| Flint Blackblade |
Move Action - Tumble, shift 3 squares to B3
Standard Action - Guarded Attack with CA(Flanking), 1d20+19=29 vs Aspahatama AC, 2d4+9+3d8+4=6+9+6+4=25 damage and if the target makes a melee attack against Flint before the SOMNT, Flint can make a secondary attack against it as an immediate interrupt.
| Xabulba |
Flint tumbles behind the snake and cuts it deeply with his dagger.
Aspahatama begins to hiss rhythmically causing everyone to lose focus reducing their ability to hit, (Deranging Aura). The mummy’s eyes begin to glow as he creates psychic static that damages those nearby, (Starshriek Aura).
Lastly the yaun-ti claws at Ragna in a frenzy of claws.
1st claw, attack vs ac, 1d20 + 22 ⇒ (5) + 22 = 27, damage = 2d6 + 8 ⇒ (3, 2) + 8 = 13
2nd claw, attack vs ac, 1d20 + 22 ⇒ (15) + 22 = 37, damage = 2d6 + 8 ⇒ (4, 3) + 8 = 15
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage )
Aspahatama
Typhus (-2 attack)
Rennik (-2 attack)
Malick (-2 attack)
Typhus is up.
| Typhus Aurelius |
Typhus will step to E2, casually strolling. "You seem a tired sort. I think it would best if you rested your immortal soul. I will take custody of it now." With this he curses the vile undead sod.
Eldritch Blast: 1d20 + 15 ⇒ (3) + 15 = 18 vs. Reflex
Damage: 1d10 + 9 + 2d6 ⇒ (2) + 9 + (4, 4) = 19 damage. Range 10, target 1 creature.
| Rennik Ilzander |
Rennik attempts to assail the mind of the mummy.
Vanishing Act 1d20 + 14 ⇒ (1) + 14 = 15 vs Will. 3d6 + 9 ⇒ (1, 4, 4) + 9 = 18 damage on a hit, and it takes -2 to its next attack roll and grants CA to the next ally who attacks it. Rennik is invisible.
Edit: Well, even on a miss, I'm still invisible until SOMNT.
| Malick |
Move to B4 and stab up Aspahatama through the bars.
Attacking at -3 (-2 for aura, -2 for cover, +1 from Ferdinand)
Hammer and Anvil - on hit Ragna gets a free melee attack and adds +3 to the damage
(1d20+14=18)
Rubbish
Minor. Pick up skull on stick.
Malick tries to get at Aspahatama through the bars and fumbles it completely.
"Damn fool cells. Why'd they build these things like that?"
| Xabulba |
Malick's attack gets tangled up in the cell bars.
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage )
Aspahatama
Typhus (-2 attack)
Rennik (-2 attack)
Malick (-2 attack)
Ragna is up.
| Ferdinand Salatic |
"Weak to fire? In that case, let's heat things up a bit!" Ferdinand steps forward and stabs his tratnyr into it's flank, the point glowing red hot.
Move to D3, Resistive Formula on Ragna(+1 AC, she can end as a minor action to give HS+6 temp HP to herself and one ally within 5 squares of her) and use Fiery Weapons(Fire damage, allies within 2 squares do 3 extra fire damage on a hit with weapon attacks): 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 231d8 + 7 ⇒ (7) + 7 = 14
| Xabulba |
Ferdinands attack fails but his magic buffs Ragna's attack and defense.
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
<until end of Ferdinands next turn Ragna deals 3 extra Fire on a hit with fire or weapon attacks>
<Ragna(+1 AC, she can end as a minor action to give HS+6 temp HP to herself and one ally within 5 squares of her>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage )
Aspahatama
Typhus (-2 attack)
Rennik (-2 attack)
Malick (-2 attack)
Flint is up.
| Xabulba |
Playing for Flint: Flint takes 5 damage from aura and then attacks the mummy.
Deft strike on Aspahatama, attack vs ac, 1d20 + 17 ⇒ (4) + 17 = 21, damage = 1d6 + 10 + 3d8 ⇒ (3) + 10 + (5, 1, 6) = 25
Flint is unable to dig his dagger in deep enough to affect the monster.
Aspahatama slams his tail on the floor sending a freezing shockwave flooding the cell.
