| caith |
The few days remaining in your journey pass almost listlessly, with much revelry occurring by night, and much recovery occurring by day. The somewhat limited crew seems to have adjusted fine to their new workload, and after a few periods of complete ship-wide panic(I did say almost!) on the first day out, the Dervish is running in tiptop shape. On the final day of your journey a gray speck appears in the distance, huddled in clouds, just below the horizon. By noon the speck has filled nearly half your view of the western sky, clouds floating above and below; parting respectfully around the giant mass of earth and stone. The enormous floating metropolis of Midsky looms ahead, it's resplendent solid stone walls reaching toward the sky. Supporting the city, a titanic upside down mountain reaches toward Narscint; a chunk of rock and earth nearly two miles wide and almost as tall. As the Dervish rounds the southern end of the floating mass, a sprawling forest butts directly against Midsky's outer wall, covering the southwestern corner of the suspended continent. Just in the distance, a number of postage stamp shapes dot the land north of the forest. The city extends inward from the miles-long wall in rings, the outer ring filled with large houses and multiple storied buildings as far as the eye can see in every direction. The center ring is filled with wealthy mansions, each architecturally distinguished from the next, in perfectly organized circles. Small parks and groves of trees break up the procession of wealthy housing, with rings of lawns, flower gardens, and topiaries in between each ring of house. At the very center of the city, a stately, white stone tower rises poignantly above all else in the city, connected to the rest of the city by six thin arched bridges. On the far end of the city, an enormous stone platform juts out into the open and endless sky; the Dervish slows and makes it's approach...
| Sirsi O'Bannon |
Sirsi flits around near the fore of the ship, she loves arriving in new places, even after a few years spent travelling. She knows enough about airship crewing to stay out of the way, and even offer the occaisional hand when she see's she's required, but she lets the crew do their jobs around her.
Anyone watching would be reminded of the glee of a child discovering something new as she tries to take in as much of the city as possible on their fly-by.
| Antal |
With a soft smile on his lips, Antal breathes in slowly from atop the weather deck where he was relaxing.
"Home..."
Suddenly with a leap and a flash, Antal is at the railings grinning madly as the ship makes its docking approach. Docking and take offs were always his favorite parts of airship travel. So much activity in so little time.
| Havrin Stahl |
Leaning against the rail of the weather deck, Havrin takes in the view of the approaching sky city. Never in his life had he imagined such a wondrous sight. He checks his map of the city to see if he can identify some of the landmarks that he sees as the ship approaches, and wonders if even his skills will keep him from getting lost in the bustling metropolis.
Havrin smiles at Antal's excitement as the ship approaches the dock. "Have you been gone from your home for long?" he asks.
| Tyr Thordinsjon |
Tyr Thordinsjon stands upon the great dock. Dressed in full kit, he remains impassive and stoic in his bearing. His thoughts and emotions are roiling however. He watches, keeping his face impassive even as his eyes alight upon the great form of the Sky Ship he wishes to serve upon.
Standing nearly six feet tall, the man's broad shoulders and well muscled frame mark him as a fighter. The great two handed weapon, who's handle rises above his back, adds to the impression. Along with the ease with which he carries his gear.
Currently he stands in a relatively calm spot, out of the way of the dock hands who run about frantically as they tie off mooring lines and engage frenetically in all of the duties necessary to bring such a large vessel to safe rest.
Try presents himself *bows*
| Sirsi O'Bannon |
Sirsi skips over to the armoured gentleman.
"Well hello there. Sirsi O'Bannon and a true pleasure it is to be makin' your acquaintance."
Sirsi dips into a mock curtsy, and her face splits into a grin.
[b]"Seeing a fine specimen as yourself I get an urge to follow you around and sing songs praisin' yer name."[b]
| caith |
As the ship approaches the giant stone platform, Illia steps on deck; her first mate, Dart, barking orders and directing the crew. Seeing the group on deck, she approaches "Welcome to Midsky, my home. I insist that you join me at my father's house tonight for dinner. I will put in a word with the guard, they will show you around. Havrin, I will also invite a representative from the consulate to join us, I have a friend who should be able to see to your business. Ask any of the guards for Cirelle if you need to find your way, she will take good care of you. Good luck!"
