Warlock: Reconstructing Levels 11-20


Conversions


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This here is merely a suggestion for anyone who is looking to convert the Warlock from Complete Arcane to Pathfinder. While I will agree that WoTC hit a home run with the addition of this base class, as it is one of the best one's conceived and printed in a splat book, towards the end I always felt as though it needed a little shoring up.

Pretty much I have no issues with levels 1-10. It was levels 11-20 where I noticed things started to break down, and while the Warlock started off strong, he finishes in that quasi-"we were too scared to go any further"-middle.

So here is my suggestion for levels 11-20, feel free to steal it if you want, or leave comments/suggestions:
_____________________________________________________________
Warlock
11th: Damage Reduction 3/cold iron, eldritch blast 6D6, new invocations (least, lesser, greater)
12th: Imbue Item
13th: eldritch blast 7D6, Fiendish Resilience 2
14th: Eldritch Soul
15th: Damage Reduction 4/cold iron, eldritch blast 8D6, Energy Resistance 10
16th: New Invocation (least, lesser, greater, dark)
17th: eldritch blast 9D6
18th: Fiendish Resilience 5
19th: Damage Reduction 5/cold iron, eldritch blast 10D6
20th: Eldritch Perfection
_____________________________________________________________

Class Features: The Following Class Features of the Warlock have been changed.

-Eldritch Blast: Now Improves at the same rate as it did during the 1st 10 class levels. Caps off at 10D6 at 19th level.

-Energy Resistance: Now you gain Energy Resistance 10 at 15th, rather than 20th level.

New Features:
-Eldritch Soul (Ex): At 14th level, a Warlock's body becomes so infused with the Eldritch power that courses through him, that he starts to become immune to that same power when it is turned against him. He gains spell resistance equal this his current Warlock level + 10. In order to affect the Warlock with a spell or spell like ability, the spell caster must succeed on a caster level check (1D20 + caster level) that equals or exceeds the Warlock's spell resistance. The Warlock can voluntarily choose to lower his spell resistance as a standard action, so that spells with the “harmless” descriptor may affect him. The Warlock never needs to lower his spell resistance to affect himself with his own invocations.

-Eldritch Perfection: At 20th level a Warlock's body is so infused with Eldritch power that he is, from this point forward, treated as a magical creature. His type changes Outsider Chaotic (if good or neutral) or Evil (if the he is evil)/with the native sub type. Unlike other outsiders the warlock can still be raised or resurrected as normal. In addition if he is good or neutral his DR increases to 10/Lawful. If he is evil it becomes 10/holy. His resistances become immunities of the chosen type. Also he may now apply two Eldritch essence invocations at the same time to his Eldritch blast, but the 2nd essence invocation must be at least 1 grade lower than the highest grade essence invocation used.

-AK


Anthony Kane wrote:
-Eldritch Perfection: At 20th level a Warlock's body is so infused with Eldritch power that he is, from this point forward, treated as a magical creature. His type changes Outsider Chaotic (if good or neutral) or Evil (if the he is evil)/with the native sub type. Unlike other outsiders the warlock can still be raised or resurrected as normal. In addition if he is good or neutral his DR increases to 10/cold iron. If he is evil it becomes 10/holy. His resistances become immunities of the chosen type. Also he may now apply two Eldritch essence invocations at the same time to his Eldritch blast, but the 2nd essence invocation must be at least 1 grade lower than the highest grade essence invocation used.

I like the changes. I've tried to "Paizo" the warlock class in a couple of threads but no one ever wanted to comment.

I disagree with Your eldritch perfection. Last line should be changed to:

Also he may now apply two Eldritch essence invocations at the same time to his Eldritch blast, but the 2nd essence invocation must be at least 1 grade lower than the highest grade essence invocation the warlock can invoke.

I see nothing wrong with allowing 2 Greater or 2 lesser essences.


Dark Sorcerer wrote:


I disagree with Your eldritch perfection. Last line should be changed to:

Also he may now apply two Eldritch essence invocations at the same time to his Eldritch blast, but the 2nd essence invocation must be at least 1 grade lower than the highest grade essence invocation the warlock can invoke.

I see nothing wrong with allowing 2 Greater or 2 lesser essences.

