| Ratchet |
Hi im currently on my 3rd session of DMing this game http://forum.rpg.net/showthread.php?t=444004 and so far its going pretty well. The PC's have rescued each other from slavery, met the main NPC and are on their way complete the quest that he handed out. They now have about a months travel through "the wilds" and I wanted some ideas to spice up the travel. Ive impressed on the charcters the danger of the wilds in my world, but so far ive havent really showed them the danger (except for a ..err.. second session character death).
I've got the "dungeon" that is going to be at the end of the trek sorted, as well as a pretty good plan of what happens afterwards, so its really this "wilderness" section that I after ideas for.
In an effort to get some inspiration i spent yesterday poking around my garden with a stick, and watch a titanic battle between a wasp and a spider. Now im no fan of spiders, but I HATE wasps, so im glad little spidey came away from the encounter with a tasty treat. Im trying to find a way to put that into the game, but there are no Giant Wasps or decent low level spiders in the MM.
So apart from an endless stream of bastard hard combat encounters is their any advice about themes, encounters, skill challenges or just plain old good roleplaying oppurtunities I could spice the travel up with? They are on the clock with the travel so it might be hard to tempt them off the track as it were, but maybe that's a good thing to tempt them with.
I have to run this session tomorrow, and while I am no starnger to winging entire sessions, but i'd like to at least have an idea of ehat im going to be running! :D
| ProsSteve |
Hi im currently on my 3rd session of DMing this game http://forum.rpg.net/showthread.php?t=444004 and so far its going pretty well. The PC's have rescued each other from slavery, met the main NPC and are on their way complete the quest that he handed out. They now have about a months travel through "the wilds" and I wanted some ideas to spice up the travel. Ive impressed on the charcters the danger of the wilds in my world, but so far ive havent really showed them the danger (except for a ..err.. second session character death).
I've got the "dungeon" that is going to be at the end of the trek sorted, as well as a pretty good plan of what happens afterwards, so its really this "wilderness" section that I after ideas for.
In an effort to get some inspiration i spent yesterday poking around my garden with a stick, and watch a titanic battle between a wasp and a spider. Now im no fan of spiders, but I HATE wasps, so im glad little spidey came away from the encounter with a tasty treat. Im trying to find a way to put that into the game, but there are no Giant Wasps or decent low level spiders in the MM.
So apart from an endless stream of bastard hard combat encounters is their any advice about themes, encounters, skill challenges or just plain old good roleplaying oppurtunities I could spice the travel up with? They are on the clock with the travel so it might be hard to tempt them off the track as it were, but maybe that's a good thing to tempt them with.
I have to run this session tomorrow, and while I am no starnger to winging entire sessions, but i'd like to at least have an idea of ehat im going to be running! :D
I'd use beetles instead of Wasps, you might need to drop their damage output a bit for a low level party.
You could put a non evil intelligent giant spider( from the Feywilds) and his kin( harry potter style) even a skill challenge to locate something that was taken from the spiders into the wasp nest ( giant maze built into a cluster of tree tops). Possibly an option of interaction if the PC's get really kicked in, the intelligent Wasps taking the PC'S Captive and needing to talk their way out.Their are some excellent possibilities that I might poach if you'll forgive me.
I am running a Feywild adventure at the moment and the Spider\Wasp war could be a good storyline.
A third party has stolen something from the Wasps and framed the spiders (left a spider claw with the dead guards) but another piece of evidence which was ignored by the Wasp advisor ( possibly in cahoots with the stealer).
The PC's must return the stolen item, prove the spiders inocenmts and end the war.