The ship glides gently to a halt, as three men in white linen tunics and pants stride briskly out onto the platform, each guiding a dangling length of rope into the eyelets of a large stone slab. As the ships is affixed by numerous ropes, the stone slab begins to slide smoothly along darkly glowing markings etched into the ground. The Dervish passes through a great archway in the city's walls, and approaches an enormous sandstone building. A set of wooden doors a hundred feet wide dominate the face of the building's circular base, and end at the bottom of a large, gleaming glass dome. The doors creak open at the ship's approach, inviting the Dervish into darkness. The ship gently comes to a stop, and a large ramp comes seemingly out of nowhere. As your eye's adjust to the relative darkness of the cavernous hangar, you see a number of large stone cubby holes arranged in a ring around the outside wall of the building's main floor. The ceilings of the ports create a large stone platform, from which the ramp has extended. The Captain steps off first, and waves to you before hurrying off into a portal in the outer wall of the enormous ring. Ah'tar appears on deck and beckons you to follow. "This is where you will be staying, generally we Sidhat do not stay with the ships when we make berth, for we have important matters to attend to between journeys. When you return tonight, ask for me, and we will discuss your watch tonight." He guides you to a small doorway in the outer wall, that leads to a long stairway in between the inner and outer walls. The sounds of children laughing and men and women harking wares in a dozen languages drifts up the stairway as you approach another small doorway. Blinding light pours through, and after the dim of the hangar, your eyes take a few seconds to adjust.
Blinding brilliance fades into warm daylight, and an enormous market extends before you, stalls standing shoulder to shoulder as far as the eye can see. Improvised aisleways, barely wide enough for two men, cross in a wild pattern throughout the bustling maze. Antal easily navigates the commotion, leading you through the far side to a huge set of arched wooden doors. A smaller, but still large doorway lies open on the south(left) side of the doors, where a pair of guards in black doublets over chainmail tunics stand at attention. A steady stream of people pass into and out of the wide tunnel, and as you enter it darkens for a brief second. Daylight greets you on the other side, where an enormous courtyard is teeming with activity. In the center of the courtyard is a great statue of a man in plain clothing breaking ground with a pickaxe, a fountain at his feet pouring fresh water into a large basin. Many citizens are sitting or standing in the lawn surrounding the fountain, and on the far side of the courtyard two lanes of busy foot traffic pass from one large gateway in the north to another in the south. This is Midsky, the day is yours...
Sorry Tyr, I was trying to get this out yesterday but I had a BBQ, I'm afraid you jumped the gun a little, but it will all work out in the end.
| Tyr Thordinsjon |
*bows* I apologize for my haste
Having watched the great ship slide onto her moorings and be drawn into the great hanger, Tyr walks casually through the market place and in through the entry doors.
Eventually coming to where the main 'ramp' is being extended towards the now settled vessel for those on board to depart and the myriad other things that occupy crew when a ship comes to 'shore'.
Sirsi skips over to the armored gentleman.
"Well hello there. Sirsi O'Bannon and a true pleasure it is to be makin' your acquaintance."
Sirsi dips into a mock curtsy, and her face splits into a grin.
"Seeing a fine specimen as yourself I get an urge to follow you around and sing songs praisin' yer name."
Try complements the woman's greeting with a full, stiff, formal bow.
"Greetings indeed, m'lady O'Bannon. My name is Try Thordinsjon." He replies, a hint of a smile upon his features. "While I thank you for your offer of song and company I fear I have yet to have done anything worthy of such platitudes." He raises a hand to forestall any comments as he further explains so as not to cause any offense.
"I seek a position upon yon vessel," He indicates the craft that Sirsi has just disembarked from, "And would, however, be in your debt as well as greatly appreciating the company of your presence, if you could perhaps take some time to introduce me to those other of the crew that I may plead my case for inclusion?" Now Tyr does show a smile to the woman who has approached him, even offering forth a hand that she may accept and guide him onwards.
*Bows* I thank you for the welcome.
| Havrin Stahl |
"I've been away only about a year. But nothing beats the wonder of Midsky! I love it here! I only hope my parents won't be too upset that I'll be leaving again so soon. Have you ever been here before?"
"No, my friend," Havrin replies to Antal's question. "This is the first time that I have ever traveled beyond the deserts of Omri. I must say, I have been constantly amazed by the wondrous things that I have seen so far on this journey."
Havrin gazes around in wide-eyed wonder as the ship makes berth. As they disembark from the ship, he turns again to Antal. "Friend Antal, do you happen to know of anyone in the city who could determine the properties of the items that we recovered from our dark-skinned attackers? Or of any sages that may know more about the 'Ancient Enemy,' as they were called? I'm afraid I would not know where to begin to try to find such services in a city this large."
| Antal |
Antal scrunches up his face trying to think of an answer to Havrin's query.