Ragna, attack vs Fortitude, 1d20 + 21 ⇒ (10) + 21 = 31, hit
Ferdinand , attack vs Fortitude, 1d20 + 21 ⇒ (2) + 21 = 23, miss
Flint, attack vs Fortitude, 1d20 + 21 ⇒ (6) + 21 = 27, hit
Typhus, attack vs Fortitude, 1d20 + 21 ⇒ (11) + 21 = 32, hit
Rennik , attack vs Fortitude, 1d20 + 21 ⇒ (5) + 21 = 26, hit
Malick, attack vs Fortitude, 1d20 + 21 ⇒ (15) + 21 = 36, hit
Damage = 2d8 + 1d6 ⇒ (6, 4) + (5) = 15cold damage and the target is knocked prone and pushed 1 square. (miss: half damage)
Ragana and Flint get an OA on Aspahatama
Playing for Flint, OA, attack vs ac, 1d20 + 17 ⇒ (1) + 17 = 18, damage = 1d6 + 10 ⇒ (3) + 10 = 13
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage )
Aspahatama
Typhus (-2 attack)
Rennik (-2 attack)
Malick (-2 attack)
Typhus.
| Typhus Aurelius |
For some reason the map won't show up for me, so I'm writing this without its benefit.
Typhus will use his Avernian Eruption upon the snake mummy. He will try to avoid catching any of his allies in the blast.
Avernian Eruption: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24 vs Reflex
Damage: 2d10 + 11 + 2d6 ⇒ (8, 6) + 11 + (5, 4) = 34 fire damage and 5 ongoing fire damage (save ends). Area burst 1 within 10 squares, target each creature in burst.
| Rennik Ilzander |
Rennik attempts to beguile the snake with another illusion, this time of a gaping chasm surrounding it.
Phantom Chasm 1d20 + 16 ⇒ (7) + 16 = 23 vs Will. 2d6 + 9 ⇒ (5, 4) + 9 = 18 damage, and it is prone and immobilized until the end of its next turn, takes -2 to its next attack, and grants CA to the next ally who attacks it.
Edit: If that misses, I activate my illusionist's gloves to reroll the attack. 1d20 + 16 ⇒ (8) + 16 = 24
Edit 2: Assuming that still misses, "Miss: The target is immobilized until the end of your next turn."
| Malick |
Move to B4 on knees.
Blindside Assault v Aspahatama
Ragna can shift to a square adjacent to Aspahatama and make a basic melee attack as a free action. She also gains concealment
1d20 + 14 ⇒ (20) + 14 = 34
Crit. So 33 damage to Aspahatama.
"What's this crazy obsession with eating liver?"
Malick moves and jabs, offering up the undead snake to Ragna for further demolition.
| Xabulba |
Edit:I forgot to subtract 2 from typhus' attack from the bars, his attack wouldn't have hit.
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage, prone)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage, prone)
Aspahatama
Typhus (-2 attack, prone)
Rennik (-2 attack, prone)
Malick (-2 attack, prone)
Ragna is up.
| Malick |
She gets the move as part of Malick's attack - Blindside Assault grants a shift of up to 6 squares to an ally as long as that ally ends adjacent to an enemy. Then she makes a free basic melee attack also as part of the power. The concealment is just a nice bonus courtesy of his paragon path.
| Ragna |
I cannot see the map from work, but I will post to keep it moving, using the free move from Malick to crawl to a square adjacent to big Baddie, hopefully to be flanking with Flint again, and taking the OA at -2
1d20 + 14 - 2 - 2 ⇒ (4) + 14 - 2 - 2 = 14 vs ac, 1d8 + 4 ⇒ (3) + 4 = 7
Move: Stand Up
Standard: Valorous Smite 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21 vs ac, 2d8 + 8 ⇒ (2, 7) + 8 = 17
Ap used second wind, +2 to all defenses until the start of my next turn, and all allies within 5 squares gain +3 hps
HP: 74/106
I did not notice before but everyone who was atacked by the big baddie gains +9 hps from my hospitaler's blessing
maintaining my mark on Aspahatama
Ragna staggers to her feat after crawling and seems to regain some poise.
| Xabulba |
I thought you were talking about her regular attack.
Never mind.
Both of Ragna's attacks fail to penitrate the yaun-ti's defenses.
