Your votes will help create this d20 campaign: Round 4!


Homebrew and House Rules


In the previous three rounds you decided the main hook, how many moons it would have, and how many years have passed since the Death and Rebirth of the world. You also submitted New Gods, and new places.

How many other worlds are in this solar system?

#1: Zero
#2: 1
#3: 2
#4: 3
#5: 4
#6: 5
#7: 6
#8: 7
#9: 8
#10: 9 or more…

Is it just the New World circling the Sun, or are there other worlds in this solar system?

Also, I would like submissions of magical artifacts and/or items. Here is an example:

THE HAMMER OF REMMAH
Remmah was the Old God of artisans and blacksmiths. He fought on the side of the Light, and he died with his fellow gods in the Final Battle. HOWEVER, his hammer survived intact. For centuries it was floating among the other debris of the Old World in the King's Crown. Recently, it was drawn (for unknown reasons) back to the New World.

At first glance it appears like an old, worn hammer that a blacksmith would use make weapons. However, if it is picked up, it is magically transformed into a beautiful, jeweled and gold plated hammer. It has many powers, such as the ability to shatter any object it strikes, and when thrown it returns to the thrower.

However, it also has a major drawback to whoever holds it, because the hammer is tied to the Old God Remmah, and his soul lives inside it.


One other world. This shattered, burned cinder of a planet saw even more combat than the main world and was devastated by the forces that fought across its surface. Once visible in the evening sky as a bluish star, it is now almost invisible to the naked eye, seen only in the early morning hours just before dawn as a faint star near the horizon. Once known as Tare'kazar, the Night Hunter, the new world is now known as Forrenses, the Star of History. Indeed, Tare'kazar vanished and is now known only in a few old history books, while the appearance of Forrenses is marked as the end of the Old World.

Artifact submission: The Phoenix Chrysalis

During the battles between the forces of good and evil, the phoenix Carielces served as an inspiration to the forces of good. The mighty firebird sent purifying flames into the ranks of the undead armies of Korthul, burning them away. She harried the great dragon Itilskoriare across the skies for a month and a night until the dragon was finally brought low by her allies. Such deeds were but a few of many attributed to her. So great was her fame and deeds that the forces of evil conspired to rid themselves of her presence. Knowing that death was no threat to a phoenix, a mighty archmage instead lured her to a lonely mountain with word of the arrival of an army from the very pits of hell itself. When she arrived to find only one lone mage, she knew that she had flown into a trap. The mage transformed the firebird into crystal before she could strike him down, leaving her perched upon the mountaintop. His own magics, as strong as they were, could not shatter the crystal statue, but the phoenix herself had been forever defeated.

The Phoenix Chrysalis still exists, perched on a lone spire of stone atop a mountain, but no one knows what mountain or even which range to search in order to find Carielces. One or two hermits and travelers have supposedly found her, wings outstretched to catch the light of the morning sun, and reported that she glows at dawn with the light of the brightest day. The Chrysalis is even reported to be able to heal any injury, dispel any curse, remove any affliction, returning even the most wretched creature to a full, healthy state if it climbs up into the cavity within the chest of the crystal statue. Whether or not the Chrysalis can revive the dead is unknown, the myths curiously silent.


THE VOTING SO FAR (from Leafar the Lost)

How many other worlds are in this solar system?

#1: Zero
#2: 1 *
#3: 2
#4: 3
#5: 4
#6: 5
#7: 6
#8: 7
#9: 8 *
#10: 9 or more…

I will cast vote now for #9, 8 more worlds. The more the better...

RPG Superstar 2010 Top 32

I'll say 3 other planets, 1 sun. Each of the other planets represents an element, with the sun representing fire. Another celestial feature could be a large bright (white) nebula in the throes of being devoured by a black hole and which many take to represent the struggle between positive and negative energy (or any other duality).

The Black Heart of Cho:
Warlord Cho was a troll demi-god that fought on the side of evil in the last war. Being the mortal son of the foremost troll deity (Ghworg), he was given near invulnerability from mortal weapons and used his great might to slay many powerful heroes of the Light. Near the end, when it looked that the Light might win the day, Ghworg made a pact with an unknown deity of the Light, in exchange for abandoning his efforts in the war, the Light would spare the troll race from annihilation. Warlord Cho and his remaining contingent, now abandoned by their deity were set upon by the forces of the Light. Cornered and surrounded the trolls fought fiercly, even now vulnerable, Cho was the last remaining. Rather than risk more of their forces on the rampaging troll, the general decided to use one of their last great weapons, the stone arrow. A gift from sympathetic earth elementals, the arrows were stone shards that would turn any creature to stone. Cho was struck down by the arrow, piercing his heart as he crushed men and horses under his blows.

