to split up, however, I'm willing to let the extra 25 gp slide.

Common is an actual langauge (it's technically Taldane/Chelish, but it gets called Common too). Since we're up in Varisia, however, Varisian and Shoanti would both be decent options for additional langauges, along with the usual possibilities for racial langauges.

Spoiler:
So now the next question would be: what's a elf like you doing at Windsong Abbey?


DM Shisumo wrote:
Generally he looks pretty good. I would absolutely concur with the idea that the swashbuckler can use two-weapon fighting without penalty (he could also use a shield, though he would run into proficiency penalties, possibly); in fact, the bonus feat list includes the TWF chain, so there's no real doubt in my mind.

I hadn't looked at the bonus feats yet or I wouldn't have asked. Thanks for the confirmation.

DM Shisumo wrote:

That said, however, a couple minor tweaks:

* Looks like you have three traits picked - I'm glad you liked my campaign ones, but I still think it's overkill. ;)

Don't have time to look, but I switched out the campaign traits. Sharp-eyed is the keeper. I just need to clean up references to the other one, I think.

DM Shisumo wrote:
* I think you're missing the armor check penalty on several of your skills.

Thanks - I figured the skills before I purchased the equipment and forgot to go back and enter the ACP. I'll check, but I believe it is a -2.

DM Shisumo wrote:
* Technically, you're supposed to start with the average for your class - I would have picked fighter as well (well, ranger, technically, but no matter), but that would only be 175 gp. Since the rest of the group has a little loot to split up, however, I'm willing to let the extra 25 gp slide.

I've only spent 155 gp thus far and am only planning to pick up the miscellaneous gear from here, so I can stay under the 175 gp easily enough.

DM Shisumo wrote:
Common is an actual langauge (it's technically Taldane/Chelish, but it gets called Common too). Since we're up in Varisia, however, Varisian and Shoanti would both be decent options for additional langauges, along with the usual possibilities for racial langauges.

For a fighting style associated with pirates and bards (especially the latter), I think it makes sense if I'm familiar with the Varisian native. Varisian it is.

Spoiler:
Yes, that is the question, isn't it? I haven't been following your thread since the party landed in port and was getting ready for their big formal dinner, so I have no idea of what or where Windsong Abbey is yet. That's next in my research. Is my character a Pathfinder, also? Might he be researching something in the library here? Could he be recovering from a misadventure? Or recovered and eager for a way out of the Abbey? Owes someone something and catches up to the party after they arrive, carrying some form of ID from their patron? I'm open to about anything. I picture him, Pathfinder or not, as being a free spirit, wandering from place to place to see what there is to see. He's still pretty young (rolled really high on height, pretty low on age, opposite of my norm) and an elf, so wanderlust could be his only motivation for being anywhere.


Ainvar:

Spoiler:
Yes, definitely a Pathfinder. If you read the thread, you'll get the basic info on what Windsong Abbey is, but the Cliffs' Notes version is this: it's a mutual information sharing monstery, devoted to bringing all the various main religions of Golarion together to discuss their mutual and distinctive beliefs with one another. As such, it's a fairly scholarly place, so there are definitely a library and other research opportunities available.

I'd rather like to have you working with T&M's witch, and the Varisian angle might well work out for that, but it depends on T&M getting that character the rest of the way together, which seems to be happening much slower than he anticipated. If you're minded to consider it a research trip, though, let me think for a bit for something suitably tied to the main plotline at the moment that you might be looking into.


DM Shisumo:

Spoiler:
Actually, I like the idea of Lamsfel being a companion to T&M's new character. I can wait until the witch is ready - or perhaps I'm to meet the witch at the Abbey or whatever works. I'm flexible.


28/28 hp

I think he's cleaned up now. Still lacking some gear.


Lamsfel wrote:
I think he's cleaned up now. Still lacking some gear.

Well, I can't really stall for T&M any longer, so let's see. T&M, if/when you read this, we can assume all of the below applies to you as well.

Spoiler:
Roughly three weeks ago, you met with Pathfinder Venture-Captain Shevala Iorae in the Grand Lodge at Absalom. The serious and scholarly Varisian woman tucked a strand of dark hair behind her ear and studied you thoughtfully before beginning. "Last week, two of our fellow Pathfinders, Sybil Andres and Tomas Pithian, were murdered in Westcrown. Thanks to some divination magics, we believe their murderer was a doppelganger assassin called Tarn D'kish, an extremely expensive killer-for-hire known for its ability to curse the bodies of its victims so that they cannot be raised from the dead. D'kish has many clients, but prominent on the list is the Aspis Consortium, who have occasionally used it to remove unhelpful government bureaucrats or perform campaigns of intimidation against holders of various artifacts they wanted their hands on.

"To be perfectly frank, D'kish is out of your league; I have other agents working on finding justice for our slain companions. What I have need of you for, however, is continuing the research that Andres and Pithian were pursuing before their deaths, in hopes that we can find whatever it was they were looking for before Aspis does.

"According to their notes, recovered after their deaths by the Westcrown authorities (and turned over to us by an underground freedom-fighting group there), they were looking into a pattern of robberies and killings surrounding various holy sites in the Inner Sea area - the Temple of the All-Seeing in Nex, the Cathedral of Sancta Iomedaea in Lastwall, and the Master's Steps on Jalmeray being the most prominent. For reasons that their notes do not make clear, they believed there was a holy site in Varisia, near a place called Windsong Abbey, that might next be targeted by the individual or group responsible.

"That, therefore, is where I am sending you. Since you have ties to the Varisian area, you are the logical choices to go; I simply want you to go to Windsong, see if you can learn what might be there to draw the eye of whoever is doing this (whether it is the Aspis or not), and then get whatever is there first. There is a Pathfinder Lodge in Magnimar, run by a close friend of mine named Sir Canayven - don't hesitate to call on them if you need extra help.

"Do you have any questions?"


so what would you need ?

101 to 150 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The 8th Sin - A Pathfinder PbP Discussion Thread All Messageboards

Want to post a reply? Sign in.