The Magnataur


Conversions

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Magnataur
CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard

Any comments? For those who don't know, a magnataur is a centauroid creature that is half giant, half mastadon.

RPG Superstar 2010 Top 32

David Fryer wrote:

Magnataur

CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard

Any comments? For those who don't know, a magnataur is a centauroid creature that is half giant, half mastadon.

Does he have Snobold allies he throws at you?

I like, seems a decent high level encounter. Can see this guy harpooning someone then reeling them in to smash them with the club, like you would a fish. Consider it stolen.


So, he's kind of like one of ERB's Barsoomian "apts" ?

P.S.
Prescience = clairvoyance, second sight
Presence = 1. The state or fact of being present; current existence or occurrence. 2. Immediate proximity in time or space. 3. The area immediately surrounding a great personage, especially a sovereign.

RPG Superstar 2010 Top 32

Kirth Gersen wrote:

So, he's kind of like one of ERB's Barsoomian "apts" ?

P.S.
Prescience = clairvoyance, second sight
Presence = 1. The state or fact of being present; current existence or occurrence. 2. Immediate proximity in time or space. 3. The area immediately surrounding a great personage, especially a sovereign.

More like this.


riatin wrote:
More like this

Cool picture! But it still kinda looks like THIS, but more humanlike (and with weapons).

RPG Superstar 2010 Top 16

...I'm trying to comprehend the level of shrinkage those men must be experiencing...

Liberty's Edge

David Fryer wrote:

Magnataur

CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard

Looks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.

Aside from those minor quibbles; definitely a very nice monster! :D


Gene wrote:
David Fryer wrote:

Magnataur

CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard

Looks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.

Aside from those minor quibbles; definitely a very nice monster! :D

Looks like a cool monster. I can't see the DR doing anything for it though, I can't picture a party fighting a level 16 without everyone doing magic damage. Not that he needs DR with his bad self, but a big creature with 28 CON I would picture more like the barbarians DR, lower number against everything. He lives alone in cold mountains, he's one tough dude.

Dark Archive

Gene wrote:

Looks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.

Aside from those minor quibbles; definitely a very nice monster! :D

Yeah I missed that.

Dark Archive

grasshopper_ea wrote:


Looks like a cool monster. I can't see the DR doing anything for it though, I can't picture a party fighting a level 16 without everyone doing magic damage. Not that he needs DR with his bad self, but a big creature with 28 CON I would picture more like the barbarians DR, lower number against everything. He lives alone in cold mountains, he's one tough dude.

The DR is what it was written up as in WoWd20. I will definately look at changing it though.


He'd go great in a Game of Thrones setting, north of the Wall.

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