Variant Paladins


Lost Omens Campaign Setting General Discussion

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My group is currently playing the RotRL adventure path. I want to make a second character to have ready in case my current character dies. My character now is a dwarven ranger who grew up as a slave in Riddleport. The character I want to make is a female 1/2 orc paladin. She grew up in the same slave camp. My dwarf looked out for her and told her all these great stories about Cayden Calien (not sure about the spelling) that helped her through. After the escape, she became a follower of the lucky drunk and became a paladin in his service. I wanted to know if you all had any thoughts on how the variant paladin rules from Unearthed Arcana ( I think ) would translate to PFRPG. I am looking at the chaotic-good paladin of freedom as she is a former slave. I am waiting on the book to ship, but I thought I would get some insight from the community while I wait. Thanks everyone.


galvatron42 wrote:
My group is currently playing the RotRL adventure path. I want to make a second character to have ready in case my current character dies. My character now is a dwarven ranger who grew up as a slave in Riddleport. The character I want to make is a female 1/2 orc paladin. She grew up in the same slave camp. My dwarf looked out for her and told her all these great stories about Cayden Calien (not sure about the spelling) that helped her through. After the escape, she became a follower of the lucky drunk and became a paladin in his service. I wanted to know if you all had any thoughts on how the variant paladin rules from Unearthed Arcana ( I think ) would translate to PFRPG. I am looking at the chaotic-good paladin of freedom as she is a former slave. I am waiting on the book to ship, but I thought I would get some insight from the community while I wait. Thanks everyone.

Based on whats in the Beta, it will translate very easily, in fact you have to do less adjustment to the class then unearthed arcana did. You dont even need to mess with the auras since the PFRPG Paladin get aura of resolve (though you might want to switch it with aura of courage and get it earlier)

All you really have to do is apply the spell changes in unearthed arcana (they are all still there I believe), and ofcourse the thematic changes to the paladins code.


I'm not looking at UA right now but I'd say the changes will most likely be alignment based. You can pretty much make any kind of Paladin as long as he's got some kind of cause to champion. The Paladin of Indecision (true neutral) wouldn't work very well.


Frogboy wrote:
I'm not looking at UA right now but I'd say the changes will most likely be alignment based. You can pretty much make any kind of Paladin as long as he's got some kind of cause to champion. The Paladin of Indecision (true neutral) wouldn't work very well.

A true neutral paladin needn’t be a paladin of indecision. You could have a paladin that fights for nature, or a paladin that fights for Concordant Opposition.

The first will work with druids, rangers, and others who support the natural world. They might fight those who despoil the earth and misuse its resources, or be less militant and encourage sustainable development and the like.
The second fights everybody, ‘cos he hates everybody interfering with the balance of the universe! :-) Do-gooders, evil-doers, anarchists, and the lawful control freaks, he gets to smite ‘em all!


Gotta smite 'em all :)

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Frogboy wrote:
I'm not looking at UA right now but I'd say the changes will most likely be alignment based. You can pretty much make any kind of Paladin as long as he's got some kind of cause to champion. The Paladin of Indecision (true neutral) wouldn't work very well.

Arcana Unearthed/Arcana Evolved went a step further and divorced the idea from alignment altogether.

The Champion class can champion the cause of Light, Darkness, Life, Death, Magic, Freedom, Justice, Knowledge, a specific race, a specific place or even an individual (such as a great ruler).

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Unearthed Arcana is open content and is posted on the Hypertext SRD: http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#palad inVariantsFreedomSlaughterAndTyranny

I think the inclusion of these variant paladins actually completed the class. Paladins are too devout to be neutral but there are fanatical characters that are not lawful good. All the changes made are thematically appropriate, nothing game breaking and no one variant that gets better class features than the others.

The biggest argument against the variant paladins I have heard is that a chaotic good code is so much easier to uphold than a lawful good one, the paladin of freedom undermines the restrictions of the standard paladin.

Comparing the Pathfinder RPG paladin previewed in the blog, it looks like there might be a few decisions you are going to have to make. Any class feature that shares a name can simply use the new rules granted at the new level. It is the new class features that need consideration, like how the PF-RPG paladins Mercy ability translate for a paladin of freedom. It is hard to say exactly what changes need to be made without a copy of the rulebook, but of the three variant paladins, the paladin of freedom should be the easiest to convert.

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