| Lord Fyre RPG Superstar 2009 Top 32 |
Since I don't think that a Pathfinder Companion - Varisia is in the cards any time soon, here are some ideas that I would like to throw out to fill the gap until one becomes available.
Varisian Regional Traits:
These traits are available for any character native to the Varisia region or to the Cinderlands. These traits are keyed to specific races and ethnicities, to which your character must belong to select the trait.
These, hopefully, should be useable with all three Adventure Path's set in Varisia and with the stand-alone adventures set there (like the Seven Swords of Sin for example).
Let me know what you thnk, and any fixes or improvents you see with these. :)
Set
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Very cool. These seem pretty well balanced, and appropriate thematically. (Although the description of the elven Secretive trait and it's effects seem at odds, even if it's perfectly sensible and appropriate, given the elven 'secret' in question.)
I'm particularly fond of the flavor and feel you captured with stuff like the Chelaxian and Shoanti save-bonus Traits. Nice work.
The Gnomish curious Trait made my knee-jerk for a second, but that's a product of my notion that a +2 to Perception is 'worth more' than a +2 to many other skills. Assuming that all skills are equal in value, then yeah, it shouldn't be any different than a +2 to Knowledge (engineering). Still, the eye, she twitches, and that's no fault of your write-up.
I'm actually kind of interested to see how the Traits port over to Pathfinder. With unlimited Cantrips (for example), I wonder if the Traits that granted 1 use / day of a Cantrip (or Orison) might be bumped up to 3+Cha mod/day, at the minimum.
And I clicked on this thread wondering whether it dealt with Animal Companion choices for Varisian Druids and Rangers (Cinderpelt!), or a 'companion' in the boom-chikka-wow-wow sense. Imagine my surprise. It was just referring to a supplement. :)
| Lord Fyre RPG Superstar 2009 Top 32 |
Very cool. These seem pretty well balanced, and appropriate thematically. (Although the description of the elven Secretive trait and it's effects seem at odds, even if it's perfectly sensible and appropriate, given the elven 'secret' in question.)
I figured that something "secretive" should be confusing and surprising. :)
I'm particularly fond of the flavor and feel you captured with stuff like the Chelaxian and Shoanti save-bonus Traits. Nice work.
The Gnomish curious Trait made my knee-jerk for a second, but that's a product of my notion that a +2 to Perception is 'worth more' than a +2 to many other skills. Assuming that all skills are equal in value, then yeah, it shouldn't be any different than a +2 to Knowledge (engineering). Still, the eye, she twitches, and that's no fault of your write-up.
You're right! :( And given that they have a racial ability that also does this, having this as a trait might be a little much.
| Lord Fyre RPG Superstar 2009 Top 32 |
Set wrote:The Gnomish curious Trait made my knee-jerk for a second, but that's a product of my notion that a +2 to Perception is 'worth more' than a +2 to many other skills. Assuming that all skills are equal in value, then yeah, it shouldn't be any different than a +2 to Knowledge (engineering). Still, the eye, she twitches, and that's no fault of your write-up.You're right! :( And given that they have a racial ability that also does this, having this as a trait might be a little much.
Okay. How about?:
Does this work better for you?
Set
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Okay. How about?:
Curious (Gnome): While gnomes themselves are often mysterious, perhaps to stave off the Bleaching, or their ties to Faerie, the gnomes of the Sanos Forest want to learn or experience everything about Golarion. The hero's inquisitive nature and sense of wonder gives the hero a +2 trait bonus to one knowledge skill of his or her choice. Does this work better for you?
Very cool.
Indeed, the wandering curious Gnome thing could lend itself to all sorts of things, like Knowledge (local) checks and Diplomacy checks to Gather Information, or, alternately, the ability to Gather Information in 1d4 *rounds* at a +10 to the DC check (representing the Gnome wracking her brain to remember something she overheard about someone, instead of 'hitting the bar to chat people up').
I hadn't even realized the potential nuisance of having a race that already has a +2 to Perception checks then stacking up on Traits and Feats to further enhance Perception... That sort of min-maxing just throws off DCs for everyone else, IMO, and it probably would be best to nip it in the bud.