Until the end of the war Cho stood as a statue, for no magic could undo the magic of the elementals. He stood until the breaking of the world when the stone which was once his body was rent asunder with the earth. One surviving shard remained, a black heart cast in onyx which floated nearly invisible in the void until it landed once more in the new world. The bearer of the heart gains a small taste of Cho's once great power and feels Cho's fury at the troll's abandonment.


THE VOTING SO FAR…(from Riatin)
How many other worlds are in this solar system?

#1: Zero
#2: 1 *
#3: 2
#4: 3 *
#5: 4
#6: 5
#7: 6
#8: 7
#9: 8 *
#10: 9 or more…

I'm also loving the comments and artifact submissions. I also liked the Riatin's nebula submission. There can be all sorts of celestial features in the solar system...


Since it didn't get picked for the moons :

Vote : 7 planets total (Main + 6)

The final war between the gods shattered not only the world, but the heavens. There are no more stars in the sky, no more sun. Only the 7 planets that spin around the dead husk of a star.

Death : The outer most planet is the smallest, but also the most fearsome. It is an inky black disk that burns with shadowy flames. It is also the fastest mover, reminding everyone that they cannot outrun death. It zips through the sky, hidden, but always influencing things. This is the remains of the negative material plane, infinite yet the smallest, sucking everything into itself, almost like a miniature black hole. The black planet is associated with darkness, murder, and fear.

Fire : The second planet blazes with a dull red and sullen fire. It does not like being so close to Death, and so it's fires burn angrily with a sullen red light. Flames are visible dancing out around it's primary disk. The Red Planet is the Elemental Plane of Fire, wrought physical. It takes the place of that plane. The Red Planet is associated with War, Violence, and Anger.

Earth : The third planet gives off a dull almost non-existent light. It instead reflects the light of the others in a dark brown manner. It is the one most like the real world. Diamonds and gold and other precious metals dot it's surface, making it appear to be coated in the stars which are no longer in the sky. The Brown Planet is the Elemental Plane of Earth wrought mortal, and takes it's place. The Brown Planet is associated with Stability, Protection, and Patience.

The fourth planet and it's rings and moon are the remains of the old planet and the new planet, where the game takes place.

Water : The fifth planet gives off a bright blue light. It shimmers and glistens with the calm blueness of water. It is a huge globe of pure water and ice which glisten, blue-white ice at the poles and deeper pure blue at the equator. The fifth planet is the Elemental Plane of Water wrought physical, and replaces it. The Blue Planet is associated with Calm, Cold, and Food.

Air : The sixth planet gives off a dull gray light. It whirls and spins, different shades of shadow and light swirling through it's cloudy skies. A giant globe of pure gas, a gas giant, it is so far out. The Grey Planet is the Elemental Plane of Air wrought Physical, and takes it's place. The Gray Planet is associated with Storms, Tornadoes, and Clouds.

Life : The seventh and largest planet gives off a bright and soothing white light. This, the largest of the seven planets, whirls around in deep space, farthest from the other planets and the dead sun, but it's light so bright that it acts like a new sun. Fortunately, it is tidal locked with the fourth planet, so it is always shining it's light on the planet. It is the elemental plane of Positive Energy wrought physical, and replaces it. While it shines, plants thrive, people heal faster in it's light, and in general things are better. When it is not shining, things hibernate, people become depressed, and no one is happy. The White Planet is associated with Life, Health, and Happyness.

Night is usually not as dark as it once was, one of the six other planets is usually shining at night, while the seventh (life) decides where day is. If all the planets line up, the fourth planet shakes in it's fear of all being destroyed again. All manner of potents and augeries are based on the position and power of the planets (each waxes and wanes in brightness as it's power peaks and dips).

When all 7 planets align, it is a sign of great promise or great devastation, and usually augers both.

EDIT : Item.

Necklace of Remembrance

The last god to die, Shova, the God of Knowledge (NN), dieing, went around the battlefield taking the last essences of each dead god in turn, fashioning each into a small charm in the shape of their symbol.