"I would try talking to some of the wandering bards that visit the city. They always have such wonderful stories and seem to know a lot about different strange things like our attackers and their magics. Unfortunately I don't know of any sages to be exact. I'm sure there are some for hire in the city, I just never had to use one."
Seeing Sirsi looking towards them he waves and smiles at her.
"Well, now that we're in the city proper I really should go at least say hello to my folks. I'll see you guys this evening for dinner at the captain's father's place."
Antal then turns and skips away, whistling a quiet traveling tune.
| caith |
Antal you pass through the outer ring, familiar faces wave to you on occasion. You reach your parents squatty half sunken one-story on the north side of the outer wall. A fairly typical halfling den, but the inside belies your father's success in potion making. Though not a wizard, his skill in alchemy has earned him a number of awards, as well as a comfortable life style. You catch up over tea and cakes, and your father is amazed at the events of your journey. He provides you with a few potions in a small case to keep you safe. "I'm glad you've made some new friends Antal. And dining with Illia! The Hero of Midsky!" Your father responds to your surprised look with a yarn...
Though far before your time, or anyone traveling with you I'm sure, the elder folk of Midsky recognize Illia as the savior of Midsky's early days. Over one hundred years ago, when Midsky was first raised from the earth, their supply lines were cut off by the enemy on the ground. Illia, a native of Midsky, had left the city by boat during the first wave of attacks, to ask the world for help. She returned with a small fleet of mysterious flying vessels full of supplies when Midsky was nearly starving, and established the trade routes that would save Midsky and turn it into the burgeoning metropolis it is today.
"So you see son, you are traveling with a legend! I know you will make our name proud. There hasn't been a tallman(a halfling variety) hero on Tuulo in a thousand years, make them remember."
So what's everyone else up to?
| Havrin Stahl |
Havrin bids farewell to Antal as the halfling skips away. He consults his map of the city again and glances about the bustling market, clearly out of his element.
Havrin sees Sirsi arm-in-arm with a tall human male wearing fine chain mail. He walks over to the couple and nods respectfully to both of them. "Ah, Mistress Sirsi," he greets her, "I was just trying to figure out how to go about beginning our investigations for the Captain. I thought perhaps we could find a sage or historian who might know more about our dark-skinned attackers." Havrin pauses in his discussion and looks to Tyr. "Forgive my manners," he says politely, "my name is Havrin Stahl." Havrin offers his hand to Tyr in a warrior's clasp.
Havrin's main goal is to find someone who can tell him more about the 'Ancient Enemy,' and perhaps identify the magical items taken from the dark-skinned elves. He would also like to have the gems found on the elves appraised, and possibly purchase a wand of cure light wounds.
| Sirsi O'Bannon |
"Havrin, Tyr & vise-versa" Sirsi makes a quick introduction. "He seeks a position on a skyship - so I was happenin to think that if he hlps us out on our visit to Midsky we could put a word in the captain's ear."
Sirsi pauses briefly to gauge Havrin's reaction.
"Now I would suggest a visit to the Inn's and Tavern's but they be better for modern gossip than ancient mysteries. I suggest we look for sage or library."
| Tyr Thordinsjon |
Tyr doesn't protest when the woman takes his arm. Then, when the next stranger comes forward and eventually introduces themselves,
"Forgive my manners," he says politely, "my name is Havrin Stahl." Havrin offers his hand to Tyr in a warrior's clasp.
Tyr takes the man's hand and shakes firmly.
"...." He is about to say when Sirsi interjects,
"Havrin, Tyr & vise-versa" Sirsi makes a quick introduction. "He seeks a position on a skyship - so I was happenin to think that if he hlps us out on our visit to Midsky we could put a word in the captain's ear."
Sirsi pauses briefly to gauge Havrin's reaction.
"Now I would suggest a visit to the Inn's and Tavern's but they be better for modern gossip than ancient mysteries. I suggest we look for sage or library."
Tyr just raises an eyebrow at these developments. Looking from Sirsi to Havrin and back.
Sorry for seeming such a wall flower, but the lady does have a strong personality. :)
| Tyr Thordinsjon |
Barak wanders over to sirsi, havrin and tyr
as I'm a stranger in this city may i stick with you guys?
