| Black Tom |
Funny, I was expecting a spate of PBPs taking off now that the rules are out. Anyway, here goes. I want to try to run the War of the Burning Sky as a PBP. PfRPG rules, 20 point buy. I'm going to be a little lazy and use the default setting, so this is not set in Golarion (but I'll use the pantheon).
I'd call myself a rather old-school DM, meaning that I like my campaigns both deadly and a little zany. I'm looking for committed posters, meaning at least once a day on weekdays. Five players, first come first served, but two spots are already spoken for. Let's see if we can get this party started.
| Davi The Eccentric |
Well, I'm interested. Idea coming shortly.
EDIT: I decided, I'm going to just adapt a wizard from a game that never got off the ground. Just need to de-Ebberonize it.
| Black Tom |
I won't be home until late tomorrow, so I can't update on the game for a while. I'm thrilled at the interest, but I can't really tell how many there are room for before I hear from the players that I promised a spot.
Feel free to elaborate on your character concept. Usually people drop of in the starting process, so I hope to get most of you in eventually, if you're still interested. We'll be using core rules, classes and spells only for now.
| AinvarG |
Yeah, I'm interested -- it looks like there's a mix of characters thus far. Very tentatively, I'll lean toward a warrior-type or healer since spellcaster and rogue appear to be spoken for. Very possibly dwarven, maybe not.
I'll wait to see how the others flesh out their characters, so to speak, before I commit, if that's OK with the DM.
| Black Tom |
OK, so we have seven possible players. Let's move on. I'm pretty sure I will be able to make room for all of you in the end, so start fleshing out your characters and we'll see where that takes us.
It's nice to have a balanced party, but more important that everyone gets to play something that is fun. I assume that you will be good-aligned, but any alignment that won't lead to inter-party strife is OK. So if anyone wants to play a paladin, evil characters are out.
PsionicFox
|
Human roge for me. Someone who's a native to the city. He's a cheat, con artist, thief, thug, and sometime murderer. He's lawful neutral - he follows his own code of honour, which doesn't have anything particular to do with the law. Are we allowed to use the players guide?
Also, if anyone wants to be an associate (legal or otherwise) let me know and we can work out some stuff.
Kevin Mack
|
Yeah, I'm interested -- it looks like there's a mix of characters thus far. Very tentatively, I'll lean toward a warrior-type or healer since spellcaster and rogue appear to be spoken for. Very possibly dwarven, maybe not.
I'll wait to see how the others flesh out their characters, so to speak, before I commit, if that's OK with the DM.
Guess I'll wait and see as well
stardust
|
OK, so we have seven possible players. Let's move on. I'm pretty sure I will be able to make room for all of you in the end, so start fleshing out your characters and we'll see where that takes us.
It's nice to have a balanced party, but more important that everyone gets to play something that is fun. I assume that you will be good-aligned, but any alignment that won't lead to inter-party strife is OK. So if anyone wants to play a paladin, evil characters are out.
Actually, paladins can associate with evil characters now, so long as they are working in tandem to defeat a greater evil.
| Jacendar |
Meet Jacendar.
His friends call him Jace.
And yes, he's a thief/con artist of some talent.
He doesn't fight much, though. His idea of a fight is when he lies in wait for you, and stabs you in the back.
I'd love to take him into the assassin class - but you have to be evil. And he isn't evil, not really. He's just...mercenary.
| AinvarG |
Just to keep a headcount. As it stands, we appear to have:
Human Wizard named Audric Dolet (Davi the Eccentric)
Human Rogue named Jacendar "Jace" Garren (PsionicFox)
Pending "Spellslinger"; "half-elven fighter/duelist" (Phrip)
Pending "ranger or ranged fighter type" (thefishcometh)
Pending "maybe a cleric or a paladin" (lordzack)
Pending "gnomish or halfling" (Kevin Mack)
Pending "warrior-type or healer" (AinvarG)
I'm assuming nothing is set in stone until the play begins, but this might help the undecided (OK, Kevin Mack and myself).
Probably more later, assuming the boards don't lock me out again. Glad to see PRPG off to such a strong start, but it's killing my ability to post...
| AinvarG |
Ok, so how about either a half-elven fighter (looking at the duelist type), or an elven sorcerer with arcane bloodline. Never played either of these. I'll go with what the group needs, so opinions welcome.
I would say got for whatever suits you. With seven in the party, we would be able to afford a second arcanist and I imagine we will need multiple fighters on the front line to protect said arcanists.
I was thinking a fighter/rogue/duelist might be interesting, but wasn't planning to go there for this game. I'm leaning toward dwarven tank, half-orc heavy hitter, or cleric of either race.
Thoughts, anyone?
PsionicFox
|
I'd love someone of combative persuasion to share some background with. Blood brothers, if you will.
Jace isn't much of a fighter, but he is good at causing damage.
I'm also thinking of making jace of LE alignment. Basically so i can qualify for the assassin prestige class. But just because he's evil, he isn't stupid - his first concern is just number 1. And whoever wants to team up with him...
thefishcometh
|
Meet Diterich Fletcher, a mercenary crossbowman with revolutionary leanings. He's a Fighter, looking to take levels in the arbalestier class by Blackdyrge. I don't see it on the site any more, but it's OGL so I should be able to post the class (correct me if I'm wrong).
Diterich Fletcher was born in the former territory of Latia, the latest in a long line of fletchers and crossbowyers. Familiar with the arbalest his entire life, Diterich proved himself to be a worthy craftsman, but an even better marksman. He practiced shooting all through his childhood, perfecting his aim, and the rapidity with which he could ready the cumbersome machine. Despite his skill as a crossbowman, Diterich stayed a craftsman at heart, and plied his family's trade happily.
But the Fates had other plans for him. His family's store and home burned to the ground under suspicious circumstances, making his mother a widow and leaving his two younger siblings without a source of food. Diterich turned to the one skill he knew he could profit from, his marksmanship. Diterich joined one of Latia's many mercenary companies as an arbalestier and sniper. The relative peace the Ragesian Empire had gained for a few years meant his mercenary company, Orlock's Owlbears, had no real wars to fight and was instead tasked with rooting out bandits, rebels, and other "enemies of the Crown." Diterich worked without complaint, but he couldn't help but question whether his orders to kill "rebels" in the countryside were given with the best intentions.
Diterich eventually earned enough money for his mother, brother, and sister to rebuild their home and workshop, and was planning on returning home, when Orlock's Owlbears received word that the Emperor was preparing an expedition to Sindaire to quash a local rebellion. The Owlbears were to be "pressed" into service. They were to be paid as usual, but their independence would be destroyed. Orlock was not pleased, but was less interested in losing his head. Diterich, however, had had it. He deserted in protest, not only of his being drafted by the Ragesian military, but also the imperialism and oppressive policies of the brutal regime. Diterich fled to the neutral city of Gate Pass, hoping to set up a life as a craftsman or a guard and praying that Ragesia would stay far away.
thefishcometh
|
I'd love someone of combative persuasion to share some background with. Blood brothers, if you will.
Jace isn't much of a fighter, but he is good at causing damage.
I'm also thinking of making jace of LE alignment. Basically so i can qualify for the assassin prestige class. But just because he's evil, he isn't stupid - his first concern is just number 1. And whoever wants to team up with him...
I'm a mercenary veteran and deserter. We could both have fled from the same company (Orlock's Owlbears), and could be sticking together as a matter of necessity.
| Davi The Eccentric |
Want to try something different so I think I will go for either A gnome or Halfling Monk (Maybe a human.) Is there a campaign guide so I can get a better idea for the character?
Well, there's a 4e Player's Guide that's a free download over on ENWorld/DriveThruRPG. Maybe that's close enough...
| AinvarG |
Update! Current cast of characters:
Human Wizard named Audric Dolet (Davi the Eccentric)
Human Rogue named Jacendar "Jace" Garren (PsionicFox)
Human(?) Fighter (ranged) named Diterich Fletcher (thefishcometh)
Pending "Spellslinger"; "half-elven fighter/duelist" (Phrip)
Pending "maybe a cleric or a paladin" (lordzack)
Pending "gnomish or halfling monk" (Kevin Mack)
Pending "dwarven cleric or half-orc hitter" (AinvarG)
I'm leaning more and more to the cleric. Might not end up dwarven or half-orc at all, but that would cover our four basics and leaves our three companions free to choose what they will.
| Black Tom |
Still away from home but will post some more setting information as soon as I can access my books. There is a player's guide, which should be OK for you to read. I won't use the traits, though.
I won't be allowing any classes other that core and I prefer good characters. That makes for a more heroic feel and makes it simpler to motivate the characters. So I'm not keen on assassins, but I'll allow them.
PsionicFox
|
Still away from home but will post some more setting information as soon as I can access my books. There is a player's guide, which should be OK for you to read. I won't use the traits, though.
I won't be allowing any classes other that core and I prefer good characters. That makes for a more heroic feel and makes it simpler to motivate the characters. So I'm not keen on assassins, but I'll allow them.
I only looked at the assassin as a prc because i'm not interested in the arcane trickster. And the pathfindered assassin looks really cool. My only hesitance is that it requirex an evil alignment, whereas i imagin jace as more of a mercenary than a cold-blooded killer. He'll kill if he gets paid, but it's not his only talent.
Having said that, the assassin has some awesome class features.
Xaaon of Xen'Drik
|
| Black Tom |
Theres a 3.5 players guide AND campaign guide for Burning sky over at either RPGNOW - Both Free
Have Fun...I've no time for another PbP at this juncture of space and time...
Thanks. And just to be clear, the Campaign Guide is off-limits to players. I'll try to pick up the pace somewhat this evening. Frankly I was a little overwhelmed by the response.
PsionicFox
|
Theres a 3.5 players guide AND campaign guide for Burning sky over at either RPGNOW - Both Free
Have Fun...I've no time for another PbP at this juncture of space and time...
Thanks for that!
BTW - the feats in the PG are off limits? Or we just can't get them for free? Of course, I'd like the Thieves' Guild one.
| AinvarG |
Update! Current cast of characters:
Human Wizard named Audric Dolet (Davi the Eccentric)
Human Rogue named Jacendar "Jace" Garren (PsionicFox)
Human(?) Fighter (ranged) named Diterich Fletcher (thefishcometh)
Elven Sorcerer (arcane) name TBD (Phrip)
Halfling Monk name TBD (Kevin Mack)
Half-elven cleric of Nethys name TBD (AinvarG)
Pending "maybe a cleric or a paladin" (lordzack)
Depending on whether lordzack returns with a healer build or not, I'm leaning toward the mystic theurge. Since wizardry is well-covered, he'll be concentrating on the clerical side of things for the time being.
Hmm... Might have to consider a more martial cleric build, considering we don't have a front-liner yet. As usual, still up in the air.
PsionicFox
|
I could make Jace more of a combatant - perhaps going as some kind of Rogue/Fighter/Duelist. That way, I'm not tempted into assassin-hood, thus I avoid being evil, AND it gives us some slightly more skilled fighting!
The more I think about it, the more I like it, to be honest.
I'll start him off as a Rogue, and progress into Fighter, before finally making it into the Duelist class. Once there I'd probably alternate between Rogue and Duelist levels.
| Black Tom |
BTW - the feats in the PG are off limits? Or we just can't get them for free? Of course, I'd like the Thieves' Guild one.
Yes, they are off limits. They are what I referred to when I spoke of traits. I misremembered, but I still consider some of them unbalanced.
I hope you are all able to download the Player's Guide. That should give you an idea of the setting to start with.
PsionicFox
|
Yes, they are off limits. They are what I referred to when I spoke of traits. I misremembered, but I still consider some of them unbalanced.
No worries!
I may also change Diterich a little, possibly into a sword-and-board Combat-Maneuver monkey, or into a regular longbowman. The arbalestier prestige class is what makes the crossbow worthwhile; with it off-limits its a sub-par choice.
If you go that path, then we'll work pretty solid with each other then - I dibs flanking your enemies!
| Black Tom |
I'm opening a thread in the discussion forum.
Anyone who has finalized their character at least concerning class and race is welcome to post there. You can go on tinkering with your build until the actual start of the game, but that should give us a head count of who's in the game and then you can work on your backgrounds.
| AinvarG |
The arbalestier prestige class is what makes the crossbow worthwhile; with it off-limits its a sub-par choice.
Yeah, I have a handful of Blackdyrge's PrC docs. That seems to be his theme with those, don't you think?
For the record, I don't believe making the documents OGL really means they can be freely shared on the Internet, but that they can be incorporated into someone else's works without the normal copyright hassles of sharing intellectual property. IAMAL, but that's my understanding.
I could make Jace more of a combatant - perhaps going as some kind of Rogue/Fighter/Duelist. That way, I'm not tempted into assassin-hood, thus I avoid being evil, AND it gives us some slightly more skilled fighting!
The more I think about it, the more I like it, to be honest.
Right on! I'm interested in seeing how this works out for you.
I'm still planning on a more martial build for the cleric -- we have plenty of arcane spellcasters -- I'm thinking primarily cleric with a dip into fighter to enhance his fighting abilities, but that probably won't be for a couple of levels if it's not necessary -- I'd like to get to CLR3 first, anyway.
See you on the other thread!