These symbols, when complete, including his own, he scattered to the four corners of the world, and to the elemental planes as well. Each charm has to be placed on a special necklace before it can be activated, and he created these necklaces as well, 10 of them, and scattered them at random throughout the newly forming creation.

When a necklace is worn, the wearer can channel the essence of any god whose symbol is on the necklace. He gains proficiency with their weapon, a God Bonus (+4) to the stat most favored by the god, and ranks equal to his hit-dice in 3 skills the god was the patron of or favored. The bearer also takes on the features of that god and temporarily takes on their alignment. This effect last for one hour, and can only be activated once per day. It cannot be ended early.


mdt wrote:

Since it didn't get picked for the moons :

Vote : 7 planets total (Main + 6)

The final war between the gods shattered not only the world, but the heavens. There are no more stars in the sky, no more sun. Only the 7 planets that spin around the dead husk of a star.

Death : The outer most planet is the smallest, but also the most fearsome. It is an inky black disk that burns with shadowy flames. It is also the fastest mover, reminding everyone that they cannot outrun death. It zips through the sky, hidden, but always influencing things. This is the remains of the negative material plane, infinite yet the smallest, sucking everything into itself, almost like a miniature black hole. The black planet is associated with darkness, murder, and fear.

Fire : The second planet blazes with a dull red and sullen fire. It does not like being so close to Death, and so it's fires burn angrily with a sullen red light. Flames are visible dancing out around it's primary disk. The Red Planet is the Elemental Plane of Fire, wrought physical. It takes the place of that plane. The Red Planet is associated with War, Violence, and Anger.

Earth : The third planet gives off a dull almost non-existent light. It instead reflects the light of the others in a dark brown manner. It is the one most like the real world. Diamonds and gold and other precious metals dot it's surface, making it appear to be coated in the stars which are no longer in the sky. The Brown Planet is the Elemental Plane of Earth wrought mortal, and takes it's place. The Brown Planet is associated with Stability, Protection, and Patience.

The fourth planet and it's rings and moon are the remains of the old planet and the new planet, where the game takes place.

Water : The fifth planet gives off a bright blue light. It shimmers and glistens with the calm blueness of water. It is a huge globe of pure water and ice which glisten, blue-white ice at the poles and deeper pure blue at the equator. The fifth planet is the Elemental Plane of Water wrought...

Wow, this is really good mdt. It's so good that I am changing my vote from 8 other worlds to 6 others. My request/question to you is this: since the 9 or more moons option won Round 2, and it was generally agreed that those moons were the bodies of the dead Old Gods, how would you write that up? I would love to see what you come up with. OH, I like you necklace item too...:D

RPG Superstar 2010 Top 16

Other celestial bodies -
Zero, except the dead god-moons and the Crown. The blackness of night is the shell which holds the energies of creation in a stable balance; the stars are pinholes, through which flow the chaotic energy of the Far Realm (i.e. magic).

Some stars are holes through which the Others watch. Constellations are carefully shaped patterns punched through by the Gods (both new and old) to create the right shape of magic to achieve their respective domains. A few were made by mortals, curious what lay on the other side and whether other shells might exist. The sun is the largest hole, carefully tended by the Creators: without an influx of wild, raw magic, the world would be still and dead.

The other planes of existence also lie within the sky-shell, but in directions mortal eyes cannot see. Nebulae are their metaphysical shadows.

(Full disclosure: I ripped most of that off from Elder Scrolls.)

Artifact - Ring of Graz-Keth

Spoiler:
Once a ruthless mortal sorcerer, Graz-Keth is now counted among the old gods. The most powerful tool of his ascension survived the re-creation and is among the most dangerous objects in existence. It appears as an adamantine ring set with one enormous gem, which has the properties of diamond but is black and opaque.

Anyone wearing the ring gains the benefits of the status spell for all creatures within 200 feet - friend or foe, known or unknown and regardless of intervening objects. If this were the ring's only power it would be priceless, but it is only the gateway to the true ruthless malevolence of Graz-Keth.

With a purely mental command, the wearer of the ring can cast magic jar as a 20th level sorcerer. The gem set in the ring is the jar. There is no duration on this effect: the user may stay in the jar indefinitely, even if his original body is killed, safely waiting for a target. In fact, the ring reactively casts magic jar if its wearer would be slain.

While the user's soul is contained in the gem, the status effect continues, allowing precise selection of a victim. A fragment of Graz-Keth's essence still powers this artifact, and his full arcane might is brought to bear: the target must succeed on a DC 34 Will save to resist being forced into the jar, and any caster level check to overcome spell resistance is 1d20+24. However, there is one final effect which may be quite detrimental to the user.

