Using Fly Skill for Airships.


Homebrew and House Rules


I haven't thought much beyond it sounds like a good idea, helps let non-spellcasters fly airships.

Off hand I can think that obviously the size of the ship would modify the DC


halflingpie wrote:

I haven't thought much beyond it sounds like a good idea, helps let non-spellcasters fly airships.

Off hand I can think that obviously the size of the ship would modify the DC

Isn't that normally handled by Proffession: Sailor (or Proffession: Air Sailor I guess....)?


I guess I should complete a thought before posting. I was thinking more for evasive flying in combat, like the ride skill.

I imagine I could treat it like pilot from SW or something.


kyrt-ryder wrote:
halflingpie wrote:

I haven't thought much beyond it sounds like a good idea, helps let non-spellcasters fly airships.

Off hand I can think that obviously the size of the ship would modify the DC

Isn't that normally handled by Proffession: Sailor (or Proffession: Air Sailor I guess....)?

Depends on if you are an air sailor or a sky raider, see...

though both would put ranks in the air sailing talent...


halflingpie wrote:

I guess I should complete a thought before posting. I was thinking more for evasive flying in combat, like the ride skill.

I imagine I could treat it like pilot from SW or something.

Wouldn't it make more sense to actually use the ride skill for that? It's used for chariots too afterall.

The fly skill is about flying personally, it's kind of the aerial swim skill.

Scarab Sages

halflingpie wrote:

I haven't thought much beyond it sounds like a good idea, helps let non-spellcasters fly airships.

Off hand I can think that obviously the size of the ship would modify the DC

Hell Yeah, I suggest a Hang-glider/Kite that can fit in a bag for those low level characters to get practice on it. Successful rolls not to loose altitude with distance traveled.


kyrt-ryder wrote:
halflingpie wrote:

I guess I should complete a thought before posting. I was thinking more for evasive flying in combat, like the ride skill.

I imagine I could treat it like pilot from SW or something.

Wouldn't it make more sense to actually use the ride skill for that? It's used for chariots too afterall.

The fly skill is about flying personally, it's kind of the aerial swim skill.

I don't know, I think the fly is actually more appropriate.

A chariot is still traveling on the ground in two dimensions. You have to worry about bumps and pits and level ground, same as riding, and it's being pulled by horses (which you also ride).

The airship on the other hand is moving in 3 dimensions, you have to worry about wind, clouds, lightning, just as when flying. While the ship is a vehicle, it's more aligned with the fly skill than the ride skill, if because of the 3 dimension thing if nothing else.

I think profession (sailor) or profession (navigator) would be a good professional skill to require with it though. Basically, fly without the profession is personal flight, fly with it allows controlling of the ship.


Kyrt Ryder wrote:


You know, it never even occurred to me that an airship could go verticle, when I think of airships I picture massive ships borne aloft on the winds and whatever magical power aids them, sailing much like ships do on the ocean, riding the winds higher or lower more like going up waves and down troughs than anything.

I guess the standard is probably closer to a dirigible or maybe even an air plane isn't it.

Not sure why this one ended up in the halfling trait discussion, but responding to it here. :)

Yeah, they can go up, down, left, right, forward and backward, so a dirigible or airplane seems more appropriate.

I've got one floating island in my game world that uses airships (Wood is from the Plane of Wood (living wood) that is impregnated with Essence of Air (Plane of Air)). The power supplied by either the wind, or lava encased in a ceramic casing (obtained from the Demirealm of Magma) boiling water to create jets of steam for propulsion. All very steampunkish.


mdt wrote:
Kyrt Ryder wrote:


You know, it never even occurred to me that an airship could go verticle, when I think of airships I picture massive ships borne aloft on the winds and whatever magical power aids them, sailing much like ships do on the ocean, riding the winds higher or lower more like going up waves and down troughs than anything.

I guess the standard is probably closer to a dirigible or maybe even an air plane isn't it.

Not sure why this one ended up in the halfling trait discussion, but responding to it here. :)

Yeah, they can go up, down, left, right, forward and backward, so a dirigible or airplane seems more appropriate.

I've got one floating island in my game world that uses airships (Wood is from the Plane of Wood (living wood) that is impregnated with Essence of Air (Plane of Air)). The power supplied by either the wind, or lava encased in a ceramic casing (obtained from the Demirealm of Magma) boiling water to create jets of steam for propulsion. All very steampunkish.

Umm.... yeah.... thanks MDT, I was getting ready to paste it back in here after deleting the old one over there, but you've done the work for me.

Yeah, usually the airships in my games are closer to actual 'ships' that sail on the air, or the occasional low tech airplane or traditional dirigible. Though a lack of experience with Eberron might help explain that lol.


kyrt-ryder wrote:


Umm.... yeah.... thanks MDT, I was getting ready to paste it back in here after deleting the old one over there, but you've done the work for me.

Yeah, usually the airships in my games are closer to actual 'ships' that sail on the air, or the occasional low tech airplane or traditional dirigible. Though a lack of experience with Eberron might help explain that lol.

No worries. Anyway, I usually base mine off the flying ships from the Final Fantasy series, so they are like regular ships sometimes, but with the extending wings on the side. They land in the harbors with the ocean ships. :)


Yeah I understand why Profession was used, but that was without a fly skill. Otherwise Profession is just a knowledge like skill or a skill to earn money through menial labor.

With Pathfinder's fly skill I just believe flying a ship should take its rightful place, rather then open the door for more skills based on profession.(example using it to craft, or taking like profession spelunker and arguing it can be used to climb or use rope.

Profession Sailor itself is arguable, if you worked all your life on a sea going vessel, it's not going to help you fly a ship.

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