Tyr nods politely in greeting to the Dwarf,
"Um, I have no objections, though my arrival here might not precced yours by all that much. Perhaps the saying 'Many hands make light work' could be adjusted to aply? 'Many eyes make for clearer seeing' perhaps?" He looks to Sirsi O'Bannon for her counsel.
| Antal |
Antal looks at his father in awe as he talks about the captain. "I had no idea she was so famous!" When the day wears on and it gets close to the time for him to meet with the others again Antal gathers his things and says his farewells to his parents. Once out the door he whistles an old tune as he feet carry him toward the captain's father's home. His mind filled with dreams of heroism and adventure.
| caith |
Tyr nods to Sirsi, Havrin and Barak.
"Indeed, we have a plan." And he indicates to Sirsi to lead on, with a small bow.
Your find that your assumptions are correct, Sirsi, and with little trouble(due to a bit of name dropping), the four of you find yourself face to face with Cirelle Mayweather, Guard Captain of Midsky. Tall and resplendent in a fine coat of glimmering white mithral chain under a white doublet, her crisp green eyes and shimmering brown hair lend beauty to an otherwise plain face. After a brief exchange of pleasantries and introductions, she beckons you to follow, directly into the heart of Midsky; the Noble Realm. She leads you into the dark maw of the massive fortress that houses the Midsky Guardian barracks, detention center(a nice way of saying dungeon), and operations headquarters. A steel door in it's antechamber leads you into a maze of twisting passages and winding stairways, which deters entrance to the Noble Realm, "but this is only for visitors; true nobles have a much more expedited means of entrance" Cirelle explains with a wink. A stairway ascends to an opening portcullis which bars entrance to one final tunnel, a bead of light glimmering at the far end. As the tunnel comes to an open, a whimsical sight blooms as your eyes adjust to the bright daylight.
Though your earlier flyby tour gave you a slight idea of what to expect in the central ring of Midsky, the wonderland lain before you is truly larger than life. Topiaries both elegant and bizarre line a sparkling cobbled boulevard, made up of rare stones and myriad gems. The way stretches forward many hundreds of yards, ending in the majestic ruins of a once great castle; the seat of the ancient, and now dead, kingdom of Daelathe. Two perfect arcs diverge from the boulevard in front of the faded castle and sweep outward to form a perfect circle. More concentric circles reach inward, interlaced with many spokes and short lanes.
"The Grand Library of Midsky is located on the point exactly opposite to where we are on this outer circ. The librarians there would be able to find most of what anyone could ever want to know, but the really good stuff is at The Seat; unfortunately they do not allow commoners, or even most nobles, access. Hopefully you'll find what you seek. Follow the cobble and you will end up there eventually. I urge you to take care when in the Noble Realm; magic is not well regulated within, and there are many strange and wondrous objects and artifacts, not to mention creatures, which the nobility hold in open displays. Look all you want, but do not touch, and most of all; and listen carefully: Do Not Answer Any Riddles. Rule number one in the Realm. It truly is a world unto itself here, best of luck!"
As you traverse the circ, the enormous mansions and villas that seemed grand from the sky now tower above you. Each has it's own architectural style, many of them strange and exotic; none of them sharing more than a passing similarity. Timber houses, which dominate the Outer Ring, are rare here. Many of the mansions are made of exotic stones, in a multitude of dark colors, with some containing stones in mani-colored patterns. The strangest structures are those that seem to be carved from living stone, sheer walls arrayed in strange shapes and angles in a rainbow of colors. Rounding the last mansion on the outer circ, a large plot stands nearly empty, but for a tiny tower with a single wooden door at it's base. A miniature man in motley jeers and japes at you, standing on the doorstep and dancing from one foot to the other. In between foul names and digs at your family lineage, he occasionally cries "Don't think you, know what to do; here's a test from the little pest. Every day I dive down, and every day I come around! Who am I!?!?". Each repetition is exactly the same, to the timing and inflection of each word and the dance that accompanies each line. As he finishes, he waits expectantly for a few seconds, then resumes his barrage of insults.
| Tyr Thordinsjon |
After his innitial reaction of subdued awe at the entry way, Tyr's face remians impassive as the group walks the circumfrence of the circle. Though he does look around at the myriad of wonders which this realm has on display.
Upon reaching the place to which they were directed he stands at ease, one pale eyebrow raised in silent question at the scene before him. Turning to his companions, he does nought but look quiestioningly at them.
| Havrin Stahl |
As he takes in the surreal scene, Havrin is reminded of Guard Captain Mayweather's final words: "Most of all; and listen carefully: Do Not Answer Any Riddles. Rule number one in the Realm."
