Stefan Hill
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I picked up a copy of Savage Worlds in my hunt for "the game". Well initially I was a tad worried about the system, but reviews by people on this board convinced me to give it a go. Glad they did. Now I really like playing 4e and really like DMing Pathfinder (strangely enough I would hate to do it the other way around). But closing in on 40 one finds that the idea of "doing the math" to make that optimised death machine becomes less and less appealing. Perhaps as you age you no longer feel the need to prove to anyone you can add or do basic stats? Well whatever the reason Savage Worlds just rings my bell, and my players so far agree. One thing missing from SW is a good story, but as luck would have it Paizo has provided many great tales of danger and daring.
We will be starting a Paizo AP in the next few weeks, I'm going to wing the conversion as I go.
If anyone is on the fence about the game then $10 isn't a huge outlay that may save you $100's if you decide it does what you want in an RPG...
S.
| Renfield286 |
i like savage worlds, its a simplified version of the old Dead Lands system and it always worked really well for that.
there are a few things it doesn't work too well for imo (like SF) but if you want an ideal system for a fantasy, modern or post apocalypse game then it is one i would recommend (and i use my gurps sourcebooks for fluff and ideas to use with it)
joela
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I picked up a copy of Savage Worlds in my hunt for "the game". Well initially I was a tad worried about the system, but reviews by people on this board convinced me to give it a go. Glad they did. Now I really like playing 4e and really like DMing Pathfinder (strangely enough I would hate to do it the other way around). But closing in on 40 one finds that the idea of "doing the math" to make that optimised death machine becomes less and less appealing. Perhaps as you age you no longer feel the need to prove to anyone you can add or do basic stats? Well whatever the reason Savage Worlds just rings my bell, and my players so far agree. One thing missing from SW is a good story, but as luck would have it Paizo has provided many great tales of danger and daring.
We will be starting a Paizo AP in the next few weeks, I'm going to wing the conversion as I go.
If anyone is on the fence about the game then $10 isn't a huge outlay that may save you $100's if you decide it does what you want in an RPG...
S.
Hey, glad you like it, Stefan. I'm forty (just!) and play in a Savage World campaign (Ravaged Earth by Reality Blurs) and it's been fun so far. The system definitely can be tweaked for optimizers, but PCs run just fine on concept. No more gawd-damn hit points! LOL
| Pop'N'Fresh |
I picked up a copy of Savage Worlds in my hunt for "the game". Well initially I was a tad worried about the system, but reviews by people on this board convinced me to give it a go. Glad they did. Now I really like playing 4e and really like DMing Pathfinder (strangely enough I would hate to do it the other way around). But closing in on 40 one finds that the idea of "doing the math" to make that optimised death machine becomes less and less appealing. Perhaps as you age you no longer feel the need to prove to anyone you can add or do basic stats? Well whatever the reason Savage Worlds just rings my bell, and my players so far agree. One thing missing from SW is a good story, but as luck would have it Paizo has provided many great tales of danger and daring.
We will be starting a Paizo AP in the next few weeks, I'm going to wing the conversion as I go.
If anyone is on the fence about the game then $10 isn't a huge outlay that may save you $100's if you decide it does what you want in an RPG...
S.
As a fellow Savager who has run a Pathfinder adventure in SW, I would highly recommend the Fantasy Companion. It has tonnes of spells, monsters, animals, equipment, and other rules for running a good Savage Fantasy campaign. And it's cheap too! $20 for the PDF I believe.
joela
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Not saying I don't enjoy 4e/pfRPG - just it's a different kind of fun.
S.
Definitely. For me, D&D works beautifully in combat intensive games. Fast, logical, and easy to teach. Role-playing: neither here or there, especially with Skill Challenges. Pathfinder RPG: 3.x fun but with enough extra juice I don't fear my low-level wizards gonna die by a cat scratch. On the other hand, I love and fear the wonky legacy rules. Savage Worlds: Fast! Fun! Furious! But watch out for those too-realistic gun rules. OUCH.
| WelbyBumpus |
As a fellow Savager who has run a Pathfinder adventure in SW, I would highly recommend the Fantasy Companion. It has tonnes of spells, monsters, animals, equipment, and other rules for running a good Savage Fantasy campaign. And it's cheap too! $20 for the PDF I believe.
Seconded. I've also heard that the Fantasy Companion is a great product and really helps with a fantasy-world conversion. I don't have it myself, yet. But soon.
Stefan Hill
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Stefan Hill wrote:Definitely. For me, D&D works beautifully in combat intensive games. Fast, logical, and easy to teach. Role-playing: neither here or there, especially with Skill Challenges. Pathfinder RPG: 3.x fun but with enough extra juice I don't fear my low-level wizards gonna die by a cat scratch. On the other hand, I love and fear the wonky legacy rules. Savage Worlds: Fast! Fun! Furious! But watch out for those too-realistic gun rules. OUCH.Not saying I don't enjoy 4e/pfRPG - just it's a different kind of fun.
S.
Guns shouldn't be an issue, going to stick with fantasy for a while. I ordered a copy of the Fantasy Companion as suggested to mainly save me some leg work of races and more magic etc. We have only made up a few characters to get the feel of things and rolled some dice to see the system in action. I guess we will need to repeat when the Fantasy Companion arrives - but at least it seemed character gen was about making a concept then trying to emulate with the system. Perhaps later players will find those "must have" feats (or whatever they are called in SW), but now it's seems the characters are completely story driven - a nice change coming from DMing 3.5e. The two players I have who mainly played Vampire prior to me "forcing them" to have a bash at pfRPG feel a lot more at home with this system. The "crunchy" combats of 4e D&D (too cruchy for them, we stopped using this system) and pfRPG (they are ok with, but not hugely taken) aren't their thing. Again don't get me wrong 4e/pfRPG are both excellent games. My groups issue is we play randomly but never more than once every 2 weeks, and as DM it's hard to stay focused enough due to the huge time gap (meaning we all forget many of rules in between games and page flicking becomes annoying during a game). SW seems the type of low stress / low rule game that allows us to focus on socialising and having a laugh while rolling some dice. See how it goes I guess, but the Vamp players are happy enough, the "hardcore" D&D person is a little put out but what can you do.
Still deciding with AP to use...
Thanks again for the suggestions,
S.
| Jeremy Epp |
Well not sure which AP to use but you might consider doing the Tomb of Terrors at http://www.peginc.com/onesheets.html to get a feel for how D&D style play goes in Savage Worlds. There are sample characters to play with that give a pretty good feel for classic archetypes along with maps and paper minis available. Be warned it can be a bit of shock for the players, levels are less important, encounters are not necessarily balanced and players actions and use of environment and use of options are far more important. There was a fellow that converted Burnt Offerings and the iconic Piazo characters to Savage Worlds a while back with reportedly good results you can find his notes at http://savagegolarion.wikidot.com/
| hopeless |
Ran the first part of a savage worlds game using the sundered isles as the backdrop, okay Sundered Isles meets Lost with the Pcs believing they've been sent literally to hell with zombie vikings on the loose and their only protection is a cave whose mouth was engraved with kanji carvings that protect it from evil spirits, mind you they now wondering whether it was actually to keep them out or keep them inside the cave!
Still getting used to the system, let us know what you think about the Fantasy Companion have to admit I have wondered about using the Pathfinder stuff with SW since one of the players has an open dislike of d20.
Now as to what AP so what picks your fancy?
How about the free adventures you can download regarding Falcons Hollow?
There's quite a few adventures you can use which don't necessarily require your players to have extremely powerful characters like rise of the runelords and so on, am running "legends are made not born" with the intention of using those Andoran based modules using Pathfinder Beta so it might prove helpful.
| Pop'N'Fresh |
There was a fellow that converted Burnt Offerings and the iconic Piazo characters to Savage Worlds a while back with reportedly good results you can find his notes at http://savagegolarion.wikidot.com/
That would be me :) I had a TPK in the adventure, but it was player error that caused it.
The only thing I didn't like about the SW system was the use of power points for spells. The mage in the group didn't enjoy having to wait for his power points to return after each encounter. If I could go back and replay this adventure, I would use the Hellfrost magic system that doesn't use power points at all, and is 100% compatible with any SW game.
| Andre Caceres |
Jeremy Epp wrote:There was a fellow that converted Burnt Offerings and the iconic Piazo characters to Savage Worlds a while back with reportedly good results you can find his notes at http://savagegolarion.wikidot.com/That would be me :) I had a TPK in the adventure, but it was player error that caused it.
The only thing I didn't like about the SW system was the use of power points for spells. The mage in the group didn't enjoy having to wait for his power points to return after each encounter. If I could go back and replay this adventure, I would use the Hellfrost magic system that doesn't use power points at all, and is 100% compatible with any SW game.
I'm playing in a group right now, its a fun solid system but my group also hates the magic system. It just feels wrong. Well for them not playing a caster so I can't say one way or the other. Our groups solution was something called Witch Girl rpg, technically its not SW and it is made for 13 year old girls, but the basic system is the same as SW and the magic system/concept works far better. Not sure about Hellfrost as we are playing Rippers (with a lot of magic in it) but my fellow players live by that game even though no one seems to ever have the book on the table, its very well hidden by eveyone.
TTFN Dre
| Pop'N'Fresh |
I'm playing in a group right now, its a fun solid system but my group also hates the magic system. It just feels wrong. Well for them not playing a caster so I can't say one way or the other. Our groups solution was something called Witch Girl rpg, technically its not SW and it is made for 13 year old girls, but the basic system is the same as SW and the magic system/concept works far better. Not sure about Hellfrost as we are playing Rippers (with a lot of magic in it) but my fellow players live by that game even though no one seems to ever have the book on the table, its very well hidden by eveyone.TTFN Dre
Well, the Solomon Kane magic system is also sans power points, and it may fit your Rippers campaign a little better than Hellfrost's.
But regardless, just know that there are alternatives out there :)