New Class up at the Pathfinder Database; Buccaneer


Homebrew and House Rules


Just a heads up to those interested in new classes, my Buccaneer class is now live.


I like it. Doubt of my players would be interested, but I think I'll use this for an NPC or two.


I love it!
And I'm sure my girlfriend loves to play it; she likes these kind of classes.

One note of comment though; Luck by my lady. Personly I would get it more times a day than you do, but maybe this is solvable by a Luck-be-my-lady-feat?
One thing is for sure; I love to do sea adventures with my party, so there are a lot of NPC's that just happen to be this class.


This class is crazy overpowered. You have effectively created a mash up of the fighter (lots of bonus feats, fighter ONLY feats since you specify weapon spec, d10 hit dice, high BAB progression), Monk ( evasion, bonus AC to an excess, high ref AND will saves), and barbarian (6+int skill points, uncanny dodge) classes and then added in some extra abilities just to make sure this character is completely ridiculous.

On top of that, you AC bonus "When unarmored and unencumbered, the buccaneer adds her Dexterity bonus (if any) to her AC and her CMD." can be read in one of two ways. Firstly, one could take it to imply the buccaneer applies DOUBLE her dex mod to AC and CMD since all characters recieve a dex mod to ac and CMD normally. Secondly, that the character recieves only the normal dex mod to ac and CMD, as all creatures do, and in fact looses this dex mod while armored or carrying a medium or heavy load. If the latter is, in fact, your intent then this at least brings a very small reduction in the classes power. I suspect however, that it is not. I would also recommend more of the class features (specifically the free two weapon fighting, weapon finesse, tireless and steady footing in addition to the evasion and AC bonus limitations which you have built in) have "unarmored and unencumbered" as requirements. Especially at lower levels, before the AC bonus surpasses the AC which can easily be provided by taking the light armor proficiency feat levels, there is little to prevent a character taking that feat at first level and gaining additional AC.


Judd Hoover wrote:
This class is crazy overpowered. You have effectively created a mash up of the fighter (lots of bonus feats, fighter ONLY feats since you specify weapon spec, d10 hit dice, high BAB progression), Monk ( evasion, bonus AC to an excess, high ref AND will saves), and barbarian (6+int skill points, uncanny dodge) classes and then added in some extra abilities just to make sure this character is completely ridiculous.

If you don't like it that's fine. You are entitled to your own opinion. I made this class due to the fact that I thought that the Swashbuckler in Tome of Secrets was rather bland.

Judd Hoover wrote:
On top of that, you AC bonus "When unarmored and unencumbered, the buccaneer adds her Dexterity bonus (if any) to her AC and her CMD." can be read in one of two ways. Firstly, one could take it to imply the buccaneer applies DOUBLE her dex mod to AC and CMD since all characters recieve a dex mod to ac and CMD normally. Secondly, that the character recieves only the normal dex mod to ac and CMD, as all creatures do, and in fact looses this dex mod while armored or carrying a medium or heavy load. If the latter is, in fact, your intent then this at least brings a very small reduction in the classes power. I suspect however, that it is not.

Definetely the latter. How would you reccomend rewording it to make that more clear?


Aristarco Giuliano Rivalta wrote:
One note of comment though; Luck by my lady. Personly I would get it more times a day than you do, but maybe this is solvable by a Luck-be-my-lady-feat?

My Extra Luck feat should be live by this evening or tomorrow. It allows you to use Luck Be Lady one additional time per day and you can gain it multiple times.


I think just rewording it a bit would do the trick. Maybe something like:

AC Bonus: The buccaneer gains a +1 bonus to AC and CMD at 2nd level. This bonus increases by 1 for every two class levels thereafter, up to a maximum of +10 at 20th level. These bonuses to AC apply even against touch attacks or when the buccaneer is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor or when she carries a medium or heavy load. In addition, the buccaneer adds her Dexterity bonus (if any) to her AC and her CMD ONLY while unarmored or when she carries a light load.

Your intent in this, in my opinion, also goes a further along the path of reducing the benefit of taking armor proficiency feats since wearing any armor would remove the dex bonus to ac and CMD.


I love the concept for this Class, however, I also thought it was overpowered. I did not say anything because I am far less familiar with Pathfinder. It just needs to be trimmed back a little.


I'm going to get mobbed by an angry horde of wizard-lovers here, but I'd say the class is about right in terms of power at the upper levels (I'd spread out some of the 1st level bonuses over multiple levels, though). Indeed, the other martial classes could stand to be improved in the upper registers as well.

My gripe with this class isn't with the mechanics, but with the role. If you can make a nearly-identical character using fighter, fighter/rogue, or some kind of duelist mix, then the existence of a totally separate class that gives the exact same abilities (more or less) would seem to be superfluous.


Then again, if it works for your group, I'd say, "run with it!"
Overall, though, I don't share the majority view that it's overpowered -- all it needs are some safeguards against "dipping" abuse.


Twin Dragons wrote:
Just a heads up to those interested in new classes, my Buccaneer class is now live.

I think the AC part is unclear. I dont think you need to mention that the part about adding dexterity to AC or CMD at all, that is already in the rules and doesnt need to be mentioned for the class. Just include the +1 every two levels in the description.

As for the rest of it, it seem's interesting, I like the idea of a nible sea-worth fighter, but it seems like it has some contradictory abilities. Two weapon fighting and feint dont work well together. It seems like its just stapled in there. It seems like the class is an odd mix of fighter rogue and bard. The abilities dont really build on eachother. I think you should pick something that is a core feature of the class (think rogues sneak attack or paladin's smight) and build the class around that.

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