I'll have to test this and see how it works. If it doesn't seem too unbalancing then I'll go back and change it. ;) I just always perfer to error on the side of caution rather than jack something up for a player only to have to tone it back down.

If you like this little rebuild check out what I did to the Enlightened Spirit. Its laying around here, somewhere, and feel free to leave a comment.

Thanks
-AK


Eldritch Perfection is a bit too strong. For one thing, using two essences at once is one of WotC's Epic Warlock Feats (on their website, somewhere...). For another, it nets way more than similar capstone abilities of other PFRPG classes:

Spoiler:

Warlock:
Outsider (native, aligned) type.
Immunity to two energies.
DR 10/lawful (or /holy, which is better than /good).
Double essences.

Monk:
Outsider (native) type.
DR 10/chaotic.

Aberrant Sorcerer:
DR 5/-.
Immune to criticals and sneak attacks.
Blindsight 60'.

Paladin:
DR 10/evil (note, not /unholy).
Smite Evil also banishes.
Maximized channel and lay on hands.

I'd drop the double-essence completely, change the DR to 10/cold iron regardless of alignment, and change the energy immunity to resistance 20. That leaves their capstone more powerful than the Monk's (but let's face it, the Monk's capstone sucks) but about the same power level as the various Sorcerer bloodlines and the Paladin.


Zurai wrote:
Eldritch Perfection is a bit too strong. For one thing, using two essences at once is one of WotC's Epic Warlock Feats (on their website, somewhere...). For another, it nets way more than similar capstone abilities of other PFRPG classes:
Quote:


Warlock as is
Outsider (native, aligned) type.
Immunity to two energies.
DR 10/lawful (or /holy, which is better than /good).
Double essences.

Thanks, I can see your point Zurai.

-So lets review shall we.
-1st was not aware of these epic warlock feats provided on the wizards website. I seldom visit the site, and even when I do I'm usually looking for something specific. So thanks for pointing that double essence feat out.

[qoute]
Monk:
Outsider (native) type.
DR 10/chaotic.
[/qoute]
-Okay we can both agree this is lacking.

Quote:


Aberrant Sorcerer:
DR 5/-.
Immune to criticals and sneak attacks.
Blindsight 60'.

Probably one of the best capstones out there for a spell caster when you think about it. First despite the DR being lower, it applies to everything. Few things if any bypass DR/- Second at 20th level when classes like Fighter and Rogue are getting their, capstones that either cause a lot of pain when they crit, or can kill instantly with their sneak attack, this ability essentially negates all that.

Quote:


Paladin:
DR 10/evil (note, not /unholy).
Smite Evil also banishes.
Maximized channel and lay on hands.

Okay, the PF Paladin got juiced all 20 levels and his Capstone just put the proverbial icing on his cake.

Quote:


I'd drop the double-essence completely, change the DR to 10/cold iron regardless of alignment, and change the energy immunity to resistance 20. That leaves their capstone more powerful than the Monk's (but let's face it, the Monk's capstone sucks) but about the same power level as the various Sorcerer bloodlines and the Paladin.

So we're trying to at least meet the monk's Capstone ability, but keep it contained within the power level as the Sorcerer and the Paladin. here are my thoughts.

*Outsider(Chaotic) (native) sub-type.
*DR 10/Lawful.
(both of these are regardless of Alignment now. At this point we've tied with the monk's capstone ability)
*Energy Resistance 15 for the two chosen energy types.
*feats that enhance your spell-like abilities a certain number of times per/day may now be used, in any combination, an additional number of times per day equal to your Charisma Modifier.
(For Example: If you have a Charisma 20, with a modifier of +5, and the feats Maximize, Heighten, and Quicken spell-like ability, which are each usable 3/per day, you may use any combination of these feats an additional number of times equal to your charisma modifier.)

questions, comments, suggestions, are welcome.

thanks
-AK


HERE is the Epic Warlock Feats article on WotC's website, for the record. There's actually a lot of really cool feats there; it's one of their better Epic Insights articles.


Zurai wrote:
HERE is the Epic Warlock Feats article on WotC's website, for the record. There's actually a lot of really cool feats there; it's one of their better Epic Insights articles.

Yeah I looked it up after you mentioned it and have thus added it to my list of D&D bookmarks.

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