| Steev42 |
Now that all undead (sort of) have this ability, granting Charisma modifier to hit points and fortitude saves, what would you replace that ability with for those undead who had it already?
In particular, I'm looking at the Daughter of Urgathoa in "Seven Days to the Grave" at the moment.
Things I've played with so far--
*The ability replaces the undead's hit dice with D12 (essentially makes them the same as they were in 3.5).
* A fixed bonus to hit points per hit die; 1 (equivalent to toughness), 2 (essentially equivalent to D12), or 3 (give them that little extra oomph).
* Double their Charisma modifier to both effects
* Use another statistic's modifier to add to the effect, probably Wisdom.
What would you use? Any ideas I haven't thought of?
| Mortagon |
Now that all undead (sort of) have this ability, granting Charisma modifier to hit points and fortitude saves, what would you replace that ability with for those undead who had it already?
In particular, I'm looking at the Daughter of Urgathoa in "Seven Days to the Grave" at the moment.
Things I've played with so far--
*The ability replaces the undead's hit dice with D12 (essentially makes them the same as they were in 3.5).
* A fixed bonus to hit points per hit die; 1 (equivalent to toughness), 2 (essentially equivalent to D12), or 3 (give them that little extra oomph).
* Double their Charisma modifier to both effects
* Use another statistic's modifier to add to the effect, probably Wisdom.What would you use? Any ideas I haven't thought of?
When I converted the daughter I just gave her double the charisma bonus, and it worked out fine, the pc's still pawned her.
| Zurai |
I would definitely have it change thier HD to twelve-siders, so that their saves and hitpoints will be the same as in 3.5.
No need to make more work for yourself.
I was going to say "just give them Toughness" as well, but the "If I change their HD to d12s I can just use the stat blocks as printed" concept sold me. Bravo.
| YawarFiesta |
Hydro wrote:I was going to say "just give them Toughness" as well, but the "If I change their HD to d12s I can just use the stat blocks as printed" concept sold me. Bravo.I would definitely have it change thier HD to twelve-siders, so that their saves and hitpoints will be the same as in 3.5.
No need to make more work for yourself.
No, you shouldn't use their stats as printed. Remember BAB change for undead and extra hit points to monsters are rarely that relevant in a fight (if casters do their job).
Dissinger
|
Zurai wrote:No, you shouldn't use their stats as printed. Remember BAB change for undead and extra hit points to monsters are rarely that relevant in a fight (if casters do their job).Hydro wrote:I was going to say "just give them Toughness" as well, but the "If I change their HD to d12s I can just use the stat blocks as printed" concept sold me. Bravo.I would definitely have it change thier HD to twelve-siders, so that their saves and hitpoints will be the same as in 3.5.
No need to make more work for yourself.
Considering the fight in question, they may have blown their load already. And since undead gain immunity to mind affecting spells, there isn't much a caster can do when the fight occurs.
I would suggest becoming aware of the fight so you know the circumstances. When I went through that fight, I had no clue it was going to happen till it did.