Rather than a simultaneous swap, the target's soul is drawn into the jar a split second before the user's soul enters the target's body. The two souls collide, and each must roll 1d20 + hit dice + Charisma modifier. The loser's soul is utterly absorbed by the ring, destroyed permanently. If the would-be victim was the winner, it is now the user of the ring and may freely return to its own body or the original user's, or attempt to possess another creature. The hit dice of any souls absorbed by the Ring of Graz-Keth are converted to an equal number of spell levels to power a spell turning effect. (This effect does not need to be activated; all incoming spells are automatically turned until there are insufficient absorbed hit dice remaining.)


Leafar the Lost wrote:
Wow, this is really good mdt. It's so good that I am changing my vote from 8 other worlds to 6 others. My request/question to you is this: since the 9 or more moons option won Round 2, and it was generally agreed that those moons were the bodies of the dead Old Gods, how would you write that up? I would love to see what you come up with. OH, I like you necklace item too...:D

Thanks. :) Glad to help.

Ok, so, this is off the cuff, so..

I'd have tons of moons. The heavens split and there was no more divine energy to keep the planes stable, so they coalesced into physical planets in the new universe.

Well, realms need the same thing. So, all the realms that were once in the planes, those that survived, coalesced into the physical realm. So, the Abyss is in the center of a moon floating either overhead, or circling around the Death Planet. Same for the nine levels of hell. The realms coalesced about the bodies of the gods that ruled them. So, each moon (and there would be moons around the entire system, each close to a planet that it is closest to) holds the remnants of a realm, and it is thus that planer creatures survived. A banishment spell sends them back to their planet or realm.

I'd need more time to work up deatails, but I think that gives you an idea. For example though, let us say there was a realm of Gormar, the Dwarven Deity of the Forge. He heald sway over a realm that originally straddled the planes of Earth and Fire. A series of underground caves with gems and jewels. So, his body would orbit in a figure 8 between the Fire Planet and the Earth Planet, switching from one to the other every time they pass each other. The moon would be a rocky thing with a molten core where forges already exist, and where dwarves could go after they die.

Sczarni

I´ll go for a single planet located cloaser to the system´s sun yhan the setting planet. It is a very small planetoid that once every month casts a shadow over the system´s sun that can be seen from the principal planet. And as it resembles a fiery eye fixed upon the planet itself it makes everyone wonder if this is just a natural whim or a cosmical warning that they´re being observed.

Artifact. The End Tune
As the final battle between light and darkness raged, it was up to the god of history (Parahaneisus, The Chronicler) to record everything that happened. And as the battle raged Parahaneisus had to make use of all his nearly infinite artistic abilities to be able to imbue all the feelings that transpired during the fight into a single work of bardic art.
So it was that as the final world shattering blow was given, the last word was plastered into Parahaneisus´work. Giving hence birht to The End Tune.
Little is known of it´s existance after the gods died, but bards all over the new world talk about a supreme work of art which narrates to excruciating thou flawless detail the events that lead to the ending of the last world. However he who was able to ever reunite the lost music and lyrics of the End Tune will have to endure once more all the pain and suffering that the last battle ensued in exchange for being able to aquire unmatchable prowess in every form of art it takes up.

Dark Archive

Leafar the Lost wrote:

In the previous three rounds you decided the main hook, how many moons it would have, and how many years have passed since the Death and Rebirth of the world. You also submitted New Gods, and new places.

How many other worlds are in this solar system?

#1: Zero
#2: 1
#3: 2
#4: 3
#5: 4
#6: 5
#7: 6
#8: 7
#9: 8
#10: 9 or more…

Is it just the New World circling the Sun, or are there other worlds in this solar system?

Also, I would like submissions of magical artifacts and/or items. Here is an example:

THE HAMMER OF REMMAH
Remmah was the Old God of artisans and blacksmiths. He fought on the side of the Light, and he died with his fellow gods in the Final Battle. HOWEVER, his hammer survived intact. For centuries it was floating among the other debris of the Old World in the King's Crown. Recently, it was drawn (for unknown reasons) back to the New World.

At first glance it appears like an old, worn hammer that a blacksmith would use make weapons. However, if it is picked up, it is magically transformed into a beautiful, jeweled and gold plated hammer. It has many powers, such as the ability to shatter any object it strikes, and when thrown it returns to the thrower.

