Shadowrun: Dawn of the Artifacts—Dusk


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This actually sounds really cool ... er, frosty. Unfortunately, I'm a 3etard when it comes to Shadowrun rules, too. The curse of 4th editions! Still, might not be too tough to convert. I'd be interested to hear from anyone who has this. Does it do justice to the premise? Does it tie into Earthdawn? How are the production values?

Contributor

tribeof1 wrote:
Does it tie into Earthdawn?

"It might Rabbit, it might!" ;)


tribeof1 wrote:
This actually sounds really cool ... er, frosty. Unfortunately, I'm a 3etard when it comes to Shadowrun rules, too. The curse of 4th editions! Still, might not be too tough to convert. I'd be interested to hear from anyone who has this. Does it do justice to the premise? Does it tie into Earthdawn? How are the production values?

I'm not a big fan of edition change myself but when it comes to 4th editions SR4 is a win.

Dusk will be 4 part series concerning "artifacts" from past ages. So while no concrete Earthdawn crossover (license belongs to another company) it while link the old world with the new.

Conversion document (SR4 official site) floating around from 4E's release should be able to make 4th stuff backwards compatible.

And if your an old school fan Frosty is from the first Harleaquin adventure.

RPG Superstar 2009 Top 32

A Shadowrun Adventure Path?

If so, what sourcebooks would the perspective GM need - in addition to the core rules, of course.


tribeof1 wrote:
This actually sounds really cool ... er, frosty. Unfortunately, I'm a 3etard when it comes to Shadowrun rules, too. The curse of 4th editions! Still, might not be too tough to convert. I'd be interested to hear from anyone who has this. Does it do justice to the premise? Does it tie into Earthdawn? How are the production values?

I've been think of running Shaadrowrun again...unfortunately I'm a 2etard. How big are the changes from that far back?

Cheers
Mark

Scarab Sages

Lord Fyre wrote:

A Shadowrun Adventure Path?

If so, what sourcebooks would the perspective GM need - in addition to the core rules, of course.

The sourcebook Feral Cities has strong ties to the series of adventures as it describes many of the locations at greater depth.

Other very generally useful books :

Arsenal (gear book)
Runner's Companion (character options)

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