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage, prone)
Aspahatama
Typhus (-2 attack, prone)
Rennik (-2 attack, prone)
Malick (-2 attack, prone)
Ferdinand is up.
| Xabulba |
Flint darts in deftly bloodies the monster and then ducks back out.
Aspahatama hisses in pain and focuses his rage on the paladin clawing at her twice.
1st attack vs ac, 1d20 + 22 ⇒ (13) + 22 = 35, damage = 2d6 + 8 ⇒ (2, 6) + 8 = 16
2nd attack vs ac, 1d20 + 22 ⇒ (20) + 22 = 42, Crit damage = 20 + 2d6 ⇒ 20 + (5, 3) = 28
Save vs ongoing fire = 1d20 ⇒ 15
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage, prone)
Aspahatama (bloodied)
Typhus (-2 attack, prone)
Rennik (-2 attack, prone)
Malick (-2 attack, prone
| Malick |
Has anyone seen bmars3 around on the boards lately? I would hate to think we lost another player.
I give him til tonight to post.
He's in Tomb of Horrors and mentioned he was having computer issues. He posted Flint's actions on Thursday.
| Xabulba |
My bad it was Typhus' turn.
Playing for Typhus;
Thphus sends Frigid Darkness at Aspahatama,
Attack vs Fort, 1d20 + 15 ⇒ (7) + 15 = 22, damage = 2d8 + 9 ⇒ (3, 7) + 9 = 19 cold damage and target grants combat advantage to all allied until end of Typhus' next turn plus -1 penalty to AC.
Aspahatama easily shrugs off the cold and hisses with contempt.
<Flint and Malick get +1 attack, +3 damage, weapons gain Brutal 1 until end of Ferdinand's next turn>
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage, prone)
Aspahatama (bloodied)
Typhus (-2 attack, prone)
Rennik (-2 attack, prone)
Malick (-2 attack, prone
Rennik is up.
| Rennik Ilzander |
Rennik stands up and tries to befuddle the creature again.
Phantom Bolt 1d20 + 14 ⇒ (20) + 14 = 34 vs Will. 1d8 + 9 ⇒ (7) + 9 = 16 psychic damage on a hit, and it takes -2 to its next attack and grants CA to the next ally who attacks it.
Edit: Crit. But Rennik doesn't get much of anything on a crit - I don't think his orb even deals extra damage. So max damage is 17 in this case and that's about it.
| Xabulba |
Orb of Mental Dom gets +1d6 per + according to the Adventure's Vault book, I am pretty sure all magical equipment gets some benefit if not the standard 1d6
The updated version doesn't grant critical damage.
Rennik's psychic attack blows a small hole in Aspahatama's conscious interfering with his focus.
<The bars (marked by the green rectangles) can't be moved through and act as partial cover. The cell doors can be opened or closed and locked on a DC25. They also have the same properties as the bars>
<Deranging Aura (Charm) aura 5; enemies within the aura take a -2 penalty to attack rolls. Each enemy whose attack misses Aspahatama must make a melee basic attack against the nearest ally within reach as a free action>
<Starshriek Aura (Psychic) aura 1; an enemy that starts its turn in the aura takes 5 psychic damage>
Ragna (-2 attack, 5 psychic damage)
Ferdinand (-2 attack)
Flint (-2 attack, 5 psychic damage, prone)
Aspahatama (bloodied, <-2 to its next attack and grants CA to the next ally who attacks it.)
Typhus (-2 attack, prone)
Rennik (-2 attack, prone)
Malick (-2 attack, prone
Malick is up.
| Malick |
Stand.
Jab at Aspahatama using Bloody Ending (AC).
Allies gain a +2 power bonus to attack rolls against the target to the end of Malick's next turn.
1d20 + 15 ⇒ (9) + 15 = 24 - CA cancels out the -2 from the aura, but still -2 from the bars.
B%@!&@*s.
On the offchance that does hit, Aspahatama takes
2d10 + 15 ⇒ (8, 8) + 15 = 31 damage (inc +2 from bloodied gauntlets).
Either way, allies gain the power bonus.
Malick hauls himself to his feet and grins extremely cheerfully.
"Time to die again. Let's finish this."
Minor. Inspiring Word on Ragna. Surge plus 3d6 ⇒ (5, 2, 4) = 11
"C'mon sweetheart, it's not over yet. Let me see a happy face and some nice big hitting from the shoulder."