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I'm running this on Friday and will be able to give a full report then, but for now:
Where's the War Razor from? I'd like to be able to describe it a bit better than a 1-handed, 1d4 weapon...
edit: Campaign Setting. I guess I was under the impression that the equipment in PFS Scenarios would all be in the PFRPG. What happens if a player wants to buy the +2 War Razor off the Chronicle? Where do they find out its full stats?
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I'm confused.
MAJOR SCENARIO RUINING SPOILERS!
This scenario introduces a very powerful magic item, Sifkesh’s Bane, that states:
"Any cleric or succubus of Sifkesh can ask someone bearing one of these stones to inflict bodily harm on himself (as the spell dominate person, but removing the restriction of self-destructive behavior)..."
So when can GMs use it? Here are the two opportunities where it COULD come into play:
ACT 3
Except it states: "Under no circumstances will the succubus and her skum minions attack a PC carrying the stone..."
ACT 5
Except it states: "If one of the PCs still carries the stone found at the riverside, Mogla-Tor points his trident at that PC and says, 'You will make a good sacrifice for the stones! You live for now—the rest of you die.'"
So both the succubus and cleric of Sifkesh don't try to kill the PC carrying the stone.
How do we get to this point then, in the conclusion?
"By this point, the PCs should be aware of the negative effects of carrying the stone and will likely not want to take them with them."
| Joshua J. Frost |
Hmm.
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I have a question regarding the final combat.
In Act 5 at tier 10-11, the skum fighters are identical to the skum fighters in Act 3 -- aside from the fact that they apparently only have 60 hp. In Act 3, they're CR 8 creatures and in Act 5, they're CR 5 creatures. Is this all correct?
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Getting ready to run this and I have an issue with an encounter.
How has anyone else run this?
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Getting ready to run this and I have an issue with an encounter.
** spoiler omitted **
How has anyone else run this?
I've run it a couple of times as is. Check out that bluff check of hers... Of course the players are suspicious, what good adventurer wouldn't be?
I usually try to bluff the PCs into believing that she's there to help them cleanse the drowning stones. Essentially she's a warden of the forest, or whatever.
Act it up like she's suspicious of them, that's about the only way to trick the players into believing she might be for real. Roll your bluff check ahead of time (or take 10...) and let the players roll their sense motive out in the open. Odds are they aren't going to hit that DC.
Bit of history, I bluffed DougDoug's high level cleric to come up to take the bag from me. His character opened the bag and was like WTF? Combat ensued. ;-)
If she's got her minions there, she can also act like she's being hunted by them...
Have fun, I love that mod.
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So in the final battle Mogla-Tor, has cast Spell Immunity (Dispel Magic, and Fireball) on himself.
And Dispel Magic doesn't allow for Spell Resistance.
How has everyone run this? Was there an errata to Spell immunity after the scenario was printed?
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Running this tonight and I have a few questions.
First, either my reading comprehension is terrible or the map presented for the entrance to the temple in no way matches the description.
Second, I'm not sure what to do with Lichten during and after the encounter with the Razor. He is supposed to lead them there, but there's no mention of him for the rest of the scenario.
The summary at the beginning says he's intentionally bringing them to the Razor, but in the body of the scenario it says "he’s currently in the midst of maddening hallucinations" and "he can’t remember why he’s in the pit or how he survived." Those seem contradictory. Would he run off in fear once they encounter the Razor? Would he help her fight the PCs? Or is he meant to follow them down into the temple?
| downerbeautiful |
Here's how I handled the issues:
First, either my reading comprehension is terrible or the map presented for the entrance to the temple in no way matches the description.
There was enough room for the party to stand around the opening to the temple.
The chute went straight down 60'. If someone was in control of his movement, there was enough space for a landing between the cave and the small landing. The next 200' were also, effectively, a straight drop.
The water in the temple was shallow enough to not be hindering terrain. The stairs led 10' up. Hope someone doesn't fall 200' because the water isn't deep enough to pad the fall.
Second, I'm not sure what to do with Lichten during and after the encounter with the Razor. He is supposed to lead them there, but there's no mention of him for the rest of the scenario.
I had him cower during the encounter with Razor and make more crazy statements. In the gorge, he had even more hallucinations but remained outside of the temple proper because there was no way for him to go down inside without snapping his neck. The party raised Wyrn and returned to the waystation. Wyrn and Osprey identified the still-mad Lichten. He did his job at dropping hints, creating red herrings, causing a moral dilemma with the party, and generally annoying them so since they gave him a modicum of respect, he remained insane but docile.
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Here's how I handled the issues:
redward wrote:First, either my reading comprehension is terrible or the map presented for the entrance to the temple in no way matches the description.There was enough room for the party to stand around the opening to the temple.
The chute went straight down 60'. If someone was in control of his movement, there was enough space for a landing between the cave and the small landing. The next 200' were also, effectively, a straight drop.
The water in the temple was shallow enough to not be hindering terrain. The stairs led 10' up. Hope someone doesn't fall 200' because the water isn't deep enough to pad the fall.
redward wrote:Second, I'm not sure what to do with Lichten during and after the encounter with the Razor. He is supposed to lead them there, but there's no mention of him for the rest of the scenario.I had him cower during the encounter with Razor and make more crazy statements. In the gorge, he had even more hallucinations but remained outside of the temple proper because there was no way for him to go down inside without snapping his neck. The party raised Wyrn and returned to the waystation. Wyrn and Osprey identified the still-mad Lichten. He did his job at dropping hints, creating red herrings, causing a moral dilemma with the party, and generally annoying them so since they gave him a modicum of respect, he remained insane but docile.
Thanks very much!
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Ran this last week. I just presumed they're reflavours and still go in the regular slots.
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After having talked this over with a few VOs I trust on rules calls, the RAW appears to let them stand as non-standard item slots (with the one item previously mentioned as a head slot), since they *are* specifically marked as such on the chronicle sheet!
Looks like a nice surprise will be in order for some of my players in a few days when I run this!
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If I'm reading the map right, the bottom of the massive shaft, meaning the final boss area, has about 10 feet of water at its deepest part with varying depths( seems from to be about 2 to 7 feet) around that nadir. this means that the skum fighters get to use their swim speed, aquatic combat rules apply and there's a chance that it's not over in two rounds.
Sometimes it's good the be the king. I mean GM.
| Michael Haneline |
After having talked this over with a few VOs I trust on rules calls, the RAW appears to let them stand as non-standard item slots (with the one item previously mentioned as a head slot), since they *are* specifically marked as such on the chronicle sheet!
Can these items be upgraded as the "normal" items? i.e. can "amulet of natural armor +1 (crocodile skull headdress)" be later upgraded to "amulet of natural armor +2 (crocodile skull headdress)" for 6000 gp as if it were a standard amulet of natural armor?