"Your pardon, good sir," Havrin bows respectfully as he addresses the tiny man garbed in motley, "but I fear we do not have time for riddles today. We seek to reach the Grand Library 'ere the Sun traverses farther across the sky. May fortune favor you." Havrin bows again as he turns to continue down the path.
| caith |
As he takes in the surreal scene, Havrin is reminded of Guard Captain Mayweather's final words: "Most of all; and listen carefully: Do Not Answer Any Riddles. Rule number one in the Realm."
"Your pardon, good sir," Havrin bows respectfully as he addresses the tiny man garbed in motley, "but I fear we do not have time for riddles today. We seek to reach the Grand Library 'ere the Sun traverses farther across the sky. May fortune favor you." Havrin bows again as he turns to continue down the path.
The little man seems shocked, and perhaps a bit hurt, but only for a moment. As soon as Havrin passes him and reaches for the tower door, he resumes insulting the other members of the party. As Havrin opens the door, it's hinges screech and a flash of blue light bursts from the door, enveloping him. After a second or so, he disappears.
"So you're in the library. Hmph. What do you need, hmm? I suppose you want tea and cakes too, hmm? Well come on don't just stand there! Hmph." The man turns slowly, achingly, and walks back through the dark doorway.
| Havrin Stahl |
Taken aback by his sudden change in location, Havrin pauses for a moment as he gathers his wits, glancing around for his companions. Then the old man's words sink in. Havrin hurries to catch up to him.
"Please forgive my intrusion, Wise One, but did you say that we are in the Grand Library? Are my companions here as well?" Havrin glances around before continuing. "We are here on a matter of great urgency. The airship we were traveling on - the zindt 'Dervish' - was recently attacked by demonic dark-skinned elves. Our captain, Illia Stormborn, believes that these creatures were trying to capture the Dervish for themselves, and that they may try again here in Midsky. My companions and I have been tasked with finding out where these elves came from, and preventing another attack. Members of the crew referred to these elves as 'the Ancient Enemy.' We were hoping that the Grand Library would have information on these creatures that could aid us in our mission."
| caith |
Sirsi and Tyr, you see a similar scene as Havrin does above, and while Tyr is able to land firmly on his feet, Sirsi also crashes into a bench. Sirsi and Tyr arrive as Havrin is leaving to follow the old man, who seems not to have heard the commotion that you caused. However, as soon as Havrin and the old man disappear into the dark doorway, another old man appears through the same door. He appears similar to the old man who just left, with a long beard and a slightly worn robe. He sizes up Tyr standing confidently near the wall opposite the doorway "Not your first gateway hmm? Well help up your clutz here, I'm sure you want to look at some old tomes. I'm certainly not getting any younger so hurry about it!" He turns to walk through the open door into utter darkness.
| Tyr Thordinsjon |
Tyr does politely and gently help Sirsi up from her predicament.
"Um, perhaps a clearer 'landing space' would be in order? The better to treat the guests whom the owner whisks into their demises with magic?" His voice is neutral and calm, though again his sandy eyebrow raises. He does smile,
"Indeed, time would seem to be the thing which Elves and Dwarves have at their discretion to dally with." Tyr, steps back slightly to allow Sirsi the space to lead, if she so chooses.
| Tyr Thordinsjon |
Tyr drops his head, shaggy blond hair falling to cover his eyes as he speaks,
"Um, beggin pardon M'lady, I don't think that would be proper in mixed company." Then his head lifts and his stare is flat, though unwavering, at the 'mature' aged gentle man.
"Unless you can think of something the fine lady needs protecting from." Tyr's words are delivered levelly, with but minor inflections, though his bod does tense as if readying for any outcome or reply from their host.
Tyr indicates the other door to Siris, "We should perhaps hurry if we are to catch up with freind Stahl." He inclines his head, indicating that he will follow Siris' lead, though his eyes never truly leave the old man.
| caith |
I made a little writing error earlier, just wanted to correct it before I continue. The castle ruins are not from Daelaethe, they were from Seralis, the City-state from which Midsky originated. Sorry if it causes any confusion!
