David Fryer
|
Magnataur
CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard
Any comments? For those who don't know, a magnataur is a centauroid creature that is half giant, half mastadon.
| riatin RPG Superstar 2010 Top 32 |
Magnataur
CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: StandardAny comments? For those who don't know, a magnataur is a centauroid creature that is half giant, half mastadon.
Does he have Snobold allies he throws at you?
I like, seems a decent high level encounter. Can see this guy harpooning someone then reeling them in to smash them with the club, like you would a fish. Consider it stolen.
| Kirth Gersen |
So, he's kind of like one of ERB's Barsoomian "apts" ?
P.S.
Prescience = clairvoyance, second sight
Presence = 1. The state or fact of being present; current existence or occurrence. 2. Immediate proximity in time or space. 3. The area immediately surrounding a great personage, especially a sovereign.
| riatin RPG Superstar 2010 Top 32 |
So, he's kind of like one of ERB's Barsoomian "apts" ?
P.S.
Prescience = clairvoyance, second sight
Presence = 1. The state or fact of being present; current existence or occurrence. 2. Immediate proximity in time or space. 3. The area immediately surrounding a great personage, especially a sovereign.
More like this.
Gene 95
|
Magnataur
CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: Standard
Looks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.
Aside from those minor quibbles; definitely a very nice monster! :D
| grasshopper_ea |
David Fryer wrote:Magnataur
CR 16 (76,800 XP)
Usually CE Giant
Init: +0, Senses: Low Light Vision, Perception +13
AC 17, Touch 8, Flat Fppted 17 (-2 size, +9 natural)
hp: 243 (18d8+162), DR 15/Magic
Fort +19, Ref +14, Will +14
Cold resistance 5
Speed: 50 ft
Melee: Greatclub +22 (3d8+11)
Ranged: Harpoon +11 (3d8/19-20)
Space 15 ft, Reach 15 ft
Special Attacks: Frightful Presience (Save DC 18), Trample (1d8+16)
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13, CMB +26, CMD 36
Feats: Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track
Skills: Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22
Environment: Cold Mountains
Organization: Solitary
Treasure: StandardLooks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.
Aside from those minor quibbles; definitely a very nice monster! :D
Looks like a cool monster. I can't see the DR doing anything for it though, I can't picture a party fighting a level 16 without everyone doing magic damage. Not that he needs DR with his bad self, but a big creature with 28 CON I would picture more like the barbarians DR, lower number against everything. He lives alone in cold mountains, he's one tough dude.
David Fryer
|
Looks decent, though the greatclub damage should be 3d8+16; weapons wielded with two hands deal 1-1/2 times strength damage. Likewise, the harpoon should be dealing 3d8+11 damage as thrown weapons allow the wielder to add his strength modifier to damage dealt.
Aside from those minor quibbles; definitely a very nice monster! :D
Yeah I missed that.
David Fryer
|
Looks like a cool monster. I can't see the DR doing anything for it though, I can't picture a party fighting a level 16 without everyone doing magic damage. Not that he needs DR with his bad self, but a big creature with 28 CON I would picture more like the barbarians DR, lower number against everything. He lives alone in cold mountains, he's one tough dude.
The DR is what it was written up as in WoWd20. I will definately look at changing it though.