However, it also has a major drawback to whoever holds it, because the hammer is tied to the Old God Remmah, and his soul lives inside it.

#2, just one world


THE VOTING SO FAR… (from Devlin "Dusk" Valerian)
How many other worlds are in this solar system?

#1: Zero *
#2: 1 ***
#3: 2
#4: 3 *
#5: 4
#6: 5
#7: 6 **
#8: 7
#9: 8
#10: 9 or more…

So far #2 (1 other world) is in the lead with 3 votes, and #7 (6 other worlds) is in 2nd place. There really can't be any mixing with this round, unless there is a tie. Also, I am loving the comments and artifact submissions. When this is all over, I will post the completed campaign on here on this board.


Hmmm... I can't say I really care how many planets there are. I guess I've never been in any game where it actually mattered. If the result is one planet, a possibility would be for it have the exact same orbit as the main world, but on the other side of the sun.

Genesis seed
This seed, about the size and shape of an almond, is perfectly green and seems to glow with an inner light. It is warm to the touch and once in a great while, something inside of it moves.

After the destruction caused by the end of the world, many of the mortal races were near extinction. The gods of light collaborated to create thousands of genesis seeds, single-use artifacts with the power to create new life. After ingesting a genesis seed, a mortal becomes pregnant and gives birth on a timeline appropriate to their species. Even male creatures can become pregnant through use of a genesis seed*. Through liberal use of genesis seeds, the new gods were able to save many of those mortal races that were in danger of dying out.

Seeing the success of this plan, the new gods of darkness stole the plans for the genesis seeds and created their own version - the corruption seed. These seeds appear identical to genesis seeds, but have only a 50% chance of working as a genesis seed. The rest of the time, the parent gives birth to something different. The child may be something as benign as a human born to an elf, or something as horrific as a gibbering mouther born to a halfling. There are many legends of corruption spawn going on to form their own races that breed true - the elves claim the drow were created in this way.

Neither genesis nor corruption seeds work on outsiders, or on any member of a species/type not normally capable of reproduction. The gods intended these for intelligent races, but they do work on animals and mindless creatures, too.

Although thousands of these artifacts were created shortly after the creation of the new world, most were used at that time and the gods do not seem to be making any more. There might be forgotten stockpiles in the gods' realms or in the storehouses of an early city. A small village might be saving one or two as precious items, unsure whether they are corrupted or not.

*don't ask me how this works... it's an artifact.


THE VOTING SO FAR… (from fanguad)
How many other worlds are in this solar system?

#1: Zero *
#2: 1 ****
#3: 2
#4: 3 *
#5: 4
#6: 5
#7: 6 **
#8: 7
#9: 8
#10: 9 or more…

Hey, Fanguad, how does the "Genesis Seed" work? LOL, just kidding. I put you down as one vote for #2, 1 other world. I am surprised that one is so popular, but then again this whole process has surprised me, and that is why I did it. As long as you "Pathfinders" keep voting, I will keep this round open.

BY THE WAY, has someone come up with a Pathfinder base class? Just curious on that one.

Dark Archive

I'm going to go with #6.

My artifact is something I invented a long time ago in one of my home campaigns under 2nd ed. This will be the first time it has been updated since then.

Torch of Incineration- This unique torch bares dwarven runes upon it's surface hinting at their purpose. Crafted by clerics of some forgotten god who opposed the undead when lit the light, which radiates like a normal torch, repels undead inflicting a -2 penalty to Will saves when an undead attempts to enter its influence. If the secondary command word is known the torch can be activated to be used as a weapon, serving as a +2 club. Once per month, upon a successful critical hit, the Torch of Incineration can inflict a disintegrate spell against the target if it is undead. One would think that the ability to disintegrate undead lent to the naming of this item, but they are so named because of their draw back. If the Torch of Incineration is exposed to natural flame it explodes similar to a fireball, dealing 3d6 fire damage to all within 20'; a reflex save is allowed for everyone except anyone who might be holding the torch when it is exposed to fire.


#1 No other visible planets, it's a hollow earth, the "sun" is actually the core. Those that live in the underdark are the ones who live on the outer area of the world, they live under the stars with no sun, some anomaly prevents the world from being too cold, perhaps a thick layer of hydrocarbons that creates a greenhouse effect keeping in the heat from the actual core.

Or not...heh.


THE VOTING SO FAR… (from Xaaon of Korvosa)
How many other worlds are in this solar system?