Havrin the dark doorway gives you a chilly tingling sensation as you pass through. An enormous marble-domed room opens before you, row after row of enormous stacks extending for what seems like miles. Immediately ahead a large table is surrounded by high-backed chairs, and covered in books. A few books lie open facing you, the rest neatly stacked with the bindings all facing outward in neat towers. The old man is nowhere to be found, but the books before you seem to fit a broad number of subjects relating to your previous query. Sirsi and Tyr enter behind you, and looking through stack after stack, you find many books on Midsky and a city-state named Seralis, as well as a few aged tomes that reference a kingdom called 'Daelaethe'. In addition, books chronicling ancient wars, tactics, and various military personnel from all over Narscint. Though the history of Midsky does contain references to the war that preceded the Raising, very little is said of dark elves, or elves in general. Sirsi, in a book that references the major noble houses of Daelaethe you recognize that many of the names of noble families from Daelaethe are elven, though of a dialect from which you are not familiar.
'Seralis: A History' holds the information most closely related to the information. A brief history of the city-state that would eventually become Midsky, it tells of the stranded explorers from beyond the Ring(the jagged circle of storms that encloses the continents of this hemisphere) that landed on Tuulo and built a city around a magical fountain of purest water they found in the middle of a verdant grassland. It tells of the war that came soon after, in which hordes of goblinoids poured out of the western desert, led by wild-haired demon creatures. It tells of the gambit by which the wizards of Methenir and Adenar chose to divert the power of the fountain and raise Midsky away from the encroaching doom. It's final chapter tells of how the lightning- and ice-haired devils sabotaged the supply lines from the eastern coast of Tuulo, and how the nation of Omri came to their aid.
| Sirsi O'Bannon |
"I wonder how this library works, if these books are provided because they are what we asked for or what we need?"
Sirsi reads for some time before finally standing and stretching catlike.
"We'll I'm not sure I'd describe what we saw as 'Ice Haired Devils' but I suppose the description could be stretched to fit. Though I don' think I saw any alive anyhows."
She takes a bit of a furtive look around the room.
"I assume we can't just take the books, anyone got a pen & paper to take some notes?"
| Havrin Stahl |
"I assume we can't just take the books, anyone got a pen & paper to take some notes?"
"Sirsi, do you still have that ornate scrollcase that we recovered from those dark-skinned elves? Perhaps there is some parchment and a writing implement in that?" Havrin asks as he looks around for pen and paper.
"You are right, 'Lightning and Ice Haired Devils' doesn't really fit the description of the creatures we fought, although the book also says that hordes of goblinoids from the western deserts were led by 'wild-haired demon creatures.' The crewman that we helped to dispose of the bodies after the battle said that the creatures fought like demons and didn't die like normal men. Perhaps the dark-skinned elves were the ones who led the goblinoids so long ago?"
Havrin stands and stretches as he looks around the library again. "I am afraid that I have lost all track of time. We should consider leaving soon - we don't want to be late for dinner at the Captain's father's house. I hope we can find someone to show us the way."
| Tyr Thordinsjon |
Tyr frowns, unhappy that he hasn't found anything that might help his erstwhile companions, though the background reading on some of the local Nobles family history he files away in his mind for further reference.
General Knowledge check:1d20 + 2 ⇒ (4) + 2 = 6
Since I've come int late, I am very puzzled as to all the goings on, much like my poor character. :P .
"I shall look forward to hearing your tales over the course of the evening." Try says quietly to Sirsi and Havron, "Perhaps some coin when we return to the streets can pay for a guide to help us to the destination?" He adds.
| caith |
Since I've come int late, I am very puzzled as to all the goings on, much like my poor character. :P .
Tyr I am fairly certain I left a link up for the old gameplay thread, if you are interested in skimming through it. I do not think there is much there that anyone else would have on you, but you are welcome to read through it as a matter of "group talk". here it is again in case you couldn't find it =)
| caith |
As you are getting ready to leave the books begin to lift themselves off the desk, closing neatly and zipping into the air, conceivably returning from whence they came. This time, the large wooden door that you came through opens to reveal a shimmering portal, displaying a wavy image of the library's lawn in the Noble Realm. As you walk through, the familiar chill passes over you, but you are not thrust as roughly through, and easily step out of the other side. The little man, apparently hoarse from yelling at your backs, is still dancing from foot to foot, though he has clearly run low on insults. "Ugly louts! Ugly...uglies! The datum found, was shown at my behest! I'll take my tip, and make it grand unless; you want the Guard to take you for a thief, I assure you I can cause you no shortage of Little Man grief!" He cackles wildly and holds out is hat, still dancing from foot to foot and by turns sneering, then laughing at you.