Barbarians of Lemuria—Legendary Edition


Product Discussion


When is this available in print?

Paizo Employee Chief Technical Officer

gigglestick wrote:
When is this available in print?

It was announced as a December release.


Vic Wertz wrote:
gigglestick wrote:
When is this available in print?
It was announced as a December release.

THANKS!


Is this a novel? A campaign setting? What?


Kirth Gersen wrote:
Is this a novel? A campaign setting? What?

It's is a RPG, starting out a freebie on the web proved popular and has been expanding. I haven't played it myself but from what I hear it's a pretty cool game if you like R.E. Howard styled sword and sorcery.


GrayPumpkin wrote:
It's is a RPG, starting out a freebie on the web proved popular and has been expanding. I haven't played it myself but from what I hear it's a pretty cool game if you like R.E. Howard styled sword and sorcery.

Ah, thank you! The product description makes no mention of what the product actually is.

Paizo Employee Chief Technical Officer

Kirth Gersen wrote:
GrayPumpkin wrote:
It's is a RPG, starting out a freebie on the web proved popular and has been expanding. I haven't played it myself but from what I hear it's a pretty cool game if you like R.E. Howard styled sword and sorcery.
Ah, thank you! The product description makes no mention of what the product actually is.

I found a couple of additional paragraphs to add to the product description.


Vic Wertz wrote:
I found a couple of additional paragraphs to add to the product description.

Perfect! Succinct, clear, and unambiguous.


GrayPumpkin wrote:
Kirth Gersen wrote:
Is this a novel? A campaign setting? What?
It's is a RPG, starting out a freebie on the web proved popular and has been expanding. I haven't played it myself but from what I hear it's a pretty cool game if you like R.E. Howard styled sword and sorcery.

I played it last weekend. (GM had an early edition).

Its a game with a very "Conan-esque" feel.

Simple and fun (I did a review on the product page).

Liberty's Edge

I bought it.

The previous non-printed edition was translated in french and was available at Lulu.com.

It's a very simple and highly free-form RPG, with "heroism points" that can increase the results of your actions.

The previous book (this one should have additional content) consists of : rules, brief description of world & gods, examples of magic spells/rituals, 20-25 monsters, 5 pre-generated PCs, and 2 short adventures.

It's less than 100 pages IIRC.

It should take about 30-45 minutes (with only one book & one player having read the rules) to create 4-5 characters.

Someone used to those rules could create his PC in about 5 minutes.

You have 4 points to put in :
- strength, agility, intellect & aura (from -1 to 4) ;
- 4 careers (from 0 to 4), like guard, gladiator, rogue, assassin, sorcerer, alchemist...
- 4 fighting abilities (from 0 to 4) : melee, distance, brawling, defence.

You then choose one human race (you don't find gnomes, dwarves, and so on), take one advantage based on your race, another advantage, a default trait, and have some heroism points (you can have less if you choose to have another advantage).

Creating your PC gives ideas for your BG.

As an example :
I Rhunkodar, man of the frozen north, I was a promising youth (career : warrior 2 / strength 2, agility 1, melee 2) when I was abducted by slavers (career : slave 0, defence 1). They sold me to an arena manager who gave me gladiator training (career : gladiator 1, brawling 1), and since he found me not too smart (intellect 0) but gentle (aura 1), he decided, after a while, to give me my freedom back.
Since I wanted to leave that stinky harbour, Blackpearl, to become a famous pirate, I was hired by One-eye-One-leg Durgan, the famous high seas navigator. I then sold Durgan's ship to Scrappy Blood the dark, the pirate and became one of his crewmen (career : pirate 1), hopping to become first lieutnant one day...

I then have to choose advantages and default.
And I am ready to sail away...

Since it's a free form game, the rules are very simple also :
I roll 2 6-sided dice, 9+ is a success, 8- is a failure.
The DM can give +/- according to the situation.
I add the best suited characteristic's score (ex : climbing a tree -> agility, rolling a huge rock -> strength) AND the best suited career's score if it seems logical.

For example, with Rhundokar, his ship attacks another ship. The other ship's captain has a panther as a "familiar", and the panther attacks Rhundokar who did not have time to draw a sword.
- If Rhundokar tries to jump out of the panther's reach, the player will roll 2 6-sided dice, +1 (agility for avoiding the blows) +1 (career, gladiator : he is used to fight animals like this one).
- If Rhundokar tries to get a hold at the panther and then strangle the animal, he will roll his dice and add +2 (strength) +1 (brawling) -defence of the panther (IIRC).

- 2 is always a miss
- 12 is always a citical
- success +1 heroism point is a critical
- critical +1 heroism point is fantastic

However, one of the best things (IMHO) for this RPG, is the end of the adventure.
Everyone gets one "experience" point.
You may have another one if you describe precisely how you spend all the money you got from the previous adventure, also giving ideas to your DM for next adventures. You have to roleplay it.
It's not a game for "petty saver" who wants to save money to buy a castle, a new magical item and so on.

If you say : I give my money to the poor orphans of the city.
-> no XP bonus.

if you say : I go to the orphanage where I spent my youth. In the courtyard, I grab dozens of coins and throw them to the children.
"Be free to spend them as you wish, you poor children, become men and go to Miss Marietta's brothel, you'll fell better !"
However, I keep enough to buy at least 3 barrels of beer and mo' money to get two nights with Black Sonya : maybe she's no whore but the wife of the Scoundrels' guild Highest Assassin, but I do not care.
Rhundokar has always wanted to share Sonya's bed, even if he has to flee the city after that and always keep an eye over his shoulderafter that !

Sovereign Court

I have played a game of it and it was good fun. Very simple, too.


Bagpuss wrote:
I have played a game of it and it was good fun. Very simple, too.

This is my favorite "game at the drop of a hat" RPG out there. And there are two other related games (Legends of Steel and BArbarians of the Apocalypse) that cover more material.

As described, you can literally sit down with a bunch of new players and rollup characters and be playing a fun adventure (WITH ROLEPLAYING!) in less than 15 minutes...

It'sa great example of how to do a less rules = more fun RPG.

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