| Evil Lincoln |
The shadow clock at the end of The Skinsaw Murders looks like such a flimsy structure, I'm pretty sure I want to end the fight by having it topple over. The site description in the book mentions that the tower's falling will come as no surprise to anyone.
Has anyone done this? How would you handle it, in terms of damage, saves, etc?
PS- If you're in my game and you're reading this, you should be ashamed.
| Slime |
...Has anyone done this? How would you handle it, in terms of damage, saves, etc?
PS- If you're in my game and you're reading this, you should be ashamed.
My party came a hair close to doing this but fear for innocent bystanders/thralls (they tought they were dealing with a vampire's nest) stopped them from going threw with it.
I was ready to call it falling down if they took out the 2 walls in one of the corners, so 2 times 90 h.p. with hardness of 5 (weak masonery). They could have determined the details of it with a DC 25 Kn. Engineering.
They had the tools to do it to with the Adamantium Earthbreaker and a fighter with Power Attack, Improved and Greater Sunder.
They actually just used that stategy to move in the Graul House threw Mammy's outside wall. I gave each section of the shabby wall 20hp and hard. 5 (like a strong wooden door). But Mammy won the init. (I really didn't expect that!) and D-doored away (basement) to their great dismay leaving them with the Zombie-Boys (I'll use the infected version of the bonus beatiary) that they didn't expect after scouting with detect toughts. We'll see how this turns out.
| Fraust |
In second editon we had a big huge end fight against the main bad guy and some sort of demon that explodes when it dies, all in a tall tower that started to fall over (I don't remember why it fell now that I think back...)
How he ran it was on the first round the tower started to shake violently and began tilting. I think there were dex checks involved, nowadays I would say an initial acrobatics of say DC 12+ level of the group. Then over about two rounds we had increasingly difficult dex checks to stay on our feet or fall down and begin sliding either into a wall or out a window. I would say slapping into a wall would cause 1d6 nonleathal. After that the building was falling, and if you were left inside you were in for a world of hurt.
For a ricketty tower like the one in the adventure...I don't think it would stay together and fall over sideways...I imagine it tilting and breaking apart, the top seperating off and crashing a small distance away, and the rest falling in down ontop of itself.
Say round 1 make an acrobatics DC 12+level as the building starts to tilt and break up. Failure is knocked prone.
Round 2 another acrobatics test to keep from falling prone and slading into a wall/other object, causing the d6 of nonleathal. If your already prone you automatically slide, but only take half damage as you're already on the floor.
Round 3 the building breaks apart and those still inside the top take damage for the fall, plus half again as much for all the ruble. If you're in the bottom part you take 1d6 per ten feet of building falling on you (dm decides where the break point is) with a relfex for half damage.