#1: Zero **
#2: 1 ****
#3: 2
#4: 3 *
#5: 4
#6: 5 *
#7: 6 **
#8: 7
#9: 8
#10: 9 or more…

By the way, Xaaon, do you think "Korvosa" sounds like a good name of a nation? I might want to use that...


Leafar the Lost wrote:
By the way, Xaaon, do you think "Korvosa" sounds like a good name of a nation? I might want to use that...

Korvosa is the name of a city in Paizo's Golarion setting. It's the main setting of the Curse of the Crimson Throne adventure path.


fanguad wrote:
Leafar the Lost wrote:
By the way, Xaaon, do you think "Korvosa" sounds like a good name of a nation? I might want to use that...
Korvosa is the name of a city in Paizo's Golarion setting. It's the main setting of the Curse of the Crimson Throne adventure path.

OH, ok. In round 5, the final round, I am going to ask for submissions of city-states and nations. Maybe if I changed around the spelling a bit to Vorkosa I could use it? LOL


THE VOTING SO FAR… (from Xaaon of Korvosa)
How many other worlds are in this solar system?

#1: Zero **
#2: 1 ****
#3: 2
#4: 3 *
#5: 4
#6: 5 *
#7: 6 **
#8: 7
#9: 8
#10: 9 or more…

If the voting for round 4 ends soon, then this solar system would have just one other world in it. There were a few really good descriptions of that other world. Sorry, mdt, but what I want to do is use your six planet descriptions for six of the moons, and then use other descriptions for the other three. Remember, I voted for your choice, and I think we still use it for six of the moons.

However, I really liked the idea that the stars are like holes in the fabric of reality, and the Creators are looking on us or something like that. If there are Creators, then there must be Destroyers, and don't forget the mysterious Others. It's all very cool...:D


Leafar the Lost wrote:


If the voting for round 4 ends soon, then this solar system would have just one other world in it. There were a few really good descriptions of that other world. Sorry, mdt, but what I want to do is use your six planet descriptions for six of the moons, and then use other descriptions for the other three. Remember, I voted for your choice, and I think we still use it for six of the moons.

However, I really liked the idea that the stars are like holes in the fabric of reality, and the Creators are looking on us or something like that. If there are Creators, then there must be Destroyers, and don't forget the mysterious Others. It's all very cool...:D

LOL,

Use it as you like. :) If you go for them as moons, I'd use the setup I put in for #3 though and have no sun either, letting the Positive Energy moon be the major source of light.
You could also make one of the moons the embodiment of LAW (clockwork moon with clockwork people inhabiting it) and another the embodiment of Chaos (randomness, surface always changing, basically a Pandemonium planet). That would get you 8 moons, make those the 8 largest moons (each the size of Mars say) and make all the other smaller moons the embodiment of Realms that coalesced about the bodies of the dead gods that once ruled them. That get's you 8 major moons and say 27 minor 'realm' moons (3 LG Realms, 3 NG Realms, 3 CG Realms, 3 LN, 3NN, 3CN, 3LE, 3NE, 3CE), one for each of the original gods that died. Plus, it gives you a nice symetrical number of small moons and dead gods (3 of each alignment) and give each realm moon a lesser alignment with the alignment of it's god (LG or CE for example).

EDIT : Oh! Have the 8 Planar moons orbit the planet, but have the smaller Realm Moons orbit the Planar moons instead of the planet. So basically you'd have the World in the center, then a ring of debris and asteroids and shattered world fragments. Then beyond that the Negative Energy Moon, with a couple of Evil realms orbiting it. Then the Fire Moon, with a couple of realms orbiting it (ones that are associated with fire presumeably), and so on. If you add the Plane of Shadow, you'd have 9 major moons (Death, Shadow, Fire, Earth, Water, Air, Life, Law, Chaos) and then have 3 Minor Moons (Realm Moons) orbiting each Major Moon. Lots of symetry there.


mdt wrote:
Leafar the Lost wrote:


If the voting for round 4 ends soon, then this solar system would have just one other world in it. There were a few really good descriptions of that other world. Sorry, mdt, but what I want to do is use your six planet descriptions for six of the moons, and then use other descriptions for the other three. Remember, I voted for your choice, and I think we still use it for six of the moons.

