Mikaze
|
Good luck getting him to see the light, and in not, hopefully he'll be happier with his next character!
Maybe he can roll a paladin!
Sorry, sorry...
Yeah, it's pretty much all on him now. If he's going to justify his character's actions with the "you don't know what my character was thinking" defense, he needs to let the GM know what his character is thinking.
Whenever I have a character about to do something that might not be taken too well out of context, I make certain the GM at least knows what's going through my character's head. It goes a long way towards reassuring the GM and other players that they don't have a dangerous loose cannon on the ship.
Make him likable and a shining example of what a Gorum worshipper could be. Don't make it too heavy-handed, keep it subtle if possible. Don't let him steal the show, but also let him be beneficial to your group. And then kill him off. Let him die a glorious death that would make Gorum proud. More bonus points if he goes out with a smile on his face.
Herald
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Joana,
Sounds like you not only made the right call, but the other players saw it coming too. Sorry that it caused you and your group some upset.
If he comes back to you and complains, let him know that you thought you were doing the right thing by your game standards, and what happens to his character is up to him. he can atone and go back to his alignment, or he can continue to be an evil cleric. either way, he hasn't lost any powers, he just swapped some.
If he keeps coming back to his only knowing what goes on inside his head, he is wrong. You control what he perceives in his head as much as he does. What he controls mostly is how he reacts to what he perceives.
All in all, this will work itself out. I have to wonder what the other players are thinging now.
| KaeYoss |
I agree with Lanx here. It's not as if you sneak attacked him with this.
And it doesn't matter what goes on in his character's head: The only thing that matters is what goes on in his character's god's head. Gorum thought he was a wuss, so he sent him nightmares and changed his powers to suit him.
He's lucky Gorum was in such a rarely forgiving mood. He might have ended up dying horribly instead.
I think he wants to play the "I get to do what I want and there will be no consequenzes" game. In that case he should play a computer game instead. Postal maybe.
Until he learns the game is played by more than one player, he is shit out of luck I'd say.
I'm sorry you have bad feelings at the table, but they aren't your fault.
| Javell DeLeon |
That's absolutely right KaeYoss. All he is doing is playing a video game, where he is the only character, and if he dies he just reloads. Who cares if it winds up killing the rest of the party. He twists it to where its almost like he is the GM of his own adventure. 'Screw the plot, I don't care what's going on, this is my adventure. You either go my way or you are just a waste of MY time'. Joana's tired of it and I am too. As KaeYoss said in a previous post,"You're to kind to be a GM." You think most people would appreciate not having their characters killed when they walk into obvious death, just so they could keep playing. No appreciation at all. This ain't the first time this has happened, but I personally, hope it's the last.
And sadly, Kevin Mack is probably right as well. Maybe not, but if I were a bettin' man......
| KaeYoss |
That's absolutely right KaeYoss. All he is doing is playing a video game, where he is the only character, and if he dies he just reloads. Who cares if it winds up killing the rest of the party. He twists it to where its almost like he is the GM of his own adventure. 'Screw the plot, I don't care what's going on, this is my adventure. You either go my way or you are just a waste of MY time'. Joana's tired of it and I am too. As KaeYoss said in a previous post,"You're to kind to be a GM." You think most people would appreciate not having their characters killed when they walk into obvious death, just so they could keep playing. No appreciation at all. This ain't the first time this has happened, but I personally, hope it's the last.
And sadly, Kevin Mack is probably right as well. Maybe not, but if I were a bettin' man......
So I take it he annoys not just the GM, but the fellow players as well?
I think it's Serious Talk To Time. If he makes the game less enjoyable for everyone else, he needs to change.
If he won't see reason, you should consider kicking him out.
Might not be a very desirable thing to do, but sometimes it's necessary.
I kicked out a player once, too. He had some "creative bookkeeping" going(i.e. bought items at older, much lower prices - and we're talking about those items that were deservedly made more expensive in 3.5 because they were far too good at the old price.), he ignored my campaign guidelines (D&D: when I said I want a heroic party, he made a morally ambiguous half-orc. Vampire: When I said I don't want "I'm supernatural I can kill everyone" in my game, he made a mobster), and whenever I called him on his stuff, he got hostile.
A couple of days after his second session, the other players told me they didn't like him around, and since I didn't, either, I uninvited him.
| Javell DeLeon |
So I take it he annoys not just the GM, but the fellow players as well?I think it's Serious Talk To Time. If he makes the game less enjoyable for everyone else, he needs to change.
If he won't see reason, you should consider kicking him out.
Might not be a very desirable thing to do, but sometimes it's necessary.
A couple of days after his second session, the other players told me they didn't like him around, and since I didn't, either, I uninvited him.
Yup. We are tired of it. Once we do talk to him, if he doesn't see reason, kicking him out won't be hard. He'll just quit. We've already talked about how to compensate without him. We'll see what happens.
Good stuff as always KaeYoss!
| Gamer Girrl RPG Superstar 2011 Top 32 |
Kaeyoss: "You are now... uninvited"
Player: "Really? cool! is that some kind of cool undead template?"
The sad part ... I've played with folks that were this thick. :)
/threadjack
Best way we ever "uninvited" a player ... he wanted to do a paladin for his first character, and boy, was that the wrong choice (because he saw himself as the main fighter, he felt it was his right to take first choice of ALL loot, whether he could use it or not, and ignoring the fact that others needed upgrades before he got back up stuff ;p Then there was the fact that he got his squire pregnant and had no intention of marrying the poor gal or supporting her -- it being her fault she got knocked up -- yeah, that's a quote).
He also was really flakey about showing up on time, and the final straw was the day he just plain failed to show up or call (he got lucky and had to meet the gal and couldn't bother to call until Monday -- we gamed on Saturday, starting around 10am.
Our GM was as fed up as the players, and had a brilliant plan. To slow down advancement, we'd been playing on a Silver based economy rather than Gold (this was back in 1e, when treasure equaled XP), but for that one day, we went to Gold based :) We made two levels, far outstripping the pally. When he found out what he'd missed, that we had not run his character (we couldn't, since we didn't have a copy of the sheet) and he got nuttin' for the game session, he bowed his own way out, since he was no longer the strongest toughest thing in the party. ::sigh::
Some folks just need different groups to be happy, and if the rest of the group doesn't miss someone, they should be uninvited to play :) Makes for more fun for those remaining!
/end threadjack
| KaeYoss |
Yup. We are tired of it. Once we do talk to him, if he doesn't see reason, kicking him out won't be hard. He'll just quit. We've already talked about how to compensate without him. We'll see what happens.
We also have a player shortage in our saturday game. I do two things about it:
1. Play with GM + 2 players if necessary
2. Always have a GMPC running along.
The GMPC has the advantage that he can fill the roles the players don't want to - combat roles, at least. The GMPC will usually be mostly in the background during conversations (though I use him to give them subtle hints if they overlook something or are about to do something foolish.
Right now in SD, it's a warrior-priest (i.e. cleric with melee and healing capabilities). In Crimson Throne, it was a support priestess (Abadarian cleric with magical support - type spells.), before that, I used the iconics on a case-by-case basis, though most of the time, it was Valeros killing things (they had a priest, a rogue and a wizard, but no real melee type).
If the GM doesn't want to run the character, he can give the sheet to the party for fights.