Best Gamemastery Module for Skill Challenges?


Lost Omens Campaign Setting General Discussion


My players are tired of dungeon crawling and want a chance to use their skills - very admirable. I've got all of the Gamemastery modules but haven't had a chance to read many of them.

Any recommendations for good skill challenges as opposed to combat situations?


Don't use the term "skill challenge", 4e ruined that forever.

I don't know the GM/PF modules, but if they're like the Adventure Paths (and I think they are), most of them will involve skill checks.

There's usually a lot of combat involved, of course (this is Pathfinder), but it's never a string of encounters without reason or rhyme.

Curse of the Crimson Throne is mostly an urban campaign, so there's a lot of situations where you can try the non-violent approach.

Sovereign Court

I'd imagine you should look for some puzzles that you can use different skills to help overcome. It could be as simple as a riddle puzzle where knowledge checks come into play to something using decipher script to decode an ancient language to a gigantic trap that needs several checks to disarm at various locations while monsters stream into the room.

(I agree about the skill challenge bit.)


Well, you can see what I'm dealing with. 5/6 of my players play 4E exclusively except for my PFRPG game. I would still be interested in feedback on the Gamemastery or Pathfinder Society modules that get into good skill uses.

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