However, I really liked the idea that the stars are like holes in the fabric of reality, and the Creators are looking on us or something like that. If there are Creators, then there must be Destroyers, and don't forget the mysterious Others. It's all very cool...:D

LOL,

Use it as you like. :) If you go for them as moons, I'd use the setup I put in for #3 though and have no sun either, letting the Positive Energy moon be the major source of light.
You could also make one of the moons the embodiment of LAW (clockwork moon with clockwork people inhabiting it) and another the embodiment of Chaos (randomness, surface always changing, basically a Pandemonium planet). That would get you 8 moons, make those the 8 largest moons (each the size of Mars say) and make all the other smaller moons the embodiment of Realms that coalesced about the bodies of the dead gods that once ruled them. That get's you 8 major moons and say 27 minor 'realm' moons (3 LG Realms, 3 NG Realms, 3 CG Realms, 3 LN, 3NN, 3CN, 3LE, 3NE, 3CE), one for each of the original gods that died. Plus, it gives you a nice symetrical number of small moons and dead gods (3 of each alignment) and give each realm moon a lesser alignment with the alignment of it's god (LG or CE for example).

EDIT : Oh! Have the 8 Planar moons orbit the planet, but have the smaller Realm Moons orbit the Planar moons instead of the planet. So basically you'd have the World in the center, then a ring of debris and asteroids and shattered world fragments. Then beyond that the Negative Energy Moon, with a couple of Evil realms...

Very cool, mdt. I wouldn't have thought of moons orbiting moons...I can't wait for Round 5, in which the very world itself is shaped...


Leafar the Lost wrote:

Very cool, mdt. I wouldn't have thought of moons orbiting moons...I can't wait for Round 5, in which the very world itself is shaped...

You would have if you had mild OCD. LOL

I get bothered by lacks of symmetry. So, for me, 9 moons each with 3 moons orbiting the central planet is nice and symmetric. I'd probably divide the world into 3 continents as well, 3 hemispheres, each divided into 3 bands, etc. :)

Heck, I'd even have 3 be a significant number in the world (3x3 alignments, Good/Neutral/Evil, Lawful/Neutral/Chaotic, 3 gods for each alignment, 6 days in a week, 6 weeks in a cycle, 9 cycles in a year (6*6*9 = 324 days in a year), the first cycle is Winter, the second Cycle Summer, the third Cycle Fall, and 3 is seen in mythology (birth, life, death), the 3-fold goddess (maiden, matron, hag), etc).

The system is already set up for 3 or 9 to be a very significant game number, so I'd run with it.


mdt wrote:
Leafar the Lost wrote:

Very cool, mdt. I wouldn't have thought of moons orbiting moons...I can't wait for Round 5, in which the very world itself is shaped...

You would have if you had mild OCD. LOL

I get bothered by lacks of symmetry. So, for me, 9 moons each with 3 moons orbiting the central planet is nice and symmetric. I'd probably divide the world into 3 continents as well, 3 hemispheres, each divided into 3 bands, etc. :)

Heck, I'd even have 3 be a significant number in the world (3x3 alignments, Good/Neutral/Evil, Lawful/Neutral/Chaotic, 3 gods for each alignment, 6 days in a week, 6 weeks in a cycle, 9 cycles in a year (6*6*9 = 324 days in a year), the first cycle is Winter, the second Cycle Summer, the third Cycle Fall, and 3 is seen in mythology (birth, life, death), the 3-fold goddess (maiden, matron, hag), etc).

The system is already set up for 3 or 9 to be a very significant game number, so I'd run with it.

You know, mdt, I think I will run with it...as you say...how about 3 hemispheres with 3 continents each for a total of 9 continents...I can be OCD too...LOL

RPG Superstar 2010 Top 16

mdt wrote:
If you add the Plane of Shadow, you'd have 9 major moons (Death, Shadow, Fire, Earth, Water, Air, Life, Law, Chaos) and then have 3 Minor Moons (Realm Moons) orbiting each Major Moon. Lots of symetry there.

To throw in a counterpoint, since Leafar is also thinking about the "holes in the shell" idea... if you go with the part of that where the inside is structure and the outside is magic (and letting some magic in allows change and life), I might scratch the Law and Chaos moons: the unity of law and chaos is baked into the fabric of reality, writ much larger than mere moons.

The chaotic Others resent this bubble of physical law, seeing it as a sad, boring loss of variety.

The lawful Others see mortal life as a messy blight on what would otherwise be a truly magnificent structure.

The Creators are the neutral Others, those who see value and beauty in the flimsy balance which allows mortal life.

Good and evil are purely mortal concepts, and the metaphysical power of those concepts arises solely from mortal conviction. Note that in this model, all of the "gods" - old and new - were once mortals: good and evil are still very strong. But they are not inherent to existence like law and chaos.

I just had an interesting idea regarding shadow, too... since light is magic and change, shadow is the realm of consequence. It is the things which could have been had the light not been blocked by something else. It is a realm of failed dreams and resentment, potential which was never fulfilled. I would suggest that the partially-fulfilled reality of shadows is provided by light flowing through the ethereal plane, which is the substrate of the Others, transcending even the law/chaos dichotomy. (The astral plane would be a second layer of creation, a side effect of mortal minds unanticipated by and perhaps inaccessible to the Others.)

So, since it looks like six is going to win, I'd go with: Air, Earth, Fire, Water, Positive, Negative. Law and chaos are the prime materials of which all the rest are made, and shadow permeates all. Note that this makes seven total bodies if one counts the primary world, in which the other six elements are allowed to mix in equal portions. Seven is another number with a long history of mystical significance, and gives you an excuse to have weeks with planet-named days. :)


Leafar the Lost wrote:
mdt wrote:
Leafar the Lost wrote:

Very cool, mdt. I wouldn't have thought of moons orbiting moons...I can't wait for Round 5, in which the very world itself is shaped...

You know, mdt, I think I will run with it...as you say...how about 3 hemispheres with 3 continents each for a total of 9 continents...I can be OCD too...LOL

Heh, works for me. :) I'd go for each continent being very different. Say, one Icy (northern pole), one cool forest with bits of mountain, the third warm plains with a few hills and some forests (as you move down from the north pole toward the middle hemisphere.

In the middle hemisphere, a tropical land of jungles and rivers. A vast desert with just a few rivers and some jagged mountains. The third a giant swampy land full of trees and odd beasts that live in water and mud.

The southern hemisphere being a little more chaotic. A violent craggy volcanic continent with howling winds. A continent that's actual a thousand islands, each with slightly different environments (ranging from tropical jungle to icy tundra), and finally at the far south pole a small continent that is icy but with a central volcanic area that's lush jungle. You can put all sorts of wierd/rare/powerful things down there. :)


tejón wrote:


Good stuff...

o, since it looks like six is going to win, I'd go with: Air, Earth, Fire, Water, Positive, Negative. Law and chaos are the prime materials of which all the rest are made, and shadow permeates all. Note that this makes seven total bodies if one counts the primary world, in which the other six elements are allowed to mix in equal portions. Seven is another number with a long history of mystical significance, and gives you an excuse to have weeks with planet-named days. :)

Actually, looks like 1 planet is going to win. The moons are already 9+. We actually got off on a discussion of how to do the moons from the last vote (which was rings of garbage with 9 or more moons).

I did like your ideas though. Very original. :) Might have to swipe some of them.

EDIT: You know? There's no reason your suggestion can't be used with the 9 Major Moons idea. Think about it. The Creators could have put in a Moon of Law and a Moon of Chaos as sort of an appeasement to the other two parties, kind of like a peace offering. And, also, to allow them both equal opportunity and equal power in the new world, as a balancing mechanism. I like that.

RPG Superstar 2010 Top 16

mdt wrote:
Actually, looks like 1 planet is going to win.

You're absolutely right, and I have no clue what I was looking at when I said that. :)


tejón wrote:
mdt wrote:
Actually, looks like 1 planet is going to win.
You're absolutely right, and I have no clue what I was looking at when I said that. :)

It's okay, Tejón:D

I will probably end the voting for Round 4 tonight, if no one else votes. However, I still want to use mdt's planet ideas for the 9+ moons, and we can always combine/mix ideas. I have found that sticking with the voting process has forced me to be creative, and that's good!


THE VOTING SO FAR… (from Xaaon of Korvosa)
How many other worlds are in this solar system?

#1: Zero **
#2: 1 ****
#3: 2
#4: 3 *
#5: 4
#6: 5 *
#7: 6 **
#8: 7
#9: 8
#10: 9 or more…

If no one else casts a vote by...8:00 pm tonight then #2 will win (one other planet), and we will move to the round 5, the final round.


#2 is the winner. There is one other planet in this solar system, the New World and the Old World. The fifth and final round begins tomorrow...maybe someone will make a link to it...

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Your votes will help create this d20 campaign: Round 4! All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules