Combining with CotCT


Rise of the Runelords

Dark Archive

Hi there,

Would it be possible to play RotR and CotCT at the same time, playing the modules in order (i.e. #1 #1, #2 #2, etc), though not necessarily switching campaign over after every module (i.e. RotR #1 then, say, CotCT #1 and #2, then back to RotR #2 and so on)?

I've only read RotR #1 and #2 so I'm not sure how practical this is.

I'm likely to have 7-8 players, and I'm looking to run a campaign where it takes a bit longer to go up the levels.

If this is sensible, what would be the best order to run the modules in?

Cheers

Richard

The Exchange

Puh, I guess this would be rather difficult as long as you're not willing to invest a lot of time and work. This said, and if you're just interested in the storyline, I'd suggest something like this.

RotRL #1- RotRL #2-CotCT #1 - CotCT #2 - CotCT #3 - RotRL #3 - RotRL #4 - CotCT #4-CotCT #5 - RotRL #5 - CotCT #6 - RotRL #6

The rest in spoilers:

Spoiler:
I'd make it so that the hints given in RotRL #2 lead to Korvosa instead of Magnimar, then finish the adventure there, and start the riots in Korvosa. I'd probably omit the introductory Lamm-adventure in CotCT #2, the lead them straight through CotCT #1-#3. When they have to finally flee from Korvosa, I'd lead them to Ilsurian (replacement for Harse) and from there into RotRL #3 and #4 (the giants would attack Turtleback Ferry instead of Sandpoint). Back to CotCT #4 and #5, directly followed by RotRL #5, CotCT #6 (where they learn that Kharzoug is behind all this; i mean who needs a dragon anyway, and then RotRL #6 as the great finale

I'll gladly expand on my reasonings for this order later, but at this point I guess the main problem storywise would be RotRL #3 and #4, which should probably be omitted alltogether (if you don't want to use them as an expanded side-trek that is). The same goes for RotRL #5 though you could easily Serithiel's location by a portal leading to the mega-dungeon of RotRL #5 placing the sword there for the SC to find.

Dark Archive

Would it be possible to not have the RotRL #2 to CotCT #1 jump? Either move CotCT #1 to the beginning or RotRL#2 between CotCT #2 and #3?

Incidentally, I don't mind running with two story lines. I just need suitable points to move between campaigns. I noticed, for example, that RotRL #1 to #2 allows for a reasonable break between them.

Richard

The Exchange

richard develyn wrote:

Would it be possible to not have the RotRL #2 to CotCT #1 jump? Either move CotCT #1 to the beginning or RotRL#2 between CotCT #2 and #3?

Incidentally, I don't mind running with two story lines. I just need suitable points to move between campaigns. I noticed, for example, that RotRL #1 to #2 allows for a reasonable break between them.

Richard

I guess you could do that. The PC could be the bodyguards for the royal ambassador visiting the Swallowtail festival and there get invested into the events of PF#1. I'd probably do this before the end of CotCT #1, though, because chances are, that after that, they aren't in good standing with the crown and wouldn't be assigned such a duty.

In my mind RotRL #2 would work just fine within the frame of CotCT. In fact, you wouldn't even need to leave town as there are no problems in integrating the events into a town anyway.

If you plan to run it as is, I'd probably run it directly after RotRL #1,though. You're right there's no problem to have a break between those two adventures, but on the other hand, CotCT #1-#3 are written in a much more cohesive way. I'd have to do another read but at first glance I'd say that a break between #2 and #3 could damage the atmosphere of this part of the AP very easily.

Dark Archive

Ok so do C1 with R1 and 2 inserted just before the last events, then head back to C1 (end) and 2 and 3, with obviously the end scenario beefed up a bit.

Just to touch base on levels, I would expect PCs to be:

C1: 1 - 2
R1: 2 - 3
R2: 4 - 5
C1 (end): 5
C2: 5 - 6
C3: 7 - 8
R3: 8 - 9
R4: 10 - 11
C4: 11 - 12
C5: 13
R5: 14
C6: 15
R6: 16

Richard

Dark Archive

Actually, R1 then C1, R2, C2 and C3 could work like this:

Spoiler:

I thought I might have Zellara present, and alive, at the swallowtail festival, help the PCs with a Harrow Deck reading, maybe to help them along a bit, and during this time plant the various Harrow Cards when she realises their common enemy.

Then if, in CotCT #1, they rescue Trinia, then finish and go back to help in Sandpoint and Magnimar, they can later hear how apparently Trinia has been re-captured and is about to be executed from Magnimar, which should send them back to Korvosa for #2 and #3.

What do you think?

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