
Andre Caceres |

I have to agree, I'll always play in slow progression because I like big stories, but I also like to fall back on a good path. Example I thinking of doing RoTRL and 2nd Darkness at the same time for my next game. Both stories will be intermixed with my own storyline advanture and add a few individaul adv. as I see fit. Its a lot I know but if it works not only will my players get a great long adv. but they'll also give their characters a sense of history, something that normal xp rate fails in because they are on other plans too fast.
TTFN DRE

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I have played CotCT adding a bunch of custom side-treks both in Korvosa and in the outer regions (mostly along the way to Scarwall), and while my players have loved the AP, at the end of it they agreed that the overall story felt a bit too fast paced, even considering the plot and sense of urgency caused by the actions of the BBEG.
So I'll probably switch for the future to the slow progression, working into the APs a larger number of side-treks and even some full-fledged adventures not directly related to the main plot.
Fortunately I have a large archive of Dungeon Magazines, PF Modules and 3PP stuff to use as needed, as my limited spare time would